How is the most important person in the gaming industry? (Obviously Bethesda)
How is the most important person in the gaming industry? (Obviously Bethesda)
Todd Frye and Howard Scott Warshaw who made the most important games in History.
(Funny that their names have "Todd" and "Howard" in them.)
I can't believe Bethesda hadn't tweeted about it at least. Not that I know of.
Where is the option for that mini Todd Howard from that Morrowind mod?
I like Todd Howard. Though he is a salesman and sometimes make promsies he and the team can't keep. Yet he has enthusiasm and passion, he does not go out of his way to talk buisness when on stage. It feels personal.
I say Todd Howard because frankly I don't know anyone else from Bethesda. Bethesda is just a company that makes games for me except for Todd Howard who seems human and has a good personality with humor.
Roberta Williams for making the first PC game I ever played!
http://cdn.yourepeat.com/media/gif/000/458/091/f45906abbe4074ee84f740105540510e.gif of course.
Jan "Poki" Müller-Michaelis is the only correct answer.
https://www.youtube.com/watch?v=e6u0utMpFXo
Todd Howard is a false prophet, all hail our true lord and GOAT dev, John Carmack.
I assume OP meant WHO, and not how.
That said, my answer is the consumer is the most important person in the gaming industry. Without us, video games would've (and nearly did) died over 30 years ago. Todd Howard and Bethesda can be replaced, we cannot. Without us, they are nothing.
The consumers are the ones who allow Call of Duty and bad DLC habits to flourish every year while othe games that deserve recognition don't get it, so I'd have to disagree.
And yet they continue to purchase said product time after time after time after time. Disagree all you like, but the fact that the series you mentioned continue to survive and thrive, proves the consumer is the most important part of the gaming industry.
Yeah, but it doesn't make consumers right. Innovation is rare these days and everyone just copies each others' uninspired formula. Developers who go against that and do their own thing earn my respect.
To be fair CoD (i'm assuming this is what's under examination) has never strived to innovate beyond their framework, if that makes sense. They've never tried to be Battlefield for example. What they have done is progressed the series to include new mechanics and technological advancements, but the experience has always remained the same. People are pushing CoD to innovate but there's very little you can do to innovate a twitch shooter based inside a small field of play. The real problem, like you said, is everyone trying to buy into the CoD formula, and EA tried this by resurrecting Medal of Honor - it failed.
One can argue that a BGS rpg has always introduced new mechanics, but the core experience has always been the same (explore, kill [censored], level up, repeat). The experience is always new though because the environment you're exploring is fresh.