Can someone reiterate to me again why fast travel is a problem if it's optional? Not seeing a problem here...
Can someone reiterate to me again why fast travel is a problem if it's optional? Not seeing a problem here...
Sorry dude but while there are a lot of wayshrines there are also instances where it can take you a while to get to them. I can easily envisage it taking me 20 minutes to get somewhere if I travelled to a wayshrine teleported to the closest wayshrine to my friend and then have to travel on.
And it's not being lazy. Being lazy is playing a game and pointlessly travelling from A to B when in fact you should be doing something more important like feeding your children or finishing off a report for work or one of the dozen other cases I can think of over the years where I have had to do something before playing a game.
There is no problem, it is just that some people view it as a Problem for it even existing.
Then choose a guild of like minded players.
Earth still feels like a world to me even though I can fly in a plane. You can still choose to walk to South America if you want.
TES universe is a world with magic, gods and monsters from other plains yet recalling to a shrine is WAY outside the realm of understanding for some. I'm sorry but I personally do not see a massive break in immersion over this.
There isn't really any.
However a limit on fast travel (which there is I guess; it costs gold) would mean that there's more travel on roads. Which would make the world feel more alive.
When are they going to talk about PvE though? This was just PvP against mobs.
In all seriousness though, great video. I loved how casual they came across. Like they were just talking and playing the game. Not heavily scripted.
Two words. Mega. Server.
They can control the number of people that appear in your phase to prevent over-crowding. This won't be a problem like in other MMOs.
Didn't you see the animation? Looks a whole lot like a player casting a teleportation spell. How is that different/less immerse?
I don't have a problem with it personally, lets just get that out there.
However, it certainly isn't optional, especially in a multiplayer game. If its there, you have to use it or your group members will get mad.
Well, everyone's a mage in ESO. Not using magic will severly limit your options.
I hope they add more stamina-based skill lines after launch. I'll make sure to bring it up from time to time, anyway.
What do you need to know about Master Dungeons? They're harder dungeons than regular dungeons, which we already know quite a bit about.
I agree. This is confusing.
We've seen them run a dungeon. They've released detailed information about dungeon runs and group mechanics.
Master Dungeons are that but harder.
Even with Adventure Zones, we know more than people are acting like we do.
Adventure Zones will be large scale PvE, like raids, but won't typically contain Mega-bosses (according to Firor.) You'll more likely be fighting groups of enemies. Additionally, we were told the group might sometimes need to split up to accomplish different tasks.
Well, it seemed to me pretty clear they were talking while *watching* the video, not *playing* the game.
Nah, because 'having fun' is subjective; what you find to be fun may not be fun to someone else. I personally can't remember once being bored while traveling (but waiting for others sure has), but I can remember times when I've been traveling and ended up beating up a rare spawn, finding cool areas or weird NPCs, getting ganked and ending up in a guild vs guild pvp situation, and much of those elements (which I find very fun) are taken away by fast traveling. Personally I like beating bosses too and I wouldn't complain about their HP.. but I'm sure some people don't like it and see it a necessary evil to get better gear/progress in the lore and what not, so it's very much viable
Except ESO only has PvP in Cyrodiil, so that won't happen while traveling through leveling zones. And yea, I know fun is subjective. But I find it hard to imagine that people find it fun to travel from A to B, taking 15 minutes, only to die while nearly there and having to do it all over again. But that's just me. And trust me, there would be a massive amount of complaining about it on the forums, would there not be something in the trend of wayshrines. I agree that having to wait on others is very tiresome as well. On the boss HP matter, I don't know what to think. If the fight is boring and easy, sure it's sort of 'cheap' to just insert a boss with a ton of HP, but if the fight is hard and challenging with lots of things happening, then I find it all the better.
Absolutely. Those who take the long way round are probably gonna get more flowers/gems/whatever than they can carry. There's certainly an incentive to hoof it.
Dude. First. Video.
