Deus Ex: Human Revolution Discussion

Post » Mon Dec 27, 2010 8:36 am

Examples where it happens to you? I mean, I've done it to my enemies tons of times in ME2 to enemies that were in chest high cover, but it has only happened to me when I was in knee high cover (barely in cover at all). I'm not saying enemies should have a 50% chance to aim correctly when you're in cover or even 10% chance. It should be proportional to the amount of your body exposed and the enemy skill (which would be affected by when in the game they appear and on which difficulty setting).

Another thing I don't like about cover based shooters is that they tend toward "greater difficulty equals greater enemy damage and health" rather than "greater difficulty equals greater enemy AI and skill". The technology is definitely good enough for this so there's no excuse.

Anyway, D3us 3x has a chance to be good even if it's not so good in combat. I liked aspects of Alpha Protocol enough to disregard to atrocious combat (although I cheated through the last part :P). I really want to see if their claim that we'll be able to talk through any encounter will come to fruition. Really.


RDR, GTA 4, FO3, RE5, RE4, and others I can't think of right now in my current "special" drink state.
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DAVId Bryant
 
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Post » Mon Dec 27, 2010 9:37 am

automatic regenerating health, 3rd person "fatality" kills, cover system, the lead designer saying that the first deus ex was boring. :facepalm: im seriously worried and although deus ex 2 wasnt horrible it certainly was a major letdown. i dont think i can survive another letdown.
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LuCY sCoTT
 
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Post » Sun Dec 26, 2010 9:21 pm

Yay for FPS games becoming envolved in everything, killing off all other game types, thus making videogames fail, honestly I have said before in a few years I may never play games because everything will be another FPS boasting about having the most "realism".
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carla
 
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Post » Mon Dec 27, 2010 12:24 am

I don't like regenerating health but it doesn't bother me too much. Third person kills, similar to FO3 I assume, doesn't seem problematic to me.

However ever since it was announced I've been pretty dubious about Deus Ex 3 . . . I do appreciate that they're making a third game instead of doing a series reset and trying to remaking the original - that would have been awful.
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Elina
 
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Post » Mon Dec 27, 2010 5:49 am

Boring?

The lead designer actually said Deus Ex was a boring game?

I'm not buying 3 then.

As for the game,I doubt it will be any more then a generic FPS/RPG kinda game.
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Claire Lynham
 
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Post » Mon Dec 27, 2010 8:47 am

I'm not expecting much, but I'm hoping beyond hope that these guys do a good job. What one of them said about the original really pissed me off, but I'll wait before I pass judgments. And trust me, I can't take another disappointment, either. It's going to be the most stressful pre-release I'll ever go through in my life.

If it's any consultation, for those of you who know Spoony, he said he was very impressed with DX3 at E3. I don't like E3, but I have a lot of respect for Spoony as a critic. At the least, it eased my suffering a bit. :shrug:
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Claire Lynham
 
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Post » Mon Dec 27, 2010 12:58 pm

Yay for FPS games becoming envolved in everything, killing off all other game types, thus making videogames fail, honestly I have said before in a few years I may never play games because everything will be another FPS boasting about having the most "realism".

You'd probably enjoy http://www.escapistmagazine.com/articles/view/columns/publishers-note/7688-Publisher-Note-10-E-for-Everyone-Except-Me, I thought it was a good, balanced look at the changes in the industry.
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Crystal Birch
 
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Post » Sun Dec 26, 2010 9:06 pm

I used to be worried, but that stopped once I gave up all hope in it entirely.
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Marguerite Dabrin
 
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Post » Sun Dec 26, 2010 10:13 pm

http://www.gamesas.com/index.php?/topic/1097182-deus-ex-human-revolution-discussion/page__st__40 :)
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carley moss
 
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Post » Mon Dec 27, 2010 11:29 am

I set my expectations very low, no way i could be disappointed.
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Melly Angelic
 
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Post » Mon Dec 27, 2010 7:21 am

The lead designer actually said Deus Ex was a boring game?

