Dev responsible for Feral Reavers

Post » Fri May 20, 2011 12:31 am

ha! try adams airforce base subway tunnels with 3 or 4 reavers at once. you'll be doing way more then whining
when the kick your butt LOL!



I know about the spazzing reavers in the presidential metro, but I consider them to be an annoying glitch, so no, I never go h2h on them. I use another glitch to deal with them, namely the überfawkes-glitch (I only use him for that sole purpose). Fighting glitches with a glitch is not cheating, imo.
But these reavers in the metrotunnel are not representative of the other reavers in the game. They are much-much harder to kill. Problem is that they do become representative to many gamers because they very well are the first reavers you meet after installing BoS. Some of the posters here suffers from that delusion, it seems.
I also understand that - for some odd reasons - it's not appropriate to propose the use of hand to hand-tactics in this tread (staring at you Mr. Black Spider :stare: ), but I want to contribute with som experiences anyway. For example, some time ago I was attacked by two albinos at one time. With this unspeakable perk I paralyzed them both, and I had no problem slicing them to bits with the trenchknife afterwards. It may be unacceptable fighting them this way, but it works, as formerly stated. With reavers (the normal ones) it's the same story. The last one I encountered was flanked by a glowing one and a couple of roamers. I paralyzed the reaver, killed his friends with a shotgun and still had plenty of time left to gut the stunned reaver. It's as easy as scratching your neck, but unfortunately not thought as a proper method here...
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Nicholas
 
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Post » Fri May 20, 2011 2:59 am

Just found another nice perk in Point Lookout, Ghoul Ecology who add +5 damage to ghouls. yes it +5/ bullet. You get it from a note just inside the costal grotto where you do the safari.
This makes reavers very vulnerable to full auto weapons and shotguns as they do double damage or more.
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Bek Rideout
 
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Post » Thu May 19, 2011 9:28 pm

It never ceases to humor me how people claim Fallout 3 was to easy, then when something is actually difficult, people like to whine.


Amen. I didn't have that much trouble with them, but they were a welcome change! It is going to be interesting on hard core mode, where I have to conserve ammo though...
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yessenia hermosillo
 
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Post » Thu May 19, 2011 10:02 pm

I also understand that - for some odd reasons - it's not appropriate to propose the use of hand to hand-tactics in this tread (staring at you Mr. Black Spider :stare: ), but I want to contribute with som experiences anyway.

It's not a question of appropriate or not. It just seems as an odd suggestion, when someone is fighting and losing while using fairly powerful firearms, to suggest that they throw down their weapons and start fighting hand-to-hand. :-)

Another thing to consider, by the way, is that you need your Unarmed skill at 70. If topic creator isn't entirely sure what he's doing then that isn't guaranteed at all.

For example, some time ago I was attacked by two albinos at one time. With this unspeakable perk I paralyzed them both, and I had no problem slicing them to bits with the trenchknife afterwards. It may be unacceptable fighting them this way, but it works, as formerly stated. With reavers (the normal ones) it's the same story. The last one I encountered was flanked by a glowing one and a couple of roamers. I paralyzed the reaver, killed his friends with a shotgun and still had plenty of time left to gut the stunned reaver. It's as easy as scratching your neck, but unfortunately not thought as a proper method here...

Well, different playstyles for different people. Personally I'm not a huge fand of unarmed combat as it puts me well within range of the enemy I'm fighting against, which means you get hit a fair deal, which is the very thing I'm trying to avoid. The enemy can't kill you unless the enemy is hitting you.

Oh and the trench knife? It does 7 damage per hit. Even with bonus damage from strength and perks and whatnot, it's going to take a lot of hits to kill something with over 1000 hitpoints.

I'm tired of people who says that reavers and albinos are hard enemies. They should try Halo2 on Legendary. Those Silver-Elites, they are a challenge.

Or try the original Unreal. All those Skarj warriors were a damn pain in the ass. Problem is, FO3 isn't Halo 2 on Legendary or even the original Unreal. It's FO3. All the original FO3 enemies were a collection of wimps, girl scouts, pansies, and the occasional girly men. No sweat whatsoever. Then you install BS and suddenly there's super muties around that do a ton of irresistable bonus damage, super scorps with probably three times the hitpoints of a normal giant scorp, and feral ghouls that do a good deal of damage and which seemingly just don't die no matter how many 5.56 or 10mm rounds or MF cells you pump into them.

Relative to the difficulty established by the original FO3, those enemies are indeed damned hard.

and BTW, I'm not aggressive, you...

You did tell him to stop his whining. That's a tiny bit aggressive, don't you think? Far be it from me to pretent to be a saint with respect to crash wording of my messages, but suggesting that he was whining does imply that the original poster complained about a non-issue, which is to some extent belittling of the trouble he's having.
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Spencey!
 
