[WIPz/RELz] Diablo Indentify System

Post » Fri May 27, 2011 6:18 pm

Version 2.3 is now up, fixes the following:

v2.3

-Fixed set item scripts which caused an error to pop up about the globals
- Fixed Looping dialogue
- Fixed Item check in dialogue. No matter what you had you would always recieve a ring, even if you clicked on shortswords.
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 12:21 pm

Does luck have a chance at getting better items?
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Rachel Cafferty
 
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Post » Fri May 27, 2011 2:13 pm

Does luck have a chance at getting better items?

Nope


Ok i have been working on the 3rd item in the angelic set - The Angelic Shield

Here is a custom skin:

http://i175.photobucket.com/albums/w152/Wolfsbane_89/NifSkope2009-07-2523-42-12-14.jpg
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Tracy Byworth
 
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Post » Fri May 27, 2011 3:12 pm

Ok, i am working on a update to add in the angelic shield as a well as 5 other shields. I had said i was going to axes but looks like shields got in the way lol.

so here is the complet "Angelic Set"

Angelic Sabre - Fortify attack 10%, Sanctuary 10pts c/e
Angelic Ring - Resotre life 1pt, Light 10pts c/e
Angelic Shield - Resist Magick 10%, resit Normal weapons 10% c/e

When 2 items are equiped you get a fortify attack and absorb magic ablitlity
When all 3 items are equipped you get a fortify attack, absorb magic ability and a shield effect
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krystal sowten
 
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Post » Fri May 27, 2011 3:40 pm

awsome!
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Michelle Serenity Boss
 
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Post » Sat May 28, 2011 2:32 am

Expression Error Unable to find global variable "bonus_chitin"
in script sm_Angelic_bonus.


I'm getting this too, and I just downloaded the mod a few minutes ago. Looking forward to seeing longswords added, how about spears? :hubbahubba:
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Glu Glu
 
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Post » Fri May 27, 2011 11:47 am

I'm getting this too, and I just downloaded the mod a few minutes ago. Looking forward to seeing longswords added, how about spears? :hubbahubba:

ahhh, that bug still shouldnt be in there, hmmmm did you download it from PES?
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Matt Bee
 
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Post » Fri May 27, 2011 11:47 am

I just realized I had downloaded the 2.2 version a few days ago, and got installed with a few other mods I got around to installing today... :facepalm: Downloaded the newer version, works great. :embarrass:
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Nims
 
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Post » Fri May 27, 2011 11:58 am

I just realized I had downloaded the 2.2 version a few days ago, and got installed with a few other mods I got around to installing today... :facepalm: Downloaded the newer version, works great. :embarrass:

:) - awsome, no harm done eh?

keep an eye out for updates ;)
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kat no x
 
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Post » Fri May 27, 2011 12:57 pm

Seeing as i am adding in a 3rd item, i think perhaps i should make another item set?

I am thinking perhaps one to counter the angelic set, maybe a demonic set?

something like:

Demonic Blade: Fire Damage 1-20pts, Disintigrate armor - cast when strikes
Demonic Ring: Fortify Strength 10pts, Night Eye - C/E
Demonic Shield: Fire Resist 50%, Fortify Destruction 20pts

Set bonus: Fire Resit 50% (so 100% overall), Resit normal weapons 30%


what do you think?
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Cat Haines
 
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Post » Fri May 27, 2011 4:51 pm

Seeing as i am adding in a 3rd item, i think perhaps i should make another item set?

I am thinking perhaps one to counter the angelic set, maybe a demonic set?

something like:

Demonic Blade: Fire Damage 1-20pts, Disintigrate armor - cast when strikes
Demonic Ring: Fortify Strength 10pts, Night Eye - C/E
Demonic Shield: Fire Resist 50%, Fortify Destruction 20pts

Set bonus: Fire Resit 50% (so 100% overall), Resit normal weapons 30%


what do you think?


sounds like a good plan to me. I like the concept of sets with an opposite twin so that everyone has a set for them no matter how they roleplay.
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meghan lock
 
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Post » Fri May 27, 2011 7:24 pm

sounds like a good plan to me. I like the concept of sets with an opposite twin so that everyone has a set for them no matter how they roleplay.

yeah i was thinking that.

Also forgot the mention that the Demonic set needs all 3 items in order to get the set item Bonus.
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Kirsty Wood
 
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Post » Fri May 27, 2011 10:18 pm

so who wants an update to this :hehe: - Working on one now. adding in the demonic set, a few shields


I was alos thinking, should i make the mod have diffrent types? I.e diffrent weapon types, armor types ect.. Atm everything s abased off the steel shortswords (in terms of weapons) but should i nclude new types like iron, crystal, ect.... It would kinda be like this:

Steel - basic stats
Crystal - increased stats.

so a Crystal sword of strength would be better than a stell sword of strength in terms of stats. they'd still have the same enchanment (+10 to strength) but it adds more diversity and the prospect that there could be "better weapons out there"
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Stefanny Cardona
 
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Post » Fri May 27, 2011 10:07 pm

Diablo Identify System

Version 3 is now out! New content all around :D

v3.0

- Removed Identify scrolls due to CTD issuies. This may be the script or a game engine fault. I am investigating this.
- Added Shields as an item that can be identified. So far 15 possible shields
- Added and updated set items. Two Set's are now avalible -"angelic set" and "Demonic set". Each have three items
- Added new possible ring outcomes
- Fixed Some shortswords to have their correct enchantment
- Fixed Angelic Sword to be a shortblade

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Tai Scott
 
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Post » Fri May 27, 2011 11:43 pm

I remember playing Arena and having this stuff......It would have magical powers, but they wouldn't be revealed until you took it to a Wizard in the Mages Guilds?? XD
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Claire Lynham
 
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Post » Fri May 27, 2011 5:45 pm

I remember playing Arena and having this stuff......It would have magical powers, but they wouldn't be revealed until you took it to a Wizard in the Mages Guilds?? XD

lol well this one is based off the diablo system, random varibles ect... Though Arena's system is similar :)
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 8:06 pm

any new updates for us to chew on till the next version?
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Yonah
 
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Post » Fri May 27, 2011 12:53 pm

any new updates for us to chew on till the next version?

yep, i just updated to to version 3 :D - lots of new content, new swords, rings and shields have been added! the angelic set has been updated and the demonic set added ;)


I am working on a 3.1 - adding more shields. After that if theres no bugs or i dotn come up with more ideas for the current content then version 4 will be a close follow with long blades ;)
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daniel royle
 
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Post » Fri May 27, 