Deus Ex: Human Revolution (Thread #2)

Post » Wed Aug 18, 2010 10:04 pm

http://www.youtube.com/watch?v=jdERgfgB9Yc
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Keeley Stevens
 
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Post » Wed Aug 18, 2010 12:24 pm

My friend thought that was a real commerical, I facepalmed.
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daniel royle
 
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Post » Wed Aug 18, 2010 7:39 pm

http://www.youtube.com/watch?v=c31PhzVwnfc

:D
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Alex Blacke
 
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Post » Wed Aug 18, 2010 10:26 pm

http://www.youtube.com/watch?v=c31PhzVwnfc

:D


Nice! Now they just need to show that the PC version isn't a shoddy console port and my confidence in the game will be restored.
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Daddy Cool!
 
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Post » Thu Aug 19, 2010 12:24 am

http://www.pcgamer.com/2011/05/03/exclusive-deus-ex-human-revolution-pc-screens/

You like? http://www.pcgamer.com/2011/05/03/deus-ex-human-revolution-system-specs/
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Amiee Kent
 
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Post » Wed Aug 18, 2010 8:52 pm

http://www.pcgamer.com/2011/05/03/exclusive-deus-ex-human-revolution-pc-screens/

You like? http://www.pcgamer.com/2011/05/03/deus-ex-human-revolution-system-specs/

Sort of reminds me of Mass Effect, now with less aliens.
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Lauren Dale
 
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Post » Wed Aug 18, 2010 3:28 pm

Sort of reminds me of Mass Effect, now with less aliens.

And more jumping/sneaking? :P
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cassy
 
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Post » Wed Aug 18, 2010 8:12 pm

And more jumping/sneaking? :P

Yes, that will definitely make it much better. This is making me want to replay Deus Ex. Again. For the hundredth time.
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Rhiannon Jones
 
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Post » Wed Aug 18, 2010 10:03 pm

This is making me want to replay Deus Ex. Again. For the hundredth time.

http://www.youtube.com/watch?v=XxMf4BdVq_g


Edit: Heh, I only just now noticed I spelled 'Eidos' wrong in the thread subtitle. :P
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dav
 
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Post » Wed Aug 18, 2010 4:18 pm

Deus ex is one of my favorite games, and I am really looking forward to this new one.

I heard about The Nameless Mod. Do you know if it is any good?
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Stace
 
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Post » Wed Aug 18, 2010 11:17 pm

I heard about The Nameless Mod. Do you know if it is any good?

It's quite good but... Silly. The world is based on an internet forum, and the plot is about a missing moderator. And there are two opposing cults, the Llama cult and the Goat cult. The one carries Sporks as weapons, the other Foons. It doesn't take itself very seriously, but the actual gameplay and level design is pretty solid and it lasts pretty long. And they managed to arrange voice acting for the whole thing, even if the quality isn't completely consistent.
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Trish
 
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Post » Wed Aug 18, 2010 9:38 pm

the Llama cult
I think I should play this mod some time :P
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Sophh
 
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Post » Wed Aug 18, 2010 3:00 pm

There is so much about this game that strikes me as totally wrong. Buttloads of cutscenes, removal of melee weapons/combat, removal of character skills, "sixy" mechs, the fact that usable objects needed to be highlighted. Will it be an okay game? Maybe. But I'm not seeing any reason that they couldn't have simply made their own IP with the significant changes they've made to the gameplay and setting.
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Claire Lynham
 
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Post » Wed Aug 18, 2010 3:23 pm

More PC screens (showing the PC hud): http://uppix.net/d/6/c/e51e83ec0dc46b3f97e50b9494a6c.html, http://uppix.net/8/4/8/0a1a9d9cf831a47e562d64b60298c.html

And a http://uk.ign.com/videos/2011/05/04/the-pc-hud-in-deux-ex-human-revolution of the devs explaining stuff about the PC HUD.
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Emerald Dreams
 
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Post » Thu Aug 19, 2010 2:24 am

More PC screens (showing the PC hud): http://uppix.net/d/6/c/e51e83ec0dc46b3f97e50b9494a6c.html, http://uppix.net/8/4/8/0a1a9d9cf831a47e562d64b60298c.html

And a http://uk.ign.com/videos/2011/05/04/the-pc-hud-in-deux-ex-human-revolution of the devs explaining stuff about the PC HUD.

Looks nice.

removal of melee weapons/combat

Wait, really? :blink:
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Lakyn Ellery
 
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Post » Thu Aug 19, 2010 2:42 am

Wait, really? :blink:

Yeah, melee attacks are covered entirely by the "takedowns". Which are treated as augmentations, in that you sacrifice an energy blip to engage them. So you only have a few melee takedowns per level max (ie: assuming you never use any other augmentations). The reason it costs energy to use a takedown? Apparently it would make the game too easy if they weren't limited in some way. So instead of saying, "Hey, maybe this takedown thing wasn't such a good idea," they simply artificially limited the extent to which you can use it.

As someone who's primary build in both previous Deus Ex games was a stealthy melee fighter, this is a pretty big deal... :/
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Ludivine Dupuy
 
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Post » Wed Aug 18, 2010 7:57 pm

Yeah, melee attacks are covered entirely by the "takedowns". Which are treated as augmentations, in that you sacrifice an energy blip to engage them. So you only have a few melee takedowns per level max (ie: assuming you never use any other augmentations). The reason it costs energy to use a takedown? Apparently it would make the game too easy if they weren't limited in some way. So instead of saying, "Hey, maybe this takedown thing wasn't such a good idea," they simply artificially limited the extent to which you can use it.

