Dev Play Session - ESO Group Content [merged]

Post » Thu Jan 23, 2014 1:18 pm

I can give you an example of what happened to a guild I was in while playing WoW.
We were a 3 day / week progression raiding guild, while still farming some bosses for upgrades, which basically left us with only 1?-2 days / week for pure progression. A lot of people didn't find this enough to progress at their wanted speed and they wanted more time to learn on said encounter (both for their own and others sake). I remember people voicing their concern about farm bosses and that we didn't have enough time for progression, so they wanted to change it to a 4 day / week raiding guild. Their focus was purely on progression, mine was on just having fun (be it progression or farming, I just wanted to play with people I enjoyed playing with), some peoples focus was to progress with their own character (in terms of better gear) rather than the guilds progression.
A few people argued that "Some of these bosses we Have to kill every week in order to progress, so there is a limited amount of time / progression boss / week, and we need to expand that time frame in order to make even greater progression" the very same people would've gotten rid of the farm bosses and invest all their time on the progression one, had they been given the chance to do so.
We eventually went with the 4 days / week. A lot of people couldn't make it and left, others left because their friend had left and pretty soon we couldn't keep up with the amount of people dropping out and the guild was gone.

Some poeple see it as a reasonable option to completely get rid of content that's been done before, because they find it fun to only progress, others don't.
But I'm on your side about the whole thing, I want to be able to teleport aswell (just like most ppl do). Like I said in my first response, it all made sense once I had tried out the beta even though I was skeptical at first :)

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Adam Porter
 
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Post » Thu Jan 23, 2014 3:03 pm

Boy the first three people really didn't read anything. I never said fast travel should be out, but that it should be very limited. So you saying "fast travel is in and here to stay" is a non argument, I already knew that and don't want it out. Reading comp. is severly lacking these days. also, the thing about it costing gold, I would be fine with but we need to see how easy gold is to get in this game. FFXIV ARR also requires gold to teleport, but it is such a minimal amount that no one cares, again all this does is limit how much of their beautiful game, which they took so much time to create, is actually seen and experienced. Fantasy games of all genres are about the experience and people who play them do so for the experience. A fantasy game is played for the awe, the difference it is from our own world, graned none of it is real and we don't expect it to become so, but it gets us out of our own dull world into one that has more wonders to it.

Aeno

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Jessie Rae Brouillette
 
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Post » Thu Jan 23, 2014 1:33 am

If you can only fast travel to areas that you've already discovered like Skyrim, I'm not seeing how that limits exploration. And if I use it, it certainly doesn't limit YOUR exploration so I'm not sure why you care if someone else uses it.

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Steve Fallon
 
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Post » Thu Jan 23, 2014 12:51 am

Completly 100% agree with first post. They should not have done i so easy.

Second post though, I`ve heard dungeons are reaaally hard and when they were testing it, they wiped several times and it were developers who played it, they designed it. So I don`t think there will be problem that dungeons will be for casual players or wont be challenge enough.

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Captian Caveman
 
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Post » Thu Jan 23, 2014 11:04 am

So quote us on where we said you stated fast travel should be out, you can't because we didn't.
By all means you can travel everywhere on your mount.
Tamriel in ESO is massive, way too big for people who don't have a lot of time to run everywhere, especially when doing group events, there are way shrines around each zone, you can teleport from way shrine to way shrine free of charge given you can discovered it previously, otherwise it's a gold cost.
It's a non issue.
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ladyflames
 
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Post » Thu Jan 23, 2014 10:17 am

One thing is to be able to travel fast, another is what is the ~distance~ between teleports are, no? It is all a function of how many teleport points there are in relation to the size of the world.

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naomi
 
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Post » Thu Jan 23, 2014 11:46 am

My reactions:

- Overland bosses in Cyrodiil (at least that looks like Cyro) YES THANK YOU! (if they are not in Cyro they need to be)

- Teleporting to wayshrines is a good compromise of course between pure fast-travel and no teleporting.

- Dark Anchors being static is, frankly, terrible. They need to make them not static, read: not campable.

- I like how the FP guy doesn't have a hotbar at all.

- Combat looks tighter.

- What are the rewards for DA's now? Would like to have seen something about that rather than just mob XP.

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Honey Suckle
 
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Post » Thu Jan 23, 2014 10:06 am

I'm pretty sure they are tied to the Fighter's Guild, so you'll get Reputation as well as loot.

