Dev Oversight or Laziness?

Post » Fri Dec 16, 2011 12:22 pm

I think these complaints truly do belong in the [censored]ing and moaning category
oh no they re-used a model
how dare they
no developer ever does that they should make unique models for every single character in the game
how lazy of them

it's game
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Lisha Boo
 
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Post » Fri Dec 16, 2011 10:39 pm

If it was a feature, and time was wasted on it, it could have and should have been done...better.


Well, bug / feature. An odd thing between those two :lol: (even the devs aren't sure of what it is).
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Nims
 
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Post » Fri Dec 16, 2011 5:04 pm

Heh, So i guess I shouldn't post that all frost spiders look the same?

I don't understand why people have to pick of tiny stuff like this.
I know "But... But... This is 2011 and my games should be better than this!" Come on, now,.
Trade offs still have to be made, even in 2011.
this game is huge, so they have to recycle some things. It simply wouldnt be managble for every petty character in the game to be unique.

Perhaps I am showing my age, but.....
I find myself laughing thinking what it would be like for todays youth to game in the 80's when every single character looked the same, save perhaps color. I would have killed for games like this.
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Karl harris
 
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Post » Fri Dec 16, 2011 11:43 am

Except that, well the there are tons of things that they didn't get right. (Not going to re-hash the hundreds of bugs present)

After zooming in on the first claw to open a puzzle door, I though it was cool. Doing it X amount more times was...well over-used.

After snake/whale/wolf/dragon opening X amount of doors it got..old.

If this game is going to go on to claim all sorts of awards, It's flaws, however miniscule, need to be picked out. Some of these flaws exist in the same way. from the same studio, just in different releases/titles.


/edit
And it isn't just from Beth, it's throughout the industry


Well honestly those doors were all made by the same people so they would all use the same mechanic. It would be dumb to make 20 different kinds of locks that would have been used by the same group of people. They have a working method that was secure and the used it There's not much variation in the keys we use(all of similar size and shape) and they all function the same way and combination locks are all but identical in most cases with only real variations in the shell...Really it's a matter of in a free roaming game there's no way to know WHICH door you'll find first or how many you'll actually run into over the course of your game. You only NEED to pass through a few of them to actually "complete" the game.

As far as the "respawning theives" issue...honestly it's extremely minor. They are a faceless repeatable quest and dedicating a large amount of time to making the "Wash, Rinse Repeat..." type quests really robust would have just taken time/resources away from more important issues. If you're desparate for a reason, they are all humans because most of the people in Riften/Skyrim seem to be human.

And in ANY software as large and complex as Skyrim there will be tons of minor flaws and unforseen ways to cause problems. It comes with making a game that is designed around "Free to do whatever" type games and it's the reason most companies don't make games as open ended. The basket on the head thing is a clever idea that most people probably wouldn't have tried until someone posted it in the forum...the flaws that seem so numerous really arent and only seem so because thousands of people can come here and collect every minor things they come across in 1 place. Most people really only see a few minor flaws and the unlucky see 1 or 2 major ones. The will address them as they can but honestly the game itself is fairly robust. If you "role play" the game as someone living out the adventure it plays fine. If you seek the flaws to buff yourself up or try to collect everything in game you've already broken from the mindset of role playing and broken it down from an exciting story to a "Where's Waldo" of collect the stuff.

Don't blame the developers because the game isn't designed to have you do every side quest and collect every special item in 1 game. The game is specifically NOT designed for that, it's designed with many things so you can collect them all over many playthroughs and have a rewarding experience through each incarnation.
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Rachel Briere
 
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Post » Sat Dec 17, 2011 12:20 am

heh, So i guess I shouldnt post that all frost spiders look the same?
I don't understand why people have to pick of tiny stuff like this.
I know "but this is 2011 and my games should be better than this!" but come on,.
Trade offs still have to be made.... yes, even in 2011.
this game is huge, so they have to recycle some things. It simply wouldnt be managble for every smpettycharacter in the game to be unique.

ypu're splitting hairs.

