cool let me know
I am uploading version 2.1 as we speak.
Then i think i will start work on the next drow mod
[Game Files]GameFile0=Bloodmoon Landscape Overhaul 1.0.esmGameFile1=Bloodmoon.esmGameFile2=Morrowind Patch v1.6.4.esmGameFile3=Morrowind.esmGameFile4=TR_Data.esmGameFile5=TR_Map1.esmGameFile6=TR_Map2.esmGameFile7=Texture Fix 1.8.esmGameFile8=Tribunal.esmGameFile9=World_Of_Faces_Master.esmGameFile10=abotWaterLife.esmGameFile11=Antares' Big Mod 5.espGameFile12=BLLDV_ALL.espGameFile13=Better Bodies.espGameFile14=Corean_Hair_in_Morrowind.espGameFile15=Diablo_Indentify_system.espGameFile16=Expanded Sounds.espGameFile17=Flee AI Tweaks.espGameFile18=GovernerMansionReplacer.espGameFile19=Gravedigger.espGameFile20=Homes To Let - Azrael.espGameFile21=Improved Caldera.espGameFile22=Jac_lightning_strike.espGameFile23=Key Replacer Trib & BM.espGameFile24=KeyNamer.espGameFile25=Mashed Lists.espGameFile26=Merged_Objects.espGameFile27=NPC Functionality.espGameFile28=Neo's Unique Creatures.espGameFile29=New Argonian Bodies - Mature.espGameFile30=New Corprus Stalker.espGameFile31=New Khajiit Bodies - Mature.espGameFile32=New Seyda Neen v 1.4.espGameFile33=Piratelords Trade Enhancements.espGameFile34=Psy_VGR_Armour.espGameFile35=Teleportation Spells.espGameFile36=The Latest, Greatest Housing Mod_GOLD.espGameFile37=TownSounds.espGameFile38=Undeads Skeletons Arise from Death.espGameFile39=Undeads arise from death 1.4 - T - B.espGameFile40=Unique Jewelry and Accessories.espGameFile41=Westly Presents-Night Song Armour.espGameFile42=Westly Presents_Exiles of Akavir_N.espGameFile43=Westly Presents_Half Races of Tamriel_X.espGameFile44=Westly_Presents_BB_Almalexia_Add_on.espGameFile45=abotWaterLifeTRaddon.espGameFile46=abotWhereAreAllBirdsGoing.espGameFile47=llm-hard.espGameFile48=vn_lichcraft2_alt.esp
Object reference "in_c_door_arched"missing in master file.Current file "Improved Caldera.esp"Cell "Caldera, Shenk's Shovel"Script Dialogue CompileAndRunTrying to RunFunction index greater than function countThe script will not run anymore.Script Dialogue CompileAndRunTrying to RunFunction index greater than function countThe script will not run anymore.Script Dialogue CompileAndRunTrying to RunFunction index greater than function countThe script will not run anymore.Script Dialogue CompileAndRunTrying to RunFunction index greater than function countThe script will not run anymore.Script Dialogue CompileAndRunTrying to RunFunction index greater than function countThe script will not run anymore.
RemoveItem glitch by Alexxx(not reproducible, confirmed)Example 1: I have 5 snow wolf pelts and order a piece of armour requiring 2 pelts. I check my inventory and find that I still have 5. I drop them on the ground. When I reload I have 3 pelts in my inventory... No wonder that my encumbrance is 20-30 units below what it should be.Example 2 (by Tyraa Rane): say I have 20 pieces of crab meat to give to one of the NPCs from Cutthroat's Minor Quest mod. I talk to him; he takes the crab meat. I click "goodbye" and open my inventory--the crab meat's still there. Go and talk to him again, pick up the quest again (you can do the quests ad infinitum if you want), and re-open my inventory...no more crab meat. It's almost as if the inventory isn't "refreshing" properly.