As someone who's primary build in both previous Deus Ex games was a stealthy melee fighter, this is a pretty big deal... :/

Shame, yeah. My favourite DX1 weapon was probably the baton.
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Sophie Morrell
 
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Post » Wed Aug 18, 2010 6:06 pm

I'm probably 1/3 through Deus Ex but don't think it's fun enough for a 2nd or 3rd playthrough O_O. But melee weapons were awesome, even though combat was a bit iffy and not 'kinetic' enough...
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Jessica Colville
 
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Post » Thu Aug 19, 2010 12:49 am

Are the Augmented Edition and the Collector's Edition the same thing? I'm a little confused.
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Sierra Ritsuka
 
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Post » Wed Aug 18, 2010 6:45 pm

Collector's edition comes with a different, numbered box and an action figure. You can get it off Bol if you're interested, but it's not cheap.
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Misty lt
 
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Post » Wed Aug 18, 2010 8:12 pm

Collector's edition comes with a different, numbered box and an action figure. You can get it off Bol if you're interested, but it's not cheap.

80 euros for that? Not worth it for me. I pre-ordered the augmented edition from amazon.co.uk already, which costed only 40 euros. :P
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Javaun Thompson
 
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Post » Thu Aug 19, 2010 12:28 am

did anyone see what the other option for cover was on that video? i tried pausing it but all i can see is hold and cant make out the other one.
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Reven Lord
 
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Post » Wed Aug 18, 2010 6:34 pm

My biggest fear at the moment is how doable the whole (non lethal) stealth approach is. Without melee weapons the only way to take down enemies seems to be the special takedowns (I'd rather just have the good old baton and whack them in the back of the head. At least that isn't an instant win) and those takedowns have only a limited amount of uses, so you can't take everyone down silently, unless there are also tranquilizer darts.


Edit: Looks like there are tranquilizer darts and something like a prod gun.


Also I just found out there's a demo for the first Deus Ex, http://www.fileplanet.com/45404/40000/fileinfo/Deus-Ex-Demo Never knew that it existed, it's not on Steam either. The demo is fairly lengthy apparently so if you haven't played the first game ( :verymad:) give that demo a try.
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Katie Samuel
 
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Post » Wed Aug 18, 2010 2:27 pm

My biggest fear at the moment is how doable the whole (non lethal) stealth approach is. Without melee weapons the only way to take down enemies seems to be the special takedowns (I'd rather just have the good old baton and whack them in the back of the head. At least that isn't an instant win) and those takedowns have only a limited amount of uses, so you can't take everyone down silently, unless there are also tranquilizer darts.


Edit: Looks like there are tranquilizer darts and something like a prod gun.

There should also be silenced pistols, probably sniper rifles, and the crossbow. Not exactly non-lethal options...

I also worry about forced combat segments. Deus Ex had a few (mostly when you were confronted by your former coworkers), but judging by the videos released, you might run into these on a more regular basis. In the warehouse video, the box guard apparently drops down at the end of the mission. Hopefully this only happens if the guards are alerted to your presence, but I'm not really holding my breath. Then there is the assault team who comes into the penthouse suite after Adam snags some information. Again, hopefully you can just slip out here and avoid confrontation.

What I would really like to see is multiple videos of a single segment showcasing the different methods by which you can complete objectives. Eidos seems dead set on their marketing schedule, though, so I'm not too optimistic for that.
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James Rhead
 
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Post » Wed Aug 18, 2010 3:46 pm

http://www.rockpapershotgun.com/2011/05/11/ten-things-you%E2%80%99ll-think-playing-deus-ex-3/


Some interesting points:

I gasped a little too loudly when I first opened my map and saw the size the inner city Detroit level, where the game first lets you off the leash. The gasp also went on a little too long, as you can’t zoom out enough to see the whole level at once, so I had to do some scrolling around. It’s bigger than any of the hubs in the first Deus Ex, with more side quests, more incidental detail, more passers by to harass and less loading times.


While the swap to a 3rd person camera when you’re in cover or performing a takedown doesn’t hinder immersion at all (take my word for it?), Human Revolution’s hateful reliance on pre-rendered cutscenes definitely does. These clips are only ever very short, and only occur during the main story missions about once an hour, but they’re still irritating every single time.

---

Put another way, during the game’s most dramatic moments, the game doesn’t just take control away from you, it abandons the rendering engine for a rolling video that looks completely different. The last game to have this sickness quite as bad was Arkham Asylum.


The guns feel great. The close-combat takedowns feel great. The sneaking feels great. My God, the sneaking feels great. Getting through Deus Ex without killing anybody was always an option, but Human Revolution positively encourages you to complete whole levels without being seen. Which, with the new minimap and Jensen’s grace when you attach him to cover, is a totally do-able objective, and even gets you an experience boost towards your next Praxis Point.


The preview code ends with a boss fight that you can’t escape from. And that’s not the worst of it.

As I found out after four deaths (mine), two concussion grenades, four stun gun zaps, eight potent tranquilizer darts, three point-blank blasts from a Pulse Energy gun and a final, desperate EMP grenade, you can’t incapacitate said boss, Metal Gear Solid style. You have to kill him. Or rather, you have to injure him enough so that the game can take over and show you Jensen being forced to kill in a pre-rendered cutscene. Which struck me as a pretty miserable ending to everything up to that point.


So yeah, the whole pre-rendered cutscene stuff doesn't sound very good.
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tegan fiamengo
 
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