Slightly off topic, but this is the same kind of person that complains that a game like Rage isnt a super huge explorable world because it has been tailored to have everyting unique.
Perhaps I am showing my age, but.....
I find myself laughing thinking what it would be like for todays youth to game in the 80's when every single character looked the same, save perhaps color.
Be happy, video games are leaps and bounds ahead of where a lot of us imthought they could be.

I'm here to tell you, I'm a little over 60 and RAGE was garbage.
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oliver klosoff
 
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Post » Fri Dec 16, 2011 7:32 pm

I don't really see laziness with a lot of the lacking/poor features in this game. I more see it as not enough time spent on the game. gamesas was hellbent on getting this game out by 11/11/11 and of course had the bottom line to consider. Personally, I think this game needed another year of development.
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Sun of Sammy
 
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Post » Sat Dec 17, 2011 3:10 am

This is so minor that it is a non-issue, given the uniqueness found in so many NPC's, without resorting to random appearance.
There's plenty of other signs of sloppy work, one of the greatest being the incredibly sloppy collision mesh/hitbox work, not to mention all the bugs and issues the game has. Certain other non-bug quirks such as Thief Clones is understandable given the scope of the game.
Things like this isn't laziness, it's due to a company having deadlines and milestones to meet. The game is obviously a bit rushed, and the game itself was a bit of a gamble, but it paid off for Bethesda.
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Ross
 
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Post » Sat Dec 17, 2011 12:46 am



I'm here to tell you, I'm a little over 60 and RAGE was garbage.

You are certainly entitled to you opinion.
Myself, I perfer it over any Modernbattlegars type of game- hands down.

it was brought up to show the opposite side of the same coin that this thraed resides on.

Currently, only so many resources can be allocated to any particular game aspects.
On one end of the spectrum you risk being generic for the sake of openenss
on the other end, you risk openness for the sake of uniqueness.
Realizing this, i can take such tings with a grain of salt, instead of knee jerking into calling something garbage when my preconceptions are shattered.


Cheers, though.
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marie breen
 
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Post » Fri Dec 16, 2011 8:34 pm

Realizing this, i can take such tings with a grain of salt, instead of knee jerking into calling something garbage when my preconceptions are pvssyred.

Cheers, though.


You want me to tell you the dead honest truth about RAGE?
it was a tech demo for a newly built engine, nothing more. Someone wanted to make money off of it though. we're going off on a tangent here lol. sorry about that folks.
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Kerri Lee
 
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Post » Fri Dec 16, 2011 8:30 pm

You want me to tell you the dead honest truth about RAGE?
it was a tech demo for a newly built engine, nothing more. Someone wanted to make money off of it though. we're going off on a tangent here lol. sorry about that folks.

I followed that game for years before release myself.
Let me ask... what Id game wasn't?

Back to the point. Which covers both games
there are only so many resources you can allocate.
people need to get over themselves and enjoy games for what they are, instead of for what they aren't.
We live in a world where absolutely nothing is perfect and never will be- faults are bound to be found.
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YO MAma
 
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Post » Fri Dec 16, 2011 11:47 pm

Here is another Prime example. A perched dragon takes to flight after being killed because, well, it is scripted.
http://www.youtube.com/watch?v=yoGTfOI-OKw

Even if it just rag-doll'd like everything else, that would be fine. There is a lack of either foresight or animation, whichever you prefer.

That's not even a bad thing. Why wouldn't the dragon have a final attempt to escape? Just because it's health bar said 0 health, I'm dead, doesn't mean it is dead. Gamers are too serious about those health-bars! The bugginess of the landing is more worrying..
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Ricky Rayner
 
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Post » Fri Dec 16, 2011 6:20 pm

there are only so many resources you can allocate.

and apparently their main point of allocation was to pump out finishing moves, poor UIs, hundreds of bugs etc etc etc etc to infinity and further.
people need to get over themselves

This isn't about me. it's about poor development and all that it entails.

enjoy games for what they are, instead of for what they aren't.

