and apparently their main point of allocation was to pump out finishing moves, poor UIs, hundreds of bugs etc etc etc etc to infinity and further.
apparently, it was put into making a game that was 300+ hours where there are no invisible walls, radiant quest giving nad better looking, more fluid models that on previous instalations of the series, running on a new engine.
This isn't about me. it's about poor development and all that it entails.
if it isnt about you, then please re-read the previous quote and response just above- where you look for things to picka t instead of looking where things have excelled.
/
yep, but we can damn sure try harder and better to make it right.
Of course we can.
but for starters, they made improvements since the last game
Second, realizing no game will ever- and I mean ever- be bug free, you're setting yourself up for dissapointment.
realizing that games will have some bugs frees you up to look at the parts that dont.. the parts that are improvements.
it is totally about your mindset.