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Post » Thu May 19, 2011 5:46 pm

Reavers are ridiculous. I don't care if he has metal armor on, there is no way a ghoul can be that super strong, and that fast, able to run down a cheetah and rip a suit of T-51b to shreds, and then take thousands of rounds of ammo IN THE FACE before dying.

An overlord, I can believe it.

A freaky giant white scorpion? I can dig it.

But reavers are just straight up stupid. Should have made their "radioactive guts grenade" be extremely powerful, and have them only be slightly tougher than glowing ones.
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Dean Ashcroft
 
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Post » Thu May 19, 2011 10:42 pm

Just found another nice perk in Point Lookout, Ghoul Ecology who add +5 damage to ghouls. yes it +5/ bullet. You get it from a note just inside the costal grotto where you do the safari.
This makes reavers very vulnerable to full auto weapons and shotguns as they do double damage or more.

Actually it's +5/bullet with ALL weapons against ALL enemies. And it can be combined with that defender-perk you get in a certain mansion. End result is insane with some of the weapons.
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Jake Easom
 
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Post » Fri May 20, 2011 1:55 am

Actually it's +5/bullet with ALL weapons against ALL enemies.


Yup, it's bugged allright :)
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Carlos Vazquez
 
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Post » Fri May 20, 2011 12:48 am

snip

who cares? fight em' however you want. point being, when you get a bunch of enemy's yer
little perk there ain't going to amount to a hill of beans.

and just fyi.. I met up with reavers waaaaaay before entering the prez tunnels.
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Trista Jim
 
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Post » Fri May 20, 2011 1:05 am

It's not a question of appropriate or not. It just seems as an odd suggestion, when someone is fighting and losing while using fairly powerful firearms, to suggest that they throw down their weapons and start fighting hand-to-hand. :-)

Another thing to consider, by the way, is that you need your Unarmed skill at 70. If topic creator isn't entirely sure what he's doing then that isn't guaranteed at all.

Well, different playstyles for different people. Personally I'm not a huge fand of unarmed combat as it puts me well within range of the enemy I'm fighting against, which means you get hit a fair deal, which is the very thing I'm trying to avoid. The enemy can't kill you unless the enemy is hitting you.


Oh and the trench knife? It does 7 damage per hit. Even with bonus damage from strength and perks and whatnot, it's going to take a lot of hits to kill something with over 1000 hitpoints.


Or try the original Unreal. All those Skarj warriors were a damn pain in the ass. Problem is, FO3 isn't Halo 2 on Legendary or even the original Unreal. It's FO3. All the original FO3 enemies were a collection of wimps, girl scouts, pansies, and the occasional girly men. No sweat whatsoever. Then you install BS and suddenly there's super muties around that do a ton of irresistable bonus damage, super scorps with probably three times the hitpoints of a normal giant scorp, and feral ghouls that do a good deal of damage and which seemingly just don't die no matter how many 5.56 or 10mm rounds or MF cells you pump into them.

Relative to the difficulty established by the original FO3, those enemies are indeed damned hard.


You did tell him to stop his whining. That's a tiny bit aggressive, don't you think? Far be it from me to pretent to be a saint with respect to crash wording of my messages, but suggesting that he was whining does imply that the original poster complained about a non-issue, which is to some extent belittling of the trouble he's having.


The Paralyzing Palm is one of the most effective ways to deal with these ubercritters and ultrazombies, and that's why I suggested it. I thin it's odd too, that h2h works better than guns, but you must blame the game, not the messenger.

I'm playing a stealth-character most of the time, and usually I can sneak-kill the albinos with the Perforator from a distance. It's funnier (and more realistic, indeed), but not as effective as the Palm.

7 points of damage per hit? Nono, my trench knife do a lot more damage than that. 24, as far as I remember. But comming to think of it, I didn't use the trenc knife, but Vampires Edge, so I withdraw my statement partially.

Yeah, I know FO3 is not Halo. But I consider myself to be the worlds greatest Silverelite-killer, so I just had to mention them...

Well, OP intented to kick the devs butt... I was just falling in style here :)

And I'm not belittling anything, just plain speaking. This is the Capital Wasteland, not a Scandinavian wellfarestate. Do not nurse these young wastelanders. They need strict education to survive out there!


Oh, and btw, how do you divide quotes and answers? I couldn't figure it out myself...
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Hairul Hafis
 
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Post » Fri May 20, 2011 12:10 am

Actually it's +5/bullet with ALL weapons against ALL enemies. And it can be combined with that defender-perk you get in a certain mansion. End result is insane with some of the weapons.

