[RELz] Diablo Identify System

Post » Wed Dec 29, 2010 5:20 pm

Diablo and Diablo II were great fo their identity systems. You find a standard weapon that has "unidentified" in its name and take it to a person to identify. This mod aims to replicate that.

Readme

The Elder Scrolls III MORROWIND:

==================
Identify System - version 5.0
==================

By Midegetalien (Midgetalien@hotmail.com)

1. Description + walkthrough
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============

This mod aims to bring identity to morrowind

This Mod adds the ability to identify items like you could in Diablo. The Mod adds Unidentified
equipment to the game world - so far shortswords, Shields, Wands and rings are availble.

Using scripts the mod allows the player to identify an item that has the "unidentfied ...." tag. Randomly picking form a number
of pre-defined items the player is then given an identified version of that item.

The Unidentified Items are in essence, base items. So when you identify one it its stats will either be
greater or worse, possibly both.

If costs 300 gold to have the sword identified, BUT chances are you get a weapon worth more than 300 gold.


The mod provides three types of effects that can be found on the "identified" items:

GOOD - this is what identitfying an item is about, you want a good item.
BAD - Oh well, you spent 300 gold identifying an item and got a bad/worthless/rubbish item
GOOD and BAD - hmmm, it has a good effect and a BAD effect.


The people who can identify the weapons for a price are:

Kurgan - Balmora Mages Guild
Sara - Sadrith Mora Mages Guild
Kugoth - Ald'Rhun Mages Guild


The items are added to levelled lists through out morrowind, just plug the mod in and let it fade into the background. Then when you stumble
across one of the items it will be more of a surprise :D


Currently only shortswords, Shields, wands and rings are done. I eventually plan to do daggers, Axes, spears, amulets and maces.

================
Version Historty:
=================

v1.1:

- 15 new swords (so 15 new possible outcomes)
- added the unidentified swords to more levelled lists.

v1.2:

- Added correct enchantments to the correct swords
- Updated sword values to refelct enchantments

v2.0

- Added new item to be identified "Rings"
- 65 new possible outcomes for rings

v2.1

- Added the rings to levelled lists

v2.2

- Fixed problem with Ring scripts.The scripts didnt stop and so unlimited rings were added to playes inventory causing CTD's
- Fixed Varible in ring script. It was set to 74, when it should have been 64
- Added two new items "angelic sabre" and "angelic Ring" These are set items, so the player gets an extra bnous when worn together.

v2.3

-Fixed set item scripts which caused an error to pop up about the globals
- Fixed Looping dialogue
- Fixed Item check in dialogue. No matter what you had you would always recieve a ring, even if you clicked on shortswords.

v3.0

- Removed Identify scrolls due to CTD issuies. This may be the script or a game engine fault. I am investigating this.
- Added Shields as an item that can be identified. So far 15 possible shields
- Added and updated set items. Two Set's are now avalible -"angelic set" and "Demonic set". Each have three items
- Added new possible ring outcomes
- Fixed Some shortswords to have their correct enchantment
- Fixed Angelic Sword to be a shortblade

v4.0

- 22 new shields, bringing the total possible outcome up to 38 shields!
- Some shields have their own new meshes and textures! (so not all use the steel shield as a base!)
- 33 wands have been added along with the possiblilty to find "common and silver wands".
- Not all wands look the same!
- TWO New Set items: The Necrom Set and the Gemini Ring set, brining the total to 4 sets

V5.0

-fixed dialogue with all NPC's who identify items. Previously some owuldnt have the dialogue
-Reduced the chances of finding unidentified items
-Added the items into thier own unique levelled lists for easier game play


===============
2. Requirements
===============

REQUIRES Morrowind, Tribunal and Bloodmoon



========================
3. INSTALLING THE PLUGIN
========================

Extract to your Morrowind/data/files directory

=====================
4. PLAYING THE PLUGIN
=====================

Just select the ESP in your Datafiles menu

===============
5. SAVE GAMES
===============

Shouldnt effect save games.

============================
6. CONFLICTS / KNOWN ERRORS
============================

A levelled list merger is reconmended, though not needed.

