Developing as a race.

Post » Fri May 13, 2011 8:47 am

Hi!
Im a forum reader and joined today.
One of the things that I would want from Skyrim is more uniqueness and distinction between the races and their cultures. It has been confirmed by a small bit
by the devs but I really want to feel more like a Dunmer if I play like one.
Examples:
-People greet me, salute me or mock me differently depending on race.
-Special racial quests and factions (maybe) that plays out depending on your race.
-I realy want to feel like a native if I play Nord. And I really wanna feel like a minority race if I play as one. That would imo enchant the immersion.
-Embassies to join and help depending on race. Maybe you could try to convince them if playing another race.


In oblivion expept from some rare moments like Valen Dreth it is nothing different depending on race.
And sorry for my bad english, not native speaker hehe:p
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Mylizards Dot com
 
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Post » Fri May 13, 2011 7:09 am

I'd love for it to make a difference, especially when it comes to race specific quests.
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Sista Sila
 
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Post » Fri May 13, 2011 3:14 pm

Dragon Age: Origins did this to an extent, and I would love to see more game developers take a note from that game on this issue and expand on it
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Kitana Lucas
 
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Post » Fri May 13, 2011 1:48 pm

Definitely, even if it is only to an extent of dialog based on race.
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Naomi Ward
 
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Post » Fri May 13, 2011 8:33 am

difference in combat style casting spells and overall movement would be nice also the gestures when talking should be different.
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Melly Angelic
 
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Post » Fri May 13, 2011 1:33 pm

Someone get this guy a fishy stick, i can't find the link :(

It would be nice to see some difference between the races in embassies and that, but i wouldnt do too much of it. This way, you couldnt do all (or nearly all) quests with one character (evwn though im gonna do a lot of playthroughs)
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Brooks Hardison
 
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Post » Fri May 13, 2011 5:52 pm

With the new perk system, I'm optimistic we might have some race specific perks which will help to distinguish between the races. Also members of your own race should be more willing to trust you or give you discounts in their stores.
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kirsty williams
 
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Post » Fri May 13, 2011 6:54 pm

[Edit] Nevermind... :(
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Juanita Hernandez
 
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Post » Fri May 13, 2011 5:42 am

As a Kajiit, when crouching it would be awesome if you got on all fours like a prowling cat. It would make sneaking feel more like a lion stalking or something. Very beasty.
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stevie trent
 
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Post » Fri May 13, 2011 9:01 am

Give him a fishy stick for god's sake :P

and well come
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Portions
 
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Post » Fri May 13, 2011 5:54 pm

Agree with completly OP. I want the choice of race to be more significant, I want to feel like a Nord not just be greeted as one occasionally or 'insulted' by being called a 'snowman'

EDIT: Also the idea with the prowling Khajit is awesome
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Amy Cooper
 
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Post » Fri May 13, 2011 1:04 pm

Todd Howard seemed to hint at this in his GI interview, so I have high hopes.
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Christina Trayler
 
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Post » Fri May 13, 2011 4:56 pm

I always loved those few moments in the games when you were actually acknowledged as a certain race.. Even if it was just a slander comment made by a hostile npc. It always made the world feel more alive. I always wish they would have done more in those areas. To have special dialogs depending on race, or even quests like the original poster pointed out. Heck I think this should even be based on gender somewhat.. I always remember that creepy nord in Bloodmoon, who seemed to really like females.. Or at least the dialog made me feel creeped out by him. Maybe I am just remembering wrong. Still those moments keep me drawn in to the game world.
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JR Cash
 
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Post » Fri May 13, 2011 10:13 am

I would like to see some more diversity between the races but not quest wise, what I'd like is for different races to feel different while playing, and not just for the first 10 levels. Right now we have a couple of race abilities, and the starting stat difference, but thous are something that can be "corrected" in a first 10 levels for the most part. What I want is:
1. Sn Altmer with 100 str. shouldn't be as strong as an Orc with 100 str. And an Orc with 100 int. shouldn't be as smart as an Amtmer with the same stat level.
2. Talent for some discipline and skill should not be just a string bonus, but something that will influence the whole game - Dunmer with 100 distraction has to be able to produce a higher damage output than a Woodelf.
3. Race should have not only benefits but a sizable disadvantages - a race that is perfect for combat should be lousy at sneaking and magic and the other way around.