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Laura Richards
 
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Post » Thu Jan 23, 2014 5:10 am

You cannot fast travel ANYWHERE, you can only fast travel to wayshrines that you have previous discovered THROUGH exploration. No exploration, no fast travel, comprende?

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Melis Hristina
 
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Post » Thu Jan 23, 2014 12:55 pm

I always see red when folks tell me I didn't read (even though I've said it to others often enough), but let me take a deep breath and point out that I never said you said is should be removed (if that makes sense). I recognized your concerns about it leading to people skipping over the beautiful world they've created, and pointed out how those concerns could be resolved.

Dare I say it? I'm gonna say it: maybe you should learn to read. :)

http://www.youtube.com/watch?v=u85u2ymDl8M

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Tha King o Geekz
 
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Post » Thu Jan 23, 2014 7:19 am

neat!

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BRIANNA
 
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Post » Thu Jan 23, 2014 1:52 pm

Is using a staff required?
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Krista Belle Davis
 
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Post » Thu Jan 23, 2014 10:42 am

It seemed like that at various points heh, but no, they aren't.

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DarkGypsy
 
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Post » Thu Jan 23, 2014 8:05 am

Ah right, I wonder if you will continue to get rewards if you keep doing DAs or if it will be one and done for each.

Nope.

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Scarlet Devil
 
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Post » Thu Jan 23, 2014 2:11 pm

To cast magic? Heck no.

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zoe
 
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Post » Thu Jan 23, 2014 4:05 pm

1. I can see your concern, but I atleast changed my opinion during the beta stress test session and I think you will too once you've tried it (it's to wayshrines for a fee after all).
2. They have explained how roles will work in different videos and that you Can do it without a tank and a healer, but also at the same it would seem that 1 tank and 1 healer would be preferable for a smooth run, which they also have mentioned.

I can see your concerns, but I really don't think you have to worry about it :)

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candice keenan
 
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Post » Thu Jan 23, 2014 3:54 am

People, take a step back, take a deep breath, and either try again, or just walk away. There isn't any reason to get a warning.

If you have to explore to find the wayshrines, and you can only travel to the wayshrines, I don't really see a problem. You have to explore to find the wayshrines. You aren't teleporting everywhere instantly.

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Kerri Lee
 
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Post » Thu Jan 23, 2014 7:34 am

When a person responds with "fast travel is in and not going anywhere" one is led to believe that they think my argument is that it should be taken out or going away. Never did I think nor say that, nor do I want it "going anywhere" what hopefully the devs are doing are limited it so that people are, and I hate to use such a horrible word, forced, to experience what they have taken the time to create.

No one is concerned also with the mage tank mentality?

aeno

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Jonny
 
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Post » Thu Jan 23, 2014 8:01 am

Just FYI, fast travel costs exponential amounts of gold and can get ridiculously expensive if you use it too much, which is great IMO. Like to the point where you will end up walking.

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Sara Johanna Scenariste
 
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Post » Thu Jan 23, 2014 1:40 am

I just hope "fast" travel is not "instant" travel.

Im fine teleporting to a shrine but then i like to walk to the camp.

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victoria johnstone
 
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Post » Thu Jan 23, 2014 8:57 am

I certainly hope that is the case and would allay some of the fears this type of travel can give to the game. FFXIV ARR costs gold but it is such a small amount that no one pays any attention to it. I do hope the gold cost of fast travel is something that will in fact limit its use. i guess only time will tell, a few months and counting and can't wait. Hopefully this game will do the ES and mmo world some justice.

Aeno

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Quick Draw
 
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Post » Thu Jan 23, 2014 12:19 pm

What's wrong with a mage tank? Tanks don't have to just be one handed and shield.
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stacy hamilton
 
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Post » Thu Jan 23, 2014 3:16 am

Why does the word 'concern' in any post instantly makes me replace it in my mind with: 'please alleviate MY fears'. It immediately makes the post a 'task'; oftentimes an exhausting one.

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Nancy RIP
 
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Post » Thu Jan 23, 2014 6:28 am

Having a mage or a battlemage tank is one of the awesome things about this game.

Sorcerer, Heavy Armour, Weapon & Shield, or however others want to play it.

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El Khatiri
 
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Post » Thu Jan 23, 2014 12:13 pm

umm because genuine concerns can lead to fears....question answered. especially when someone wants something to do well.

aeno

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Kill Bill
 
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