Dev Philosophy Question

Post » Sat Feb 19, 2011 6:47 am

I was wondering how devs felt about allowing players to disadvantage themselves to get something they enjoy.

Quick examples:
Lets say someone really wanted close combat weapons. You don't want the close range area dominated by them, you like your shotgun and smg gun play, but players LIKE big shiny melee weapons. Would you be willing to put them in the game with statistics that run a bit weak, just for the melee enthusiast and his bragging rights?

Or maybe a 'light' character who wants a heavy machinegun REALLY BAD but wants to stay with their cool small character. So you let them have it, but they move like a heavy without the extra defenses or anything, for as long as they have it on the character even if not in use at that moment. They've given up their advantages and kept their disadvantages. Do you think that'd be an acceptable thing to allow players to do if they wanted to?


Looking forward to your game as it is in the videos, but I was curious about this.
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Rebecca Clare Smith
 
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Post » Sat Feb 19, 2011 10:57 am

They're not doing this, but I like you're idea.
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Krystina Proietti
 
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Post » Sat Feb 19, 2011 12:53 am

eh, can you imagine a 100 pound Mclovin trying to run around with the M134 and fire it without falling on his ass, no, that is why it is restricted to Heavies. as for melee weapons, this game is going to be fine the way it is, by adding melee weapons it can turn into another turok or COD commando knife fest with melee weapons. If i was in my house and a guy ran in there with a Katana, you think he is going to last against my shotgun or my pistol, no, he is going to get 2 in the chest one in the head.

I understand you want to be able to ambush then bust some hits with a melee weapon, but this is a run and gun tactical game, not AC or Halo...
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Sara Johanna Scenariste
 
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Post » Sat Feb 19, 2011 7:19 am

Melee people should just stab them from behind so they can't use the shotgun.
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Veronica Martinez
 
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Post » Sat Feb 19, 2011 2:39 am

I think something like this could be neat, but it would need work. The balancing is already very decent, so there are already pros and cons to everything.

For the melee, it's worth it if you can get close enough to hit them without getting shot, so there isn't really a need for extra melee weapons. As for the second idea, there is a major flaw in the idea. If the person chooses a Light character, and in exchange for his movement can use a machine gun, isn't he putting himself at a greater disadvantage? If he cannot move like a light any longer, then he just lost mobility and is significantly weaker than other characters. If he were to be a heavy, it would pretty much be the same exact thing except without the health loss.
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Bek Rideout
 
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Post » Sat Feb 19, 2011 12:57 am

I was wondering how devs felt about allowing players to disadvantage themselves to get something they enjoy.

Quick examples:
Lets say someone really wanted close combat weapons. You don't want the close range area dominated by them, you like your shotgun and smg gun play, but players LIKE big shiny melee weapons. Would you be willing to put them in the game with statistics that run a bit weak, just for the melee enthusiast and his bragging rights?

Or maybe a 'light' character who wants a heavy machinegun REALLY BAD but wants to stay with their cool small character. So you let them have it, but they move like a heavy without the extra defenses or anything, for as long as they have it on the character even if not in use at that moment. They've given up their advantages and kept their disadvantages. Do you think that'd be an acceptable thing to allow players to do if they wanted to?


Looking forward to your game as it is in the videos, but I was curious about this.


If SD starts making exceptions the game will end up like CoD.
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Latisha Fry
 
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Post » Sat Feb 19, 2011 7:56 am

If you want disadvantage, give your heavies a pistol.
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 4:21 am

I think something like this could be neat, but it would need work. The balancing is already very decent, so there are already pros and cons to everything.

For the melee, it's worth it if you can get close enough to hit them without getting shot, so there isn't really a need for extra melee weapons. As for the second idea, there is a major flaw in the idea. If the person chooses a Light character, and in exchange for his movement can use a machine gun, isn't he putting himself at a greater disadvantage? If he cannot move like a light any longer, then he just lost mobility and is significantly weaker than other characters. If he were to be a heavy, it would pretty much be the same exact thing except without the health loss.


That's the point. He's suggesting the idea of SD allowing players to put themselves at a disadvantage just for laughs or a challenge.
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Lindsay Dunn
 
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Post » Sat Feb 19, 2011 12:34 pm

what's being suggested here is what has always contained the most potential for comedy. Games are good with comedy.
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Fanny Rouyé
 
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Post » Sat Feb 19, 2011 1:20 pm

what's being suggested here is what has always contained the most potential for comedy. Games are good with comedy.



Exactly.

I'm sorry people have really attacked my examples in specific, but it was more the theme of them that I was questioning. There's lots of other examples which are less dramatic like holding grenades until they explode (harming yourself most of all, but allowing suicide charges), balancing a weapon by making yourself vulnerable like an exploding flame thrower fuel tank, or rockets that won't arm until they've gone a certain distance.

At some point this becomes acceptable. Like imagine if you were 'not allowed' to jump off high ledges because you hurt yourself with fall damage. Of course you are allowed to. The choice is yours to make that decision and take some damage in exchange for cutting travel time or changing line of sight with your enemy to your advantage. I'm not lobbying for or against fall damage, or any other example, I'm just saying that those kinds of things are part of the fun. If you Krag, that's just... more fun for the other guy lol...
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Liv Staff
 
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Post » Sat Feb 19, 2011 12:23 pm

eh, can you imagine a 100 pound Mclovin trying to run around with the M134 and fire it without falling on his ass, no, that is why it is restricted to Heavies. as for melee weapons, this game is going to be fine the way it is, by adding melee weapons it can turn into another turok or COD commando knife fest with melee weapons. If i was in my house and a guy ran in there with a Katana, you think he is going to last against my shotgun or my pistol, no, he is going to get 2 in the chest one in the head.

I understand you want to be able to ambush then bust some hits with a melee weapon, but this is a run and gun tactical game, not AC or Halo...

I cant imagine a 300 lb heavy doing it either, though. The M134 essentially puts out several hundred pounds of thrust. There aren't many guns where I would call the recoil "thrust", but I think this one deserves it.
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Kelly Tomlinson
 
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Post » Sat Feb 19, 2011 7:06 am

Frankly, yes it could be 'funny', but not really. You'd shoot the moron with the silly weapon and just think "what an idiot", not "harhar that amused me".

Admittedly I'm probably more serious, competitive, and cynical than others, but I don't think Brink is the game for this. There are many others. We should play Brink for what Brink is, not try to make Brink what we want it to be.
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Eilidh Brian
 
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Post » Sat Feb 19, 2011 3:13 am

We should play Brink for what Brink is, not try to make Brink what we want it to be.


Nonsense. Any good company wants feedback, and any game a company is serious about will find itself being patched with additions over time.

Again I'm not selling any particular addition. I'm just asking for a dev to reply with how they feel about these kinds of things. I think the tiny person with giant machinegun is still the best example so far. It's purely for the player, and offers nothing advantageous. They could simply click their character over to a heavy if they wanted to use heavy weapons, right? It's just for fun that they want to stay their small or medium sized character they made and prefer to look like, and they'll accept the movement penalty to do it. The heavy remains attractive because of it's extra stats, and wouldn't be forgotten.
It's more options for the player, more customization, and doesn't hurt their game.

I wonder what their people think about this idea and others like it where players can give something up to keep a theme.
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Paul Rice
 
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