Dev Play Session - ESO Group Content [merged]

Post » Thu Jan 23, 2014 1:57 am

You will be happy! Also I believe it takes a few seconds for the actual travel to occur. It's not click-and-go. It's click-and-wait-20-seconds-then-go (Idk if its 20 seconds but it's something like that). This I imagine is so you can't use fast-travel to avoid fights in Cyro (ie: it can be interrupted by combat and such).

Well I'd say genuine concerns are born of fears, but that's still valid. If you are afraid of something to do with this game then you care about the game succeeding, which is a good thing.

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roxanna matoorah
 
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Post » Thu Jan 23, 2014 10:31 am

No. A cloth user will take more damage than a heavy armor user. More healing required isn't a good thing, even if it's possible to uphold the group for a while. They've stated that a cloth user, compared to other games, will be able to take a hit or two without getting completely smashed into pieces. But we haven't seen any end game dungeon boss being tanked by a cloth user yet, not to my knowledge atleast, so I'm not worried that heavy armor tanks will be prefered.
Maybe, who knows, if you'll be able to do without a tank but with a healer, or a tank but no healer (depending on spec and gear) in order to make it easier for people to find groups to team up with. Healers and Tanks have always been something lacking in mmo's because of their lower dmg output, so it might be as a counterweight to adress the issue.

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Jennifer May
 
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Post » Thu Jan 23, 2014 6:19 am

I plan on being DPS Nightblade with a two-handed sword, a lightning staff and robes. We shall see how well that works out but it's my mostly-ideal build (which I could swamp the Nightblade stealth tree for storm-calling, but oh well).

Hopefully I'm not gimped in some way.

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Rhysa Hughes
 
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Post » Thu Jan 23, 2014 3:15 pm

How expensive is that teleport thing?

Can i get rich by walking and not teleporting? :D

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-__^
 
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Post » Thu Jan 23, 2014 3:31 am

I'd love to be a heavy armor using evil caster.. but I'm too much into min maxing to allow myself any kind of gimping when it comes to "my role" in a group :(

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WTW
 
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Post » Thu Jan 23, 2014 1:05 am

Fast travel! LIke all the other MMOs and TES games! Oh no!

Nobody wants to wait 45 minutes for you to ride your mount across the game to get to your group. Nobody.

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Ricky Rayner
 
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Post » Thu Jan 23, 2014 4:36 am

Nobody wants to wait 45 minutes, i agree.

But waiting 10 minutes is a good opportunity to afk bio and the world feels larger :confused:

A bit of walking/horseriding doesnt hurt.

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Kirsty Collins
 
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Post » Thu Jan 23, 2014 12:27 pm

*raises hand* Just me, I am the only one in the whole world fine with this. But then I prefer immersion>convenience and I think I am the only one who thinks that way too. ;)

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Enie van Bied
 
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Post » Thu Jan 23, 2014 9:28 am

so you never want to do group content, or have it takes all day to do one dungeon? that is basically what you are saying. Not only would people have to wait for you to finish getting the group needed, they would all have to walk from wherever they were to where they need to be, by the time they got there someone needed to go and you then have to wait LONGER for someone else to join the party who will then have to treck all the way their, which might then repeat the cycle.

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Leilene Nessel
 
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Post » Thu Jan 23, 2014 1:13 pm

Whatever, you should know at least sort of well that it still takes time to get anywhere. They're not removing travel from the game, they're just making it possible to get from point A over to near point B in a hurry.

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Sammykins
 
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Post » Thu Jan 23, 2014 1:24 am

First of all, I don't really care about the transportation. I guess it will be something like waypoints of GW2.

Although the trinity thing does matter. All I saw was a "hit it till it's dead" fest with everyone pewpew'ing things from range (AoE or ST), and everyone taking minimal to no damage. It seemed easy and messy.

I don't really care if mages can tank, or any other light armour class can tank, as long as the game has places for tanks, dps and healers.

Sorry but without trinity (at least some of it) the game is going to be just like GW2, where end game contest requires only glass cannon dps'ers, it is exploitable (all stacking in 1 place), and facerolling easy in general. People will get bored of it and leave VERY fast.

Also one last thing: raids and big group content that is hard and requires tactics, is impossible to achieve with no trinity on the game.

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Natasha Callaghan
 
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Post » Thu Jan 23, 2014 12:57 am

Hey guess what people the Trinity is in the game.

OK since that is cleared up we can stop saying that its not.
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Nathan Barker
 
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Post » Thu Jan 23, 2014 7:00 am

All we're saying is that we didn't see it on the video.

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Sanctum
 
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Post » Thu Jan 23, 2014 12:57 pm

The future of MMOs is a shard with the normal casual handholding rules and a different shard with a more "hardcoe" ruleset.

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Crystal Clear
 
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Post » Thu Jan 23, 2014 7:17 am

Why is there always someone that has to complain about the fast travel feature. JUST DON'T USE IT IF YOU DON'T LIKE IT. What the frick is wrong with you guys? No one is forcing you to use it. You can still run through whole Tamriel, just using your horse. And OP is even saying that there are people that just don't have the time to run around for hours and hours. But saying that these people should just not play the game is just soooo damn selfish. IMO you shouldn't play this game op!