I'm curious what the context of that is. Deus Ex does have a slower pace than a lot of other FPP RPGs and I for one enjoyed that quite a bit, but it's possible he's referring to something else. I have to admit the first level never did a good job of setting the mood for me and some of the down time between missions felt drawn out (although I certainly wouldn't want it cut completely!).

As much as I enjoyed Deus Ex my real concern is Thief 4, however in my opinion the more depressed my expectations are for either game the better off I'll be - if I get excited before release I'll almost certainly set unreasonable expectations which will guarantee my disappointment. In fact, I'm rather worried that Deus Ex 3 will be good because then I'll expect better from Thief 4 :)
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Frank Firefly
 
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Post » Sun Dec 26, 2010 9:41 pm

http://www.gamesas.com/index.php?/topic/1097182-deus-ex-human-revolution-discussion/page__st__40 :)

I'll merge them together, thanks :)
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RAww DInsaww
 
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Post » Mon Dec 27, 2010 2:47 am

forgot about that thread. thanks for merging them.

as for being slower pace, the downtimes were either from tactical gameplay such as you sneaking out of your cell and getting past guards, or to develop the story. i love the free roaming it gives you to explore an area such as paris or liberty base or area 51. it let you take in the area do some recon (which is a must in real world operations, noone just goes in without taking some sort of look at the surrounding) and even chat with the local folks. that type of gameplay seems more real to me than instant hordes of enemies as soon as you take your first step.
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NeverStopThe
 
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Post » Mon Dec 27, 2010 1:18 am

I'm curious what the context of that is. Deus Ex does have a slower pace than a lot of other FPP RPGs and I for one enjoyed that quite a bit, but it's possible he's referring to something else. I have to admit the first level never did a good job of setting the mood for me and some of the down time between missions felt drawn out (although I certainly wouldn't want it cut completely!).

As much as I enjoyed Deus Ex my real concern is Thief 4, however in my opinion the more depressed my expectations are for either game the better off I'll be - if I get excited before release I'll almost certainly set unreasonable expectations which will guarantee my disappointment. In fact, I'm rather worried that Deus Ex 3 will be good because then I'll expect better from Thief 4 :)

Fair enough,I'll probably buy the game if it gets good reviews..but it just can't live up to what Deus Ex was.
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Robert Jr
 
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Post » Mon Dec 27, 2010 1:38 pm

Whatever the case may be for Thief 4, one of my primary concerns is if they'll keep the atmosphere from previous installments. IMO, Thief: Deadly Shadows had the best atmosphere of them all, though I think the Hammerites were severely downplayed in that game. The Pagan mission was awesome and I loved what they did with them, but the Cathedral and Clocktower? Eh. The Cradle, however, was absolutely amazing. I hope the mastermind behind that level is on the Thief 4 team over at EM. :laugh:
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Francesca
 
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Post » Mon Dec 27, 2010 1:43 am

I'll merge them together, thanks :)



forgot about that thread. thanks for merging them.


It had to be dug out. It'd been buried a bit. :cryvaultboy:

Anyway, I see what you're saying. But until we see some gameplay, I'm not going to be jumping to anything right off. Whether it's good or not. The trailer they showed was pretty cool cinematically, but obviously that's not going to be how gameplay is... at least, I think it's not. That'd be cool. :P
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Andrew Tarango
 
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Post » Mon Dec 27, 2010 2:33 am

I'm curious what the context of that is.

Well, http://kotaku.com/5066944/deus-ex-3-guy-says-deus-ex-1-was-kinda-slow is the source. His exact phrasing was "there weren't enough exciting, memorable moments", which for us sabertoothed tigers of gaming sounds dangerously close to "not enough explosions."
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[ becca ]
 
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Post » Mon Dec 27, 2010 11:24 am

Cover system. =/

I hope that all-speech is really viable and not just save-and-reload viable, since the combat will be tedious. =/
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Sian Ennis
 
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Post » Sun Dec 26, 2010 10:37 pm

