[RELZ] Deus Ex Machina: A Steampunkyish Mod

Post » Tue May 17, 2011 1:25 pm

It's steampunk mostly. Think Arcanum.
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Umpyre Records
 
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Post » Tue May 17, 2011 7:04 am

Dude named crlsniper did a few videos on DEM. If you want to see what it's like.

http://www.youtube.com/watch?v=YRikdDg6_GI

http://www.youtube.com/watch?v=sJ9v87AiDnc
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Kat Lehmann
 
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Post » Tue May 17, 2011 7:59 am

http://pastebin.com/uGcXcErc

Walkthrough for Cratehall's quests.
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Laura Cartwright
 
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Post » Tue May 17, 2011 7:18 am

Looks really awesome, congratulations. I'm on a looong holiday at the moment so it'll have to wait til I get home. Will definitely be trying it out though.

Thank you.


-kwm
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Ells
 
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Post » Tue May 17, 2011 4:30 am

Yesterday when I was playing this the game crashed just about every time I entered Omicron. I went into the editor and deleted the collision boxes and sounds, took off texture packs, distant land (I wasn't going to use that anyway), and even brought down the view distance a lot. Even then, I still had to disable scripts via the console to be able to explore the exterior without crashing. Has anyone else had a problem such as this? My computer is a little under 2 years old, so it's more than capable of handling super-modded Morrowind, which is why I'm surprised. Are there any global scripts that you run in the city?
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Jennie Skeletons
 
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Post » Tue May 17, 2011 7:23 am

Do you have both the patches? Or rather, patch 1.2?
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Julia Schwalbe
 
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Post » Tue May 17, 2011 3:28 pm

Yes, patch 1.2.
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jodie
 
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Post » Tue May 17, 2011 3:11 am

Hm. The only scripts running in it are the moving train ones, as well as the scripts that make the Guards change shifts.
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Holli Dillon
 
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Post » Tue May 17, 2011 3:23 am

Well, I think the only fix will be for me to downsize stuff in the game. Otherwise someone would probably just have to redesign the whole city to make it less demanding, and that would be too bad. I think I've got it working alright now, but I might look into it a little at some point myself.
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Casey
 
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Post » Tue May 17, 2011 7:11 am

Well luckily, all quest crucial stuff takes place in other cells, so you should be fine with disabling stuff in Omicron otherwise.
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Micah Judaeah
 
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Post » Tue May 17, 2011 2:05 pm

http://pastebin.com/4L4Y2rpW

Updated version of the walkthrough, it was messed up a bit due to pastebin.
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Amy Smith
 
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Post » Tue May 17, 2011 3:13 pm

Added a file that removes some generic NPCs and objects in Omicron City, making it run smoother. Meant for people with older computers.
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Grace Francis
 
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Post » Tue May 17, 2011 10:05 am

Added the walkthrough to PES and TESNexus for download, because why not.
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Taylah Illies
 
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Post » Tue May 17, 2011 6:28 am

Fun mod!

But man, screw those assassins... yowch.
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emma sweeney
 
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Post » Tue May 17, 2011 3:51 am

Run away from them.
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Greg Swan
 
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Post » Tue May 17, 2011 10:04 am

Oh, I know that now :laugh:
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Kortniie Dumont
 
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Post » Tue May 17, 2011 7:55 am

Oh good.
Yeah, when it doubt, run away from something. Like a train. Run away from those.
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Jeremy Kenney
 
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Post » Tue May 17, 2011 5:13 am

Except, it's damn near impossible to run away from these guys. Their speed is 100! I really think you need to edit them... you have a series of quests that can be done at low level, then spring this bit where my level 28 dude, with a speed of 76 and an enhanced jump, can't get away. Add that the assassins spawn right on top of you, and can't escape in the 1/4 second between when they show up and the attacks start landing... ugh. svcks. I've been enjoying the mod up to this point, but now I think I'll have to revert to an earlier save and pretend it never happened :sad:
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Sheila Reyes
 
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Post » Tue May 17, 2011 1:26 am

Boots of blinding speed man.
You'll need them.
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Loane
 
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Post » Tue May 17, 2011 4:24 am

Apparently this makes my game crash when i load it, it worked fine before hand :[
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Rude Gurl
 
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Post » Tue May 17, 2011 1:35 pm

Can I make a tiny request? Make the walkthrough an ingame book, pretty please?
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Philip Lyon
 
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Post » Tue May 17, 2011 3:27 am

Baustin: Make sure it isn't conflicting with any mods, and make sure you computer can handle it.
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Rodney C
 
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Post » Tue May 17, 2011 6:50 am

Baustin: Make sure it isn't conflicting with any mods, and make sure you computer can handle it.


Hm, it should be able to handle it just fine, and i don't have any mods that add anything.. Maybe i just got a bad install.. I'll work on it
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Naazhe Perezz
 
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Post » Tue May 17, 2011 2:52 pm

Sorry if this has been asked earlier already, but I havent seen any extensive references to this.

By how much does this conflict with Tamriel Rebuilt, is TR totally unplayable with this?
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james tait
 
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Post » Tue May 17, 2011 10:23 am

No conflict whatsoever.
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Tina Tupou
 
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