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neil slattery
 
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Post » Thu Jan 23, 2014 2:55 am

Who says you need tanks and healers for Dark Anchors? Didn't you even listen to the video they said you MIGHT need help to do them. That means there might be the potential to solo them.

This wasn't a dungeon or Adventure Zone video. So, yeah....
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Devils Cheek
 
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Post » Thu Jan 23, 2014 7:09 am

actually, there is one guy they seem to be paying attention to more than the others and is taking the most damage. Tanks are different in this game in that they only really focus on the 1-2 hard enemies to attack them, the trash mobs are not meant to be attracted to the tanks and the other classes deal with them.

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danni Marchant
 
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Post » Thu Jan 23, 2014 12:32 am

Unless, of course, you're already late for the scheduled raid/grouping/guild activity/whatever, or you're a last-minute addition to the group due to someone having to drop out or was disconnected suddenly, and the group has already been waiting for twenty to thirty minutes to start. I'm all for immersion, and when asked if I'm a PvEer or PvPer, I always respond, "I'm an RPer," but there are times when wanting to make "the world feel larger" needs to take a back seat to others who don't want to wait the ten minutes for you to arrive.

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Ysabelle
 
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Post » Thu Jan 23, 2014 10:23 am

One thing that wories me when looking at this video is that all runing around and casting magic, but how about melee ?

Will there be room for the clasic rogue dual wielding assassin type, or is ranged playstyle a must ?

Looked like a lot of AoE, and all know how well melee and AoE bosses works :)

I'm woried that chat will look like: "LFG 2 DPS (no melee)"

I hope there will be room for different playstyles since not all like to jump around and cast spells from a distance

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Lalla Vu
 
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Post » Thu Jan 23, 2014 11:28 am

I wish fast travel was a player ability to develop (mage portal?) and since everyone can be anything, everyone one gets it somehow after working on it.

But the fast traveling system was already in the TES series so it's normal to find it like it is in ESO.

And if you want to find the skyshards or farm crafting materials, you have to go on foot. So it's god enough imo.

-edit-

Put in some open world pvp arena so you can pvp (or watch safely form outside the arena) while waiting for the group to form ;)

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scorpion972
 
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Post » Thu Jan 23, 2014 1:18 am

People seem to be forgetting that you have to discover a wayshrine before you can fast travel to it. So at some point, you have no choice but to explore that region. Unless of course you want to have a friend that has already explored everything go to each wayshrine in the game and allow you to port to them. And if you want to spend that much time and energy avoiding exploration, then more power to you.

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Portions
 
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Post » Thu Jan 23, 2014 12:36 pm

Here's the problem. When something becomes the norm (in this example it's travel time) then anyone not following it more than often gets replaced (same thing with certain addons/mods).
So the end result is that the person not following the norm will not get to do his/her dungeon/group event and sooner or later is "forced" to follow it in order to get things done.

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Scared humanity
 
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Post » Thu Jan 23, 2014 3:56 pm

Can't tell if being sarcastic...

But yeah not sure how it breaks immersion to use a Lore supported and in universe method to travel across the game world. This isn't just a click on map and instantly appear in the location you click on. Its based on these Wayshrines that are a part of the game world, which do have limits (ie gold, time etc) on its use. So yeah just seems like a very silly argument to make.

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Roy Harris
 
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Post » Thu Jan 23, 2014 2:12 am

I can see why they want fast travel in the game, but its only to set locations and you have to find them first along with a gold payment to use as well. Personally I am tight with money in games so I wont be using fast travel unless I really have to. I also prefer to explore the landscape and look for crafting resources, and kind of wish it wasn't in the game at all.

I am pleased they are stepping away from the trinity of other mmo's and I think in this game it will work well. They tried it in TSW but they designed the dungeons around the usual taunt, dps and heal trinity so in the end people started to specialise in those roles. From what I can gather from reading the reports the mobs in ESO have a different AI and in that some will attack the tank, some will go for the healer etc etc. So in effect the AI will act in a more real way from the way I have read it, a bit like a more advanced version of DAoC system which was given the name of "Bring a Friend" or BAF to the players. Where you would pull one mob from a group and instead of running straight to the players it would run around and gather its friends to help it.

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sarah
 
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Post » Thu Jan 23, 2014 12:44 pm

Sorry, I don't subscribe to that notion at all. If you want to join a dungeon group and you are opposed to using fast travel to get to that dungeon, then simply walk/ride to the dungeon before you find a group. If you join a group then say sorry, I'm on the other side of the planet, I'll be there as soon as my horse can get me there, then of course that will cause problems. But nobody is forcing you to fast travel if you ride your horse there or walk there or crawl there... before you even put yourself in that situation.

Your argument is like saying you are forced to drive a car to have a decent job. That isn't true at all. You can walk, ride a bike, take the bus, whatever. The mode of travel is entirely up to you. You just have to leave for work sooner. You choose the convenience of a car. You are not forced to use one.

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Mimi BC
 
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