Cover system. =/

I hope that all-speech is really viable and not just save-and-reload viable, since the combat will be tedious. =/


Well, the combat svcked in the original Deus Ex, so that's one of the things I'm least worried about. :P

The main things that worry me are: How well stealth is implemented, how many misc. things there are to read/hear/see (like datacubes, newspapers, talking to NPCs, etc), game length, the quality of the soundtrack, and atmosphere. If they manage to excel in all five of those areas, I'll be very happy. Anything extra, like improved combat and busting through walls, would just be icing on the cake.
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Talitha Kukk
 
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Post » Mon Dec 27, 2010 9:29 am

Well, the combat svcked in the original Deus Ex, so that's one of the things I'm least worried about. :P

The main things that worry me are: How well stealth is implemented, how many misc. things there are to read/hear/see (like datacubes, newspapers, talking to NPCs, etc), game length, the quality of the soundtrack, and atmosphere. If they manage to excel in all five of those areas, I'll be very happy. Anything extra, like improved combat and busting through walls, would just be icing on the cake.


Well apparently, you can see through walls and thus take out the enemy from there. So yeah, your icing is there and waiting. You just have to wait for the cake to finish and come out of the oven. :)
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Stat Wrecker
 
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Post » Mon Dec 27, 2010 2:19 pm

Well apparently, you can see through walls and thus take out the enemy from there. So yeah, your icing is there and waiting. You just have to wait for the cake to finish and come out of the oven. :)


I highly envy your optimism. :laugh:

Oh wait...Replace Soundtrack with Story. I can't believe I left that out. It's definitely more of a priority than the music.
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Dark Mogul
 
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Post » Mon Dec 27, 2010 8:26 am

I highly envy your optimism. :laugh:

Oh wait...Replace Soundtrack with Story. I can't believe I left that out. It's definitely more of a priority than the music.


Quote taken from this http://ps3.ign.com/articles/109/1096080p1.html.

"...Shortly afterward Jensen's ability to see through walls is demonstrated, followed by his added ability to smash through and disable guards on the other side. I can imagine that'd be pretty valuable for stealth players who don't feel like sneaking all the way around to a building's entrance to take down their intended target...."
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Alyna
 
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Post » Mon Dec 27, 2010 12:11 pm

sweet jesus. there might be hope after all. i found an interview from G4TV on youtube with the lead programmer, they flat out asked him about the more controversial aspects like health regen and cover system. he said that because of overwhelming response from the deus ex community (im assuming their forums) and the fact that the game is still in the middle of development, the cover system and third person fatality kills will be removed. the health regen will still be included but it will be very very slow.

im so happy and am actually looking forward to the game now. :) http://www.youtube.com/watch?v=dQw4w9WgXcQ
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Mandi Norton
 
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Post » Mon Dec 27, 2010 4:09 am

Just noticed this thread. The trailer is one of the few out there that actually tells something rather than showing off their animater's skill. Looks to be it has great potential. I haven't played Deus Ex 1 so I can't tell what should I expect.
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Oyuki Manson Lavey
 
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Post » Mon Dec 27, 2010 4:41 am

Well, the combat svcked in the original Deus Ex, so that's one of the things I'm least worried about. :P

The main things that worry me are: How well stealth is implemented, how many misc. things there are to read/hear/see (like datacubes, newspapers, talking to NPCs, etc), game length, the quality of the soundtrack, and atmosphere. If they manage to excel in all five of those areas, I'll be very happy. Anything extra, like improved combat and busting through walls, would just be icing on the cake.


I'm playing through Deus Ex right now (first time :D), and the combat isn't that bad. The only weird thing is that the pistol is shockingly useful due to the stupidity of the AI. I mean, the rush at me one by one and eat shots to the face one by one. It's nothing to write home about, but it's not bad- it's just different from what you'd expect from a shooter. Mostly, I'm just tired of all these games where no one's trying anything new with the combat.

This game really reeks of a visceral, action-packed, immersive, gaming experience. That doesn't mean it'll be bad, just that it wont "feel right".
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Hot
 
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