Please don't tell me it's to go on vacation, like a certain SWTOR MMO group recently did.
That's just a bad idea all the way around.
Please don't tell me it's to go on vacation, like a certain SWTOR MMO group recently did.
That's just a bad idea all the way around.
Their plans are more content. They are already working on post release content
http://www.escapistmagazine.com/news/view/127140-Elder-Scrolls-Online-Has-Five-Years-of-Content-Planned
They might have a few ideas mapped out for the future.
Explaining the latter point, Firor said: "The other reason is we really want a steady forecastable revenue stream so we can do constant updates. We're working on post-launch content right now, and we want to make sure we're covering all of the new content, which will hopefully be released every month or six weeks, for as long as people want to play the game.
"When I talk about new content, I mean, we're launching with the Mages Guild and the Fighters Guild questlines, but we're going to launch the Thieves Guild and the Dark Brotherhood at some point as part of the regular updates. And those are 15 hours of content a piece. We're talking major new stuff, which is going to be coming out constantly. And the way to do that the best for us is with a subscription."
Pete Hines' interview.
http://www.computerandvideogames.com/450862/interviews/interview-bethesdas-pete-hines-on-the-legacy-of-wolfenstein-and-the-eso-subscription-model/
I believe they have plans. Whether they can keep to their plans is the question.
It's good to hear that they have immediate content planned after release. That speaks well for the development crew.
I'm happier to hear that they don't plan to treat it like a single player game, which is work real hard up to release day, celebrate the game launch in a big party, and then send everyone home on 30-days paid vacation for being such good little developers.
Cause it's those first 30 days in MMO launches that is so important to the budding community. Whether the game-breaking glitches and server meltdowns are fixed immediately, or AFTER all the customers get completely fed up and leave because of no dev attention.
Bigger houses like SOE know about this crucial window. Sometimes the new development studios' don't. In MMO land, launch day is when the real work begins.