Remember how much we got for the PVP deal? For the love of pete, hold your horses.
There's never a shortage of unimportant minutiae to complain about around here.
Looks awesome.
Finally got the damn thing to play in HD on the ps3youtube thing lol, enjoyed the video very much. I think the scenery is wonderful. There are a few things however, that concern me and they were my concerns in the previous mmo that I had played. At this point in development saying "This is still beta" really holds no water because it is what it is the game is for the most part finished. So don't think much will change between the whole TWO months before it is released.
1. Easy transportation. I like the ability to teleport to places on occasion, but honestly there should be some draw back or major limitation. Everyones argument was that they didn't have time to travel in a game because they had 4 kids and a job and a wife, and a car that needed repair plus walking the dog and feeding the goldfish. Really if you dont have time for a game you shouldnt be playing. But back to my point, the ability to teleport basically at will prevented any actual exploration. Certainly it is easy to say "well if you don't want to use it than don't" but this isn't really an argument either. the ability to fast travel at will prevents people from exploring the game they took all this times, YEARS, to create. I am not saying fast travel shouldn't be in it, but I don't think they should have what it looked like was a teleport node at every point of interest. I think it should be noted on the map, which I saw and was beautiful, but teleports shouldn't be at every point of interest. I thought it was funny when he said "an hour to travel to anywhere" but seriously that hasn't been common since early WoW or FFXI. FFXIV took away the limitation traveling had and they gave you sprint when you started, teleport at like 10 i think, 20 had your chocobo. But you never used your chocobo really because you could teleport. I would just hate for an ES game which is known for its immense open world which immerses its players in is ruined through teleport. I had to stop using teleport in skyrim because it just took away from the experience.
2. Watching the group play, honestly I couldn't see any group trinity gameplay. I am happy they are breaking away from the hard set trinity gameplay but I am afraid from waht i was seeing was that there really is no threat mechanics, the tank is basically useless. A tank mage will be the main, or a tank healer or a dps tank. Basically the term "tank" will mean a character that has survivability and not an actualy class/character that keeps the mobs away from the other gorup members and keeps them alive to heal or do damage. Every class will be a "tank" class and there will be four dps groups or three dps groups and a tank healer. I mean there really will be no reason for an actual tank. Granted in theory this sounds very cool but what you see it becomes is just a clusterf*ck of group play. FFXIV had this very open system in the beginning where monks could be tanks, hell even certain mage builds could be tanks. While everyone thought that was cool in the beginning it actually hurt the game people felt there was no real classes. Something they changed int he following ARR but limited it too much. I just see this on too far of the spectrum instead of going 3/4 of the way. I don't want a middle ground, I do want less trinity focus, but not so much that tanks are now useless. healing has become some far too random thing, and mage tanks are now the norm. In the fantasy games mages were the squishys, I like in this game you can wear heavy armor but you should still be squishy and instead of dying in 2 hits, you die in 3. Tanking shouldnt be an option for a mage imo.
any one else have some doubts on the teleportation and the openess of the builds. Mind you I want them both, but they are aspects that if you stray to far towards one in you sacrifice an aspect of the mmo experience and the group play.
Aeno
Fast travel's an easy fix. Jsut put all sorts of delectable goodies (skyshards, resource nodes, treasure chests etc) out in the world, so that people are missing out bigtime if they don't explore, especially crafters.
And I really wish people would realise that you can't get what gameplay is like from watching others play. Take Tekken. You have no idea that the guy just pressed down, down-right, right, X, X, L1+R1. All you know is that he just lobbed a fireball.
fast travel is required in games of this size, its not going anywhere.
you can tank it just wont be like other games where you hold 10 mobs while everyone else aoe's them down
Did you not see how much that fast travel cost him? 700+ gold. I bet it will be used less than you think, certainly in the first few months of the game.
Isn't the other thread on this video still alive and kicking? Why not post comments there?