Devs: please flesh out the landmark places and factions in F

Post » Sun Feb 27, 2011 7:34 pm

(I posted part of this concerning FO:NV but also wanted to add it to the FO4 discussion)

What do I mean? Well, you have the Citadel, Fort Bannister, Evergreen Mills, Fort Independence, Tenpenny Tower - you have all these focal points of power and politics that could have had quests that allowed you to increase or decrease a faction's presence or even raise it to supremacy (with accompanying ending slides of course) and then.... nothing. Nada. Zip.

The Outcasts offer a lame tech gathering quest, the BOS features in the main storyline but that's it, the raiders and Talon offer nothing. Here are the already laid out places of power but then they aren't fleshed out with quests (multiple quests - even if just taking out the other places and seeing the results, although I'd hope for more than that....)

Maybe I misunderstand the level of programming to add quests? But I'd take political faction quests ANY DAY over collecting Nuka Cola so some dude can lay a girl..... why put all that in the game (fluff) and then ignore something that is immersive, lore correct and makes the character actually feel they are changing the world!?!

Many of the quests felt SO anemic to me - instead of the blowing up of Megaton being the crowning achievement of an evil quest line, it is simply offered to you in a bar by a psychopath and then... nothing.

So here is hoping the devs of FO4 will change this .....
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James Hate
 
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Post » Sun Feb 27, 2011 1:41 pm

Please use http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/ for Fallout:4 suggestions. :)
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quinnnn
 
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