I enjoyed this game, when I played it 2 years ago.
http://www.divinity2.com/

We live in a world where absolutely nothing is perfect and never will be- faults are bound to be found.

yep, but we can damn sure try harder and better to make it right.
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adame
 
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Post » Fri Dec 16, 2011 12:16 pm

So, what exactly has upset you so much ?
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Jerry Cox
 
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Post » Fri Dec 16, 2011 7:18 pm

So, what exactly has upset you so much ?

Why would I be upset? I didn't create it, I'm merely showing people what should upset the makers. These aren't my flaws/bugs/whatever you'd like to call them.
The question you should be asking is, "why aren't the Devs/Studio upset about this?"
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u gone see
 
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Post » Fri Dec 16, 2011 6:01 pm

It's interesting how different people look at things. I look at a massive, open-world game like Skyrim and I'm amazed how well it works. For every one thing wrong with Skyrim, hundreds of things are right. Don't believe me? When you play, think about everything you do. Every step you take, every spell you cast, every fight, every interaction with people, every time you look around, every book you read, etc. etc. etc. A huge percentage of the time, it works. Once in a while, it doesn't.

When I play, I like to focus on the things that are right. Other people like to focus on the things that are wrong. I appreciate the 99.5% of the game that is a joy to play. Other people [censored] about the 0.5% that isn't perfect. I'm not judging people one way or the other, I just find it interesting how different people are.
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SaVino GοΜ
 
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Post » Fri Dec 16, 2011 4:04 pm

Does anyone Else find it sad that while being able to have a Pet(dog) as a Companion is awesome, apparently in the world of skyrim, there is only one breed of dog?


Not particularly, no.
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City Swagga
 
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Post » Fri Dec 16, 2011 7:04 pm

It's interesting how different people look at things. I look at a massive, open-world game like Skyrim and I'm amazed how well it works. For every one thing wrong with Skyrim, hundreds of things are right. Don't believe me? When you play, think about everything you do. Every step you take, every spell you cast, every fight, every interaction with people, every time you look around, every book you read, etc. etc. etc. A huge percentage of the time, it works. Once in a while, it doesn't.

When I play, I like to focus on the things that are right. Other people like to focus on the things that are wrong. I appreciate the 99.5% of the game that is a joy to play. Other people [censored] about the 0.5% that isn't perfect. I'm not judging people one way or the other, I just find it interesting how different people are.

I was like that for many years, I can't knowingly keep my eyes squeezed tightly shut anymore. It took me 200ish some odd hours (in-game time) to come to the forums and start posting my findings.
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Nany Smith
 
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Post » Fri Dec 16, 2011 9:48 pm

It's interesting how different people look at things. I look at a massive, open-world game like Skyrim and I'm amazed how well it works. For every one thing wrong with Skyrim, hundreds of things are right. Don't believe me? When you play, think about everything you do. Every step you take, every spell you cast, every fight, every interaction with people, every time you look around, every book you read, etc. etc. etc. A huge percentage of the time, it works. Once in a while, it doesn't.

When I play, I like to focus on the things that are right. Other people like to focus on the things that are wrong. I appreciate the 99.5% of the game that is a joy to play. Other people [censored] about the 0.5% that isn't perfect. I'm not judging people one way or the other, I just find it interesting how different people are.



This old man agrees with you as do his wife and children including his advlt daughter.
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Raymond J. Ramirez
 
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Post » Fri Dec 16, 2011 1:42 pm

and apparently their main point of allocation was to pump out finishing moves, poor UIs, hundreds of bugs etc etc etc etc to infinity and further.

apparently, it was put into making a game that was 300+ hours where there are no invisible walls, radiant quest giving nad better looking, more fluid models that on previous instalations of the series, running on a new engine.

This isn't about me. it's about poor development and all that it entails.

if it isnt about you, then please re-read the previous quote and response just above- where you look for things to picka t instead of looking where things have excelled.


