After reading http://www.joystiq.com/2011/12/11/skyrim-to-have-multiple-dlc-releases-powerful-buckets/ and seeing the phrase ""It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I'm not sure we should. That's one of those where maybe we leave it in."
I started to think, that little bucket trick is a nice little ("kudos to the person who found it") type of thing. It's thinking outside of the box, really.
What I'd really like to know is why Something like http://i.imgur.com/BXCDR.jpg is totally acceptable to a Triple A Studio, and A Triple A Title. I mean there is a complete lack of any variation for the random thieves that spawn(at least in Riften). Is this A dev poke at Anonymous? Is it Laziness? Is it a lack of taking pride in what can be done while developing a title? It's sad to see the same face regurgitated back at me.
These bodies accumulated over days/weeks, I just stacked them up for the sole purpose to show the lack of what a Triple A studio should be ashamed of. I'm aware that it is common to do this in the industry(copy/pasting code), because of course, it saves time and money, but at least a little more effort could have been made. You guys aren't new to the industry. Anyways, I'd be more embarrassed over something like what is shown in the pic, then a nice little easter egg for someone thinking outside of the box...
yes, we all know modders can fix it, the question is, why should they have to when you, the devs could have at least made a few variations of your own. It would have been nice to see maybe a female random, or at the very least another face..I've seen the same face over and over again during a siege with the exception that maybe there are 2 or 3 different models used.