================================
7. CREDITS / PERMISSIONS RECEIVED
================================
Bethesda for the meshes
Me for putting it all together
Schwaa for the scroll mesh
Lady E and Proudfoot for the shields and shield textures
Star boit for the wand meshes and textures

Also a big thanks to Dragon_Lance, Fliggerty and aftershock for de-bugging my script :D

Feel free to use in your mods

==========================
8. CONTACT AND INFORMATION
==========================
E-Mail: smn_mckay@yahoo.com
MSN: Midgetalien@hotmail.com

I also go by the name Midgetalien at the offical forums.


=========================
9. LEGAL STUFF/ DISCLAIMER
=========================
I do not claim responsibility if this mod breaks your game, your computer, ruins your life or causes you to go on a mad rampage.

=================
10. ANYTHING ELSE
=================



Here are some screenies from a test i did. I had three unidentifed swords and got 3 diffrent outcomes:

http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-14-01-87.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-13-59-48.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-13-57-28.jpg

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-11-0723-02-1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-11-0723-05-0.jpg

Item sets now intergrated. Only two sets so far, with three items each (sword, ring, shield) The item sets are:

Angelic Set
Demonic Set
Necrom Set
Gemini Ring set



Ok, its now avalible to download here:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7307
User avatar
N Only WhiTe girl
 
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Joined: Mon Oct 30, 2006 2:30 pm

Post » Thu Dec 30, 2010 7:51 am

Ok ! Loaded up a new game ( also have re-installed Morrowind since last time I used the Identify system ) and immediately scurried over to Balmora . This is what I found :
About 7 crates had unidentified items BUT 2 had 20 wands each( Probably a mod conflict ; I normally get 20 marksman list items from those crates ) but otherwise a smaller
number than previous play throughs . Shortswords still won't ID properly ( though the Bad result ones do , so ..... ) If the quantity is kept at this level then I certainly am happy ,
I'll check a bandit cave next and get back to you if there is any problem . Looks promising , though !
Cheers !
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Jeffrey Lawson
 
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Joined: Tue Oct 16, 2007 5:36 pm

Post » Thu Dec 30, 2010 12:13 am

Ok ! Loaded up a new game ( also have re-installed Morrowind since last time I used the Identify system ) and immediately scurried over to Balmora . This is what I found :
About 7 crates had unidentified items BUT 2 had 20 wands each( Probably a mod conflict ; I normally get 20 marksman list items from those crates ) but otherwise a smaller
number than previous play throughs . Shortswords still won't ID properly ( though the Bad result ones do , so ..... ) If the quantity is kept at this level then I certainly am happy ,
I'll check a bandit cave next and get back to you if there is any problem . Looks promising , though !
Cheers !

that fact that your getting bad reults for the swords shows that it is at least working where by it wasnt working at all last time!

Hmmm still alot of them then? Think i might have to tweak it a bit more

oh and dont forget to merge levelled lists ;)
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Thu Dec 30, 2010 7:24 am

that fact that your getting bad reults for the swords shows that it is at least working where by it wasnt working at all last time!

Hmmm still alot of them then? Think i might have to tweak it a bit more

oh and dont forget to merge levelled lists ;)


Yup ! Still , 4 wands and 3 short swords from Balmora IS an improvement ( I'm ignoring the 2 lots of 20 wands as I think that is an aberration brought on by a mod conflict . I'll double check that by disabling the mod I think that is conflicting here . ) I'll do a level list merger also and see how that pans out . Cheers Midget !