/


yep, but we can damn sure try harder and better to make it right.

Of course we can.
but for starters, they made improvements since the last game
Second, realizing no game will ever- and I mean ever- be bug free, you're setting yourself up for dissapointment.
realizing that games will have some bugs frees you up to look at the parts that dont.. the parts that are improvements.

it is totally about your mindset.
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Jeremy Kenney
 
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Post » Fri Dec 16, 2011 8:32 pm

It's interesting how different people look at things. I look at a massive, open-world game like Skyrim and I'm amazed how well it works. For every one thing wrong with Skyrim, hundreds of things are right. Don't believe me? When you play, think about everything you do. Every step you take, every spell you cast, every fight, every interaction with people, every time you look around, every book you read, etc. etc. etc. A huge percentage of the time, it works. Once in a while, it doesn't.

When I play, I like to focus on the things that are right. Other people like to focus on the things that are wrong. I appreciate the 99.5% of the game that is a joy to play. Other people [censored] about the 0.5% that isn't perfect. I'm not judging people one way or the other, I just find it interesting how different people are.

Everything in balance. None of us would be posting here if we didn't experience Skyrim as having much more good than bad. that doesn't mean that there isn't room for improvement. For example, if you use archery you'll have to be exceedingly careful not to shoot an invisible, extended collision box. You can't justify that.
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Benjamin Holz
 
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Post » Fri Dec 16, 2011 4:11 pm

People complain about EVERYTHING. What I love is that people never seem to see any fault in Morrowind.
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Tracey Duncan
 
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Post » Fri Dec 16, 2011 1:08 pm

I was like that for many years, I can't knowingly keep my eyes squeezed tightly shut anymore. It took me 200ish some odd hours (in-game time) to come to the forums and start posting my findings.



I don't really see it that way. its no different than watching a SF, horror or pulp movie and picking it apart or just going with the conventions, I've been with TES since Redguard and I definately see improvement, Modded after afew years I think this game will be out of sight wonderful;


As an aside Played D&D myself in the 70s switched out to what I consider a better system ASAP though and settled on HERO and still there, 20 plus years running the same campaign
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Ladymorphine
 
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Post » Fri Dec 16, 2011 12:06 pm

I don't really see it that way. its no different than watching a SF, horror or pulp movie and picking it apart or just going with the conventions, I've been with TES since Redguard and I definately see improvement, Modded after afew years I think this game will be out of sight wonderful;


As an aside Played D&D myself in the 70s switched out to what I consider a better system ASAP though and settled on HERO and still there, 20 plus years running the same campaign



LOL Dukes of Hazard ran 6 years with the same 4 car jumps in every show :hubbahubba:

I can handle bandits looking the same.
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Victor Oropeza
 
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Post » Sat Dec 17, 2011 2:25 am

I've seen AAA games do a lot worse than the Generic Thieves of Riften...


CoD comes to mind
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Albert Wesker
 
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Post » Fri Dec 16, 2011 11:44 pm

Essentially, the problem comes down to automation...when to use it and when not to use it. Obviously automation isn't used for characters that take part in quests...these are well-defined and the artists like to craft them in their own imagination...give them some personality. And, gamesas does these quest characters very well I think.

However they don't do random characters very well...the characters that just walk around and say something like "I think I'm dragonborn and just don't know it yet." These characters sometimes do weird things. There's a character that got stuck in the road outside the stable at Whiterun...the game has since made a copy of him to stand on the road next to his double. I've had a courier run up to me naked (with just a loin cloth). It's something that gamesas needs to work on for the next installment of Elder Scrolls. If they had tried something like random models then there would be thieves with noses sticking out the back of their head and ears that drag along the ground behind them.

At some point there will be an Elder Scrolls game where the NPCs are randomly generated, but not Skyrim...thankfully. They need to get someone in there who can handle complete automation of characters without any bugs.
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teeny
 
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