Pretty damn epic
Pretty damn epic
@http://www.gamesas.com/user/800720-das1337/
My understanding that one can only FT to a way shrines, not directly to players. One can only use a way shrine if one already discover it. So the nearest way shrine to you that your know about, might be miles away from the party / group. In fact, there might be a way shrine that is closer but is undiscovered by you, thus you can not use it yet.
If it is PVP Keep, one can only FT to a keep that is NOT under attack.
Um....if you teleport to your friend it takes you to the nearest wayshrine.
So, yeah...
I may be wrong but I don't think that you can fast travel to somewhere you have never been to at least I hope its this way . So if my assumption is right if you tried to fast travel to someone somewhere that you haven't been to yet you would probably be transported to the closest wayshrine you have discovered.
About fast travel. It costs gold. It doesn't take you right beside a player. It doesn't work for dungeons. Good luck walking to a player who is in a different phase. Wayshrines are very spread out and even if you recall to one you may still have to run for minutes.
I wouldn't go as far as not to play the game over it but I do hear you. I'm also no fan of swift-traveling everywhere, even to the nearest wayshrine.
Traveling should take time.
The areas are huge. Not everyone has seas of time on their hands.
As mentioned already, you can choose not to use it. You can choose to turn off quest helper. You can choose to never use a mount. There are many things one can choose to do or not do.
i am not a big fan of fast travel either but its what we have in games now, its not going anywhere. far more people want it than dont so to expect a game as big as ESO to launch without fast travel is wrong
I'd like to see a different argument. You can implement this argument into why bosses shouldn't have plenty of health or why crafting should go faster or why Anything should take less time.
I was against this type of traveling myself, untill I played the beta.. then it all made sense though
I like how for half the video he's just standing there not attacking so they don't make the bosses look too easy lol.
Added to Watch Later so I can watch it on the big TV later on via my PS4 & YouTube/tv
Sorry but sometimes it's got nothing to do with being "lazy" it's about time management. If I get home from work after being away for a few days and want to play a game I don't want to have to spend 20 minutes going from one end of the map to the other. I want to jump right in and join my friends in kicking some serious monster butt.
If this is a mechanic that makes you quit games then sorry but it's tough as it seems like this is the future.
There are times when gaming that I want to take my time and explore the region and the beautiful world that the developers have made for me. Then there are times when I just want to get in to it.
You can also effectively choose to not play in groups by making this decision. If you decide to not use it, there is backlash from other people whom you are playing with. Which basically means, I need to pre-travel to the dungeons that I'm interested in. Wayshrines are more than enough to get you literally anywhere that you need to go in TESO. You can't give a reasonable excuse as to why teleporting to group mates on top of it makes sense. Why can't they add a spell to the game for this sort of activity? It gives the players something else to strive for, makes their world designers feel like they actually did something, and helps make the world feel like, I don't know, a world?
And for people worried about the environment not being explored due to fast travel, They did state early on those who explore are rewarded greatly. So it doesnt hurt you at all if someone else chooses not to explore, think of it more as an advantage to fun secrets
Maybe because travelling the same way to the same place over and over and over, is not fun? And your comment about it being implemented into the argument about boss hp is not a viable comparison. Taking a long to traveling to some place to have fun, is not the same as having fun for a long time.
No, it's being lazy.
It won't take twenty minutes with the wayshrine system. You travel to a wayshrine, which will more than likely take you within a minute or two of your final destination. So your argument is invalid. If your argument was that you only have five minutes to play, then maybe you'd have something there. Then again, if you had only five minutes to play, I'd question why you are playing in the first place.
There is already an adequate fast travel system in the game. I have an alternate solution in a teleport spell in the mages skill line. No one has suggested anything else. Just, sorry bro, it is how it is. Things are how they are because you don't say anything.
Listen to Khajiit.
Yes, look like you need to have discovered it so it shows up on map.
Now wayscrines in Cyrodil has an additional issue: an portal where players pass one and one smells like an ambush position to me.
some form of fast travel is pretty much required and is in no way lazy. these games are massive. imagine going from the top to the bottom of azeroth without fast travel? it would be your entire play session. those days are gone. they will never come back. the only downside to fast travel is it becomes required for public groups. you could find others like you that wont fast travel and group with only them. in the end though fast travel is required now in games of this size and is in no way lazy. game devs want to keep people involved in the fun parts of gaming as much as possible. now that statement is different for everyone as people find different things fun so the devs go with the majority which is the combat. people want to be killing things not running around. games are now designed for that. nothing to do with lazy it has everything to do with fun
When I solo play, I am following this rule: Will not use FT or mounts. I do not like either of them.
For respect for other's time, I will use a mount to follow a group or fast travel with them.
I understand the use of wayshrines. I'm speaking on the portion of the video where it's described that group fast travel is in. Jumping instances I understand from a technical standpoint. You want to play with your friends, I get that. With wayshrines in teh game, I don't feel it necessary to have a second form of fast travel without restrictions.
Again, no mention of my suggestion of fast travel by use of a skill or ability.
Only saying that people like different things.
Would it not make more sense, and please more people if large distance fast travel was skill based rather than an artificial system? People like me would be happy. You already have wayshrines. You'd have your instance travel, but you'd have to work for it. Or is it that whole 'I want everything now' mindset that gets in the way of today's gamer again? Can't work for that, it should be given to me for free, no matter if it makes sense.
I assume that Dark Anchor encounters will scale. Otherwise they will be waaay too easy during launch when 40-60 people will be swarming the Anchors.
Overall I am a little bit disappointed at the video because I was hoping for more info on structured PvE – i.e. Master Dungeons and Adventure Zones. I am also disappointed because the video does not really give out any major new information (like the thing with the summoning ritual and the pinions was new, but that’s about it). Both the mini-world bosses and the Dark Anchors are casual small group encounters. No information yet on more hardcoe (if there is any) gameplay.
We are a couple of months something away from launch, so I am starting to get worried.
i dont think fast travel should be a skill, it should be open to everyone. i would rather that it was wayshrine to wayshrine though and not from anywhere to wayshrine. i dont like the idea of being able to always teleport from anywhere just at the cost of gold. i mean in the end gold will be meaningless to those that play enough