I knew about the one in the mansion however I did not know about the ghoul ecology perk before reading about the location after visiting it, and if it affect all creatures it would be unbalancing yes.
Not that they makes miniguns and gatling lasers more powerful as they were pretty weak considering their weight and cost of operation.
But also makes 10mm submachine guns and shotguns far overpowered, in real life they are pretty weak weapons, main features are that they are easy to use and pretty light. Yes both are stopped by standard Kevlar body armour and is not usable against big game like moose.
Granted in real life they would be far easier to use at close range and probably do more damage than a rifle.
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Eibe Novy
 
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Post » Fri May 20, 2011 3:46 am

IBut also makes 10mm submachine guns and shotguns far overpowered, in real life they are pretty weak weapons, main features are that they are easy to use and pretty light. Yes both are stopped by standard Kevlar body armour and is not usable against big game like moose.

firstly, a shotgun slug will go through 5 kevlar vests. so will an AK-47 from WWII.
up to 100 yards. most automatics are inaccurate after that. a slug will still hit you.

not ever shotgun fires birdshot on a hi-choke yah know.
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James Rhead
 
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Post » Thu May 19, 2011 4:37 pm

firstly, a shotgun slug will go through 5 kevlar vests. so will an AK-47 from WWII.
up to 100 yards. most automatics are inaccurate after that. a slug will still hit you.

not ever shotgun fires birdshot on a hi-choke yah know.

If we talk about slugs I believe they would penetrate pretty well :) I was thinking buckshot at normal ranges. However they don't have slugs in fallout, had actually been an idea to have different ammo, you could actually fire a small grenade from a shotgun. But even a hollow point/ armour piercing had been an idea. Second do less damage but ignore most armour.
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Cathrine Jack
 
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Post » Fri May 20, 2011 5:48 am

All Broken Steel additions are mega bullet sponges and the only ones worth looting are the Super Mutant Overlords for their tri-beam laser rifle.
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naomi
 
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Post » Thu May 19, 2011 2:41 pm

The Paralyzing Palm is one of the most effective ways to deal with these ubercritters and ultrazombies, and that's why I suggested it. I thin it's odd too, that h2h works better than guns, but you must blame the game, not the messenger.

Indeed. Never meant to blame you either. It just seemed really strange to me to move that close to an enemy that is giving him trouble. Nothing more than that.

I'm playing a stealth-character most of the time, and usually I can sneak-kill the albinos with the Perforator from a distance. It's funnier (and more realistic, indeed), but not as effective as the Palm.

Tried using Chinse Stealth and Jack. Moved straight up to an overlord and started cutting away. [BZZZZZT BZZZZZZZZT BZZZT] Overlord dies. Never even took a shot at me. Completely ridiculous, to the point where it was actually rather boring. Now I'm using the Ranger Armor and a non-silenced weapon, since at least that way I'm not invisible while sneak-attacking, which makes it feel a lot more like simply kneeling for better aim and a smaller target profile and much less like roleplaying the Invisible Woman from Fantastic Four. :laugh:

Yeah, I know FO3 is not Halo. But I consider myself to be the worlds greatest Silverelite-killer, so I just had to mention them...

Well, OP intented to kick the devs butt... I was just falling in style here :)

And I'm not belittling anything, just plain speaking. This is the Capital Wasteland, not a Scandinavian wellfarestate. Do not nurse these young wastelanders. They need strict education to survive out there!

Fair enough, fair enough, and quite true, except I'm generally quite pathetically bad at being a "harsh teacher". Generally speaking, I probably need to work a lot on my "just say no" skills. I resist peer pressure easily enough, but I'm a svcker regarding polite requests made by people that are genuinely having problems. :banghead:

Oh, and btw, how do you divide quotes and answers? I couldn't figure it out myself...

It's quite easy. You simply copy the [quote name='whatever' ] tag from the top line of your reply and then insert it before whatever segment you want to quote. Then you insert [/ quote] at the end of whatever you want to quote. Then this forum will automatically insert the quotation layout. I've made an example in the code box below. Copy it into a new reply and look at the preview.

[quote name='Black Spider']This is a sample quote.[/quote]

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Monika Fiolek
 
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Post » Fri May 20, 2011 3:01 am

I'd like to clarify that my point wasn't 'these thing are kicking my butt' but rather 'these things are pointlessly difficult to take down'. Not whining just pointing out the inconsistancy. Yes... I can use ripper and take 'em out, yes I can use a dartgun and slow them down, and yes I can expand my perks to help out otherrwise but thats not the point. I went ahead and finished the Tenpenny quest and got the Ghoul mask (I'm on my 5-6 playthru). Now I just hang out with the Ghouls and we're all friends.
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Ashley Clifft
 
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Post » Thu May 19, 2011 2:10 pm

Tried using Chinse Stealth and Jack. Moved straight up to an overlord and started cutting away. [BZZZZZT BZZZZZZZZT BZZZT] Overlord dies. Never even took a shot at me. Completely ridiculous, to the point where it was actually rather boring. Now I'm using the Ranger Armor and a non-silenced weapon, since at least that way I'm not invisible while sneak-attacking, which makes it feel a lot more like simply kneeling for better aim and a smaller target profile and much less like roleplaying the Invisible Woman from Fantastic Four. :laugh:


Agreed. I never use the CSA myself because it makes things too easy. I usually give it to one of my companions, Glover mostly. It helps her staying alive, and she looks good in it.