More : Checked on the other two NPC's that identify and found that they still won't ID things . Also , both their names are " Kugoth" now . Poor Sara ! Has she had a crisis of identity ??! Tried a new game without the Fletching and Quivver mod . Results were : 4 wands and 2 short swords in Balmora crates . Went to Shushishi near Caldera ( where I found nothing but unidentified items in a previous version ) and found : 2 rings and 1 shield .
So in regards to the Quantity of items appearing , I really don't think you need to tweak that by much more : its pretty good as it stands now . The other two NPC IDers still need to be fixed though . If it proves to be too annoying , why not simply remove them and just have one IDing NPC . Kurgan does work so scrap the other two . It isn't an onerous imposition to race back to Balmora every time I need to ID some new discoveries and in Diablo Deckard was the only person who would ID stuff so nothing new there ! I'll load up a level list merger and see what I find next .
Cheers , Greg
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Sun of Sammy
 
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Post » Thu Dec 30, 2010 8:00 am

Thanks for the detailed feedback!

looks like quantity isnt an issuie then - i will look into the NPC's and might just change them all to Kurgan......

Apart from that everythings working fine then?
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ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Thu Dec 30, 2010 5:43 am

Thanks for the detailed feedback!

looks like quantity isnt an issuie then - i will look into the NPC's and might just change them all to Kurgan......

Apart from that everythings working fine then?


Other than the the swords still being unidentifiable ( not an enormous issue as a quick peruse of the mod in the CS provides the necessary console codes to pull them up ) the wands , shields and rings all ID beautifully . I'm much happier with the quantities now and as for changing all the NPC's in question to Kurgan well , why not ? Its a sufficiently wacky idea that would appeal to this little black duck ! LOL !
Cheers and I'll keep looking through things to see what pops up , but honestly , other than the already mentioned issues , this is fine .
Its a few days later than when I wrote the above and I can say that with leveled lists afixed the rate of discovery is nicely understated : about 8 with most being found in store inventory ! I reckon you've got the frequency sorted mate ! Cheers , Greg
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Kelvin Diaz
 
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Joined: Mon May 14, 2007 5:16 pm

Post » Wed Dec 29, 2010 7:51 pm

Ok This is deeply weird . I checked back with Kugoth and " Kugoth " in Ald ruhn and Sadrith Mora and qell domage ! they have their Identify options in place ! So that WAS fixed Midge , for some reason it just didn't show up immediately . I'll do a clean restart with a new character and check again in case I missed it the first time and get back to you . Oh , to re-iterate : the frequency of finding your items is good - low enough to be a surprise and high enough to justify hunting for the special set items . That's after playing for a couple of days . Cheers , man !
EDIT : What happened is that the other two NPC's DO have there identify options but , unlike Kurgan , this option only appears in the topic menu : in other words while Kurgan has the initial " Do you want to identify something " dialogue with identify highlighted , the other two don't . I was fairly certain I checked the dialogue options for them BUT I might have missed it ( unlikely ) . What IS different is that I have Shade the Bandits " Follow Me " mod and when it was first loaded , the "follow me" dialogue option didn't appear , so I went back to Seyda Neen to manually add it . Whether this also got the other missing dialogue option ( yours ) to turn up , I don't know but it seems highly unlikely . Any way , at this stage , the only issue I have ( and I'm willing to put up with it ) is that the "good" shortswords don't get IDed . So , I hope this has been useful to you , Midget !
Greg
EDIT 2 : Ya know , the weirdness just keeps on happening . I actually got a " Burgundy Sword " ! All the others didn't ID ( about 19 ) but now they aren't stacking in inventory ! So something is most definitely afoot .....
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Arrogant SId
 
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Post » Wed Dec 29, 2010 10:43 pm

I'm goona try this in my next build of morrowind, are there already, or are there going to be sets of armour as well? One of the things I loved in Diablo was finding full sets on items with bonus effects when you had the full set.
I know there is to much stuff in morrowind already, but my new build is going to use mods that reduce the number of items you can find & there value as well.
So this might add some interesting new items to the game.
The other aspect of Diablo that I loved was the low number of really valuable items spawned by the game, it would be great to have something like that in morrowind. In Diablo you needed to search hard for a really long time to get a good set of armour. In Morrowind all you have to do is go to ghostgate & be really Patient for a little while & you have a full set of glass armour, & there isn't much better armour in the game.
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Austin England
 
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Post » Wed Dec 29, 2010 4:57 pm

Aw, now this is cool. I remember another game series called Exile where you didnt always know what something was and had to have it IDed.(in fact you could get ID as a skill)
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jessica robson
 
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