This way when it comes to magic Altmers should be the most hardcoe mages, but hopeless with sneaking or weapon fighting, Bretons, while very good mages would be able to do a little bit of fighting and a tad bit of sneaking when necessary, female argonians (argonians have the most diverse gender attributes) should be good mages and be able to hold they own in a fight.
With fighting - orcs should be the ultimate badass fighter, but nearly hopeless at sneaking and spellcasting, Nords nearly as badass but have some talent for certain kind of magic - summoning animals and things to do with frost damage and resistance, Redguars and Dunmers - a good fighter that can do a bit of sneaking and casting, with talents for different magical disciplines and maybe Redguards a bit better at sneaking than casting while Dunmer - the other way around.
Stealth - Woodelfs - perfect thieves, with little talent for anything else but shooting arrows and maybe animal summoning, Kajit - perfect thieves but with a bit of a talent for fighting, male argoinans - very good thieves and half dissent fighters.
And a true value of Imperials at being universal, if you don't know what path you want to take Imperials should be a good starting point and able to finish the game with any skill set even if they don't get as powerful and good at thous skills as other races that are more specific.

And this is something that should be felt and play a role in your character development form start to finish, not just first 10 levels, so the game experience is very different. It would be especially great since we don't have classes anymore - something to push you in a detection you chose to go and add a bit of re playability to the game.
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Jessica Thomson
 
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Post » Fri May 13, 2011 3:19 pm

I'd like to have races play different from time to time but not completely altogether.
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matt white
 
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Post » Fri May 13, 2011 12:58 pm

Someone get this guy a fishy stick, i can't find the link :(

It would be nice to see some difference between the races in embassies and that, but i wouldnt do too much of it. This way, you couldnt do all (or nearly all) quests with one character (evwn though im gonna do a lot of playthroughs)



Give him a fishy stick for god's sake :P

and well come

http://images.uesp.net//c/c4/Fishystick.jpg
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Justin Bywater
 
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Post » Fri May 13, 2011 8:53 am

Why does everyone assume that redguards have stats that make them thieves and fighters, when they have stats that are just like that of nords (high str, high endurance, medium speed, medium agility, low intelligence, low willpower, low personality), with their skills wholly devoted to weapons and heavy armor? Come on people, the redguards are the ultimate fighters, especially with a bladed weapon. Also, it's the orsimer who are the ultimate defenders, with their greatest skills invested in smithing, blocking, and heavy armor, and slightly decent with an axe, with their greatest stats in endurance and willpower (however, they are 5 points weaker than the nords, and male redguards). It should also be mentioned that the orsimer are the most intelligent of the 3 fighter races, thanks to the female orsimer having 40 int, while everyone else has 30. this can make the female orsimer one of the most effective battlemages in the game by having high willpower, decent intelligence, semi-high strength, and high endurance. However, orsimer are clumsy, slow, and fugly compared to everyone else. The nords is the balance between the two, though they have stats most similar to the redguards.

Then you have imperials, who are fighters, almost similar to the 3 core warrior races, but they're also the greatest speakers and merchants.

Then there are the cookie-cutters, the dunmer and argonians, who have skills and stats that cover each base, with some difference.

Then the sneakers, which include the bosmer and khajiit. The bosmer lend more towards ranged assassins utilizing hit and run tactics, while khajiit are more melee oriented thieves.

Lastly, the magical races, the altmer and bretons. The altmer are the offensive side of magic, while bretons are more of the defensive side of magic
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Richard
 
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Post » Fri May 13, 2011 5:08 pm

I would very well like everything the OP said. Race specific quests would be great because it makes each playthrough unique. I would like the A.I. to be able to recognize my race and gender and act accordingly :P
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Ross
 
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Post » Fri May 13, 2011 10:08 am

It doesnt matter, if im black or white! Heee Heeee

- Michael Jackson



there will be the rare moments like in oblivion I am reckoning - but thats the excitement... going into the unknown not knowing what to expect until we are blown away with what we find! its gonna be a LONG year!

:(
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gemma
 
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Post » Fri May 13, 2011 6:35 pm

DIdn't they already mention that this was important to me this time around? If so, awesome ^^. I want it to affect me enough for me constnatly be reminded that I'm a dunmer
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Lil'.KiiDD
 
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Post » Fri May 13, 2011 2:54 pm

Race doesn't define who you are in real life nor should it define who you are in the game.

I voted for rare, like Oblivion, because I don't like stereotypical shoehorning of races. A race may have a small to moderate advantage or disadvantage to a skill but it should never be permanent. With practice anyone should be able to be anything. It honestly annoys me when games restrict certain races to certain classes. That's not "role play" it's shoehorning.
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Jade Barnes-Mackey
 
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Post » Fri May 13, 2011 1:08 pm

Massive gameplay differences based on race. You're a native, or an N'wah! (Whoops...wrong game...lol)
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Nick Tyler
 
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Post » Fri May 13, 2011 7:01 pm

Race doesn't define who you are in real life nor should it define who you are in the game.

I voted for rare, like Oblivion, because I don't like stereotypical shoehorning of races. A race may have a small to moderate advantage or disadvantage to a skill but it should never be permanent. With practice anyone should be able to be anything. It honestly annoys me when games restrict certain races to certain classes. That's not "role play" it's shoehorning.

I don't think that is what people mean when they want differences. Personally I'm talking about how people react to you, special animation sets ect.
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Tha King o Geekz
 
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Post » Fri May 13, 2011 1:16 pm

Race doesn't define who you are in real life nor should it define who you are in the game.

I voted for rare, like Oblivion, because I don't like stereotypical shoehorning of races. A race may have a small to moderate advantage or disadvantage to a skill but it should never be permanent. With practice anyone should be able to be anything. It honestly annoys me when games restrict certain races to certain classes. That's not "role play" it's shoehorning.


In live we are all human - there for one race with minor cosmetic differences, and that's all I need to say. Man, Mer, Kajit, Argonians and Orc are pretty much different species that we just call races by the force of habbit, cats and dogs are very different so the, and so the in game sentient species should be.
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Kevin Jay
 
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Post » Fri May 13, 2011 6:18 pm

I would like to see some more diversity between the races but not quest wise, what I'd like is for different races to feel different while playing, and not just for the first 10 levels. Right now we have a couple of race abilities, and the starting stat difference, but thous are something that can be "corrected" in a first 10 levels for the most part. What I want is:
1. Sn Altmer with 100 str. shouldn't be as strong as an Orc with 100 str. And an Orc with 100 int. shouldn't be as smart as an Amtmer with the same stat level.
2. Talent for some discipline and skill should not be just a string bonus, but something that will influence the whole game - Dunmer with 100 distraction has to be able to produce a higher damage output than a Woodelf.
3. Race should have not only benefits but a sizable disadvantages - a race that is perfect for combat should be lousy at sneaking and magic and the other way around.

This way when it comes to magic Altmers should be the most hardcoe mages, but hopeless with sneaking or weapon fighting, Bretons, while very good mages would be able to do a little bit of fighting and a tad bit of sneaking when necessary, female argonians (argonians have the most diverse gender attributes) should be good mages and be able to hold they own in a fight.
With fighting - orcs should be the ultimate badass fighter, but nearly hopeless at sneaking and spellcasting, Nords nearly as badass but have some talent for certain kind of magic - summoning animals and things to do with frost damage and resistance, Redguars and Dunmers - a good fighter that can do a bit of sneaking and casting, with talents for different magical disciplines and maybe Redguards a bit better at sneaking than casting while Dunmer - the other way around.
Stealth - Woodelfs - perfect thieves, with little talent for anything else but shooting arrows and maybe animal summoning, Kajit - perfect thieves but with a bit of a talent for fighting, male argoinans - very good thieves and half dissent fighters.
And a true value of Imperials at being universal, if you don't know what path you want to take Imperials should be a good starting point and able to finish the game with any skill set even if they don't get as powerful and good at thous skills as other races that are more specific.

And this is something that should be felt and play a role in your character development form start to finish, not just first 10 levels, so the game experience is very different. It would be especially great since we don't have classes anymore - something to push you in a detection you chose to go and add a bit of re playability to the game.

I see what you're saying, but I'm really opposed to the notion of having races be better at certain things than others. I feel as though it typecasts my character too much, and doesn't allow me to play it on my own terms. Just because I want to be an Argonian doesn't mean I should have to play a thief, and just because I want to play a Nord or Orc doesn't mean I need to be a fighter. I should be able to have a Nord thief or a Bosmer fighter if I want to, and he should be just as good as a fighter or thief of any other race. Races shouldn't be any different aside from cosmetics, certain quests, perks, and dialogue options IMO.
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Emma louise Wendelk
 
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