Fair enough, fair enough, and quite true, except I'm generally quite pathetically bad at being a "harsh teacher". Generally speaking, I probably need to work a lot on my "just say no" skills. I resist peer pressure easily enough, but I'm a svcker regarding polite requests made by people that are genuinely having problems. :banghead:


You are not preparing pupils for the Post-Apocalyptica I guess, so don't feel sorry about that.

It's quite easy. You simply copy the tag from the top line of your reply and then insert it before whatever segment you want to quote. Then you insert [/ quote] at the end of whatever you want to quote. Then this forum will automatically insert the quotation layout. I've made an example in the code box below. Copy it into a new reply and look at the preview.


I got it!
Thank you kind sir :foodndrink:


I'd like to clarify that my point wasn't 'these thing are kicking my butt' but rather 'these things are pointlessly difficult to take down'. Not whining just pointing out the inconsistancy. Yes... I can use ripper and take 'em out, yes I can use a dartgun and slow them down, and yes I can expand my perks to help out otherrwise but thats not the point. I went ahead and finished the Tenpenny quest and got the Ghoul mask (I'm on my 5-6 playthru). Now I just hang out with the Ghouls and we're all friends.


I'll give you a billion karmapoints for choosing this civilized solution.

And excuse my harsh words from earlier...
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Hayley O'Gara
 
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Post » Thu May 19, 2011 3:14 pm

Wait for the reaver to kneel down, as they do from time-to-time. Sneak up to point-blank range and shoot them in the head with the Metal Blaster. If you are very lucky this will kill them outright; otherwise, by the time they have got up, turned to face you and growled you can get off enough further shots to vaporize them. Keep aiming for the head. Works every time.

One thing I discovered recently about reavers is that radiation increases their health. Sneaking about in the Hazmat Disposal Site off the Mall, I found a Reaver that had 1460 HP, and all the reavers down there had more than the base 1100 points.
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Add Meeh
 
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Post » Fri May 20, 2011 3:36 am

The Metal Blaster from The Pitt makes short work of the big three, s'also a great weapon for disarming folk (Overlords).
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Taylor Tifany
 
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Post » Thu May 19, 2011 11:39 pm

the amount of times i have killed a load of enimies then get killed by that stupid reaver ranged attack is unbelievable
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Brian Newman
 
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Post » Thu May 19, 2011 5:27 pm

what I'm still trying to figure out is why some people are complaining about a few
way overpowered creatures? deal with it/ move on to the next kill.
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No Name
 
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Post » Thu May 19, 2011 2:45 pm

I think the sad truth is... Reavers, Albinos, and all the other whatever-the-hells-they-wanna-call it... are INDEED overpowered.


But it isn't the fault of the creature. It's the fault of the REST OF THE GAME!



It isn't that the creatures are too tough. It's that the rest of the game, in comparison, looks laughably EASY. People are so shocked by the sudden ADDITION of a challenge... that they're not knowing how to handle it... or get caught completely unawares. Even still, it -is- a bit insane that ONE creature, which looks like it's rotted half-to-death could WIPE OUT an entire platoon of BoS guys I had following me... so I modded them to be more reasonable.

Again... it's not the fault of the Reaver. It's the fault of the lame BoS guys... the underwhelming armor cap... the lack of a damage threshold... etc etc...

All of it adds up to brutal, painful death for anyone ill prepared.


Then again... doesn't that sound a lot like the wasteland, anyways?

Meh.
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Red Bevinz
 
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Post » Fri May 20, 2011 5:35 am

They are meant to be a challenge, I love em, they really test your mettle. But in the end they are easily handled with a alien blaster shot or 5!
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Rex Help
 
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Post » Thu May 19, 2011 5:41 pm

if you cant beat em, join em, wear a ghoul mask, if your overwhelmed run into the nearest metro. the reavers will take care of whoever wants you dead.
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Rinceoir
 
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Post » Fri May 20, 2011 2:28 am

or....have your tank of a dog attack. i've had Dogmeat facing 2 reavers and a glowing one at once and he was barely hurt. he grabs all the threat while you burn them all down

no need to be discriminate with the Flamer either. spray the whole area including Dogmeat. he can take it
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anna ley
 
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Post » Fri May 20, 2011 4:19 am

It took me about four clips from my good ol' 10mm submachine guns to put one of the baddies down... Not fun at all
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Lynne Hinton
 
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