Developer G.O.A.T

Post » Sat Nov 28, 2015 4:22 am

How is the most important person in the gaming industry? (Obviously Bethesda)

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Julia Schwalbe
 
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Post » Sat Nov 28, 2015 3:13 am

Todd Frye and Howard Scott Warshaw who made the most important games in History.

(Funny that their names have "Todd" and "Howard" in them.)

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Stefanny Cardona
 
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Post » Fri Nov 27, 2015 10:02 pm

Eiji Aonuma.

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Nichola Haynes
 
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Post » Fri Nov 27, 2015 11:02 pm

Satoru Iwata. RIP :(

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Facebook me
 
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Post » Sat Nov 28, 2015 8:37 am

:sad:

I can't believe Bethesda hadn't tweeted about it at least. Not that I know of.

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Roddy
 
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Post » Sat Nov 28, 2015 2:53 am

Where is the option for that mini Todd Howard from that Morrowind mod?

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Marquis deVille
 
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Post » Fri Nov 27, 2015 8:36 pm

Gabe Newell.

:^)

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Campbell
 
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Post » Sat Nov 28, 2015 12:44 am

I like Todd Howard. Though he is a salesman and sometimes make promsies he and the team can't keep. Yet he has enthusiasm and passion, he does not go out of his way to talk buisness when on stage. It feels personal.

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Trey Johnson
 
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Post » Sat Nov 28, 2015 8:44 am

I say Todd Howard because frankly I don't know anyone else from Bethesda. Bethesda is just a company that makes games for me except for Todd Howard who seems human and has a good personality with humor.

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Charlotte X
 
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Post » Sat Nov 28, 2015 8:06 am

Richard Garriot with his Ultima series, closely followed by David Braben and Ian Bell with Elite essentially invented the open world philosophy when it comes to games. That they were doing it in the early eighties, with the severly limited power computers afforded them, is testement to their ingenuity and vision.

Bethesda, and any other developer of open world games, owe these pioneers a huge debt of gratitude.
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I love YOu
 
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Post » Fri Nov 27, 2015 10:14 pm

Roberta Williams for making the first PC game I ever played!

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Beulah Bell
 
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Post » Fri Nov 27, 2015 10:36 pm

http://cdn.yourepeat.com/media/gif/000/458/091/f45906abbe4074ee84f740105540510e.gif of course.

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JAY
 
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Post » Sat Nov 28, 2015 1:17 am

Jan "Poki" Müller-Michaelis is the only correct answer. ;)

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Steve Bates
 
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Post » Sat Nov 28, 2015 7:22 am

I voted the third option because it is spelled wrong
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Louise Lowe
 
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Post » Sat Nov 28, 2015 2:11 am

Peter Molyneux? *crickets*





Lol
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Zosia Cetnar
 
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Post » Fri Nov 27, 2015 10:13 pm

https://youtu.be/h20YijWu5Og?t=36s

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hannaH
 
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Post » Sat Nov 28, 2015 9:22 am

Kurt Kuhlmann. The unsung hero!

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Tyrel
 
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Post » Sat Nov 28, 2015 8:21 am

https://www.youtube.com/watch?v=e6u0utMpFXo

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emma sweeney
 
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Post » Fri Nov 27, 2015 10:05 pm

Todd Howard is a false prophet, all hail our true lord and GOAT dev, John Carmack.

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Taylor Tifany
 
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Post » Sat Nov 28, 2015 1:04 am

I always struggle with these kind of questions. I just picked C.
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Liv Staff
 
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Post » Sat Nov 28, 2015 7:07 am

I assume OP meant WHO, and not how.

That said, my answer is the consumer is the most important person in the gaming industry. Without us, video games would've (and nearly did) died over 30 years ago. Todd Howard and Bethesda can be replaced, we cannot. Without us, they are nothing.

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Hazel Sian ogden
 
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Post » Sat Nov 28, 2015 4:22 am

The consumers are the ones who allow Call of Duty and bad DLC habits to flourish every year while othe games that deserve recognition don't get it, so I'd have to disagree.

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Jonny
 
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Post » Sat Nov 28, 2015 1:16 am

And yet they continue to purchase said product time after time after time after time. Disagree all you like, but the fact that the series you mentioned continue to survive and thrive, proves the consumer is the most important part of the gaming industry.

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ruCkii
 
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Post » Sat Nov 28, 2015 3:47 am

Yeah, but it doesn't make consumers right. Innovation is rare these days and everyone just copies each others' uninspired formula. Developers who go against that and do their own thing earn my respect.

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Robert Jackson
 
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Post » Sat Nov 28, 2015 6:31 am

To be fair CoD (i'm assuming this is what's under examination) has never strived to innovate beyond their framework, if that makes sense. They've never tried to be Battlefield for example. What they have done is progressed the series to include new mechanics and technological advancements, but the experience has always remained the same. People are pushing CoD to innovate but there's very little you can do to innovate a twitch shooter based inside a small field of play. The real problem, like you said, is everyone trying to buy into the CoD formula, and EA tried this by resurrecting Medal of Honor - it failed.

One can argue that a BGS rpg has always introduced new mechanics, but the core experience has always been the same (explore, kill [censored], level up, repeat). The experience is always new though because the environment you're exploring is fresh.

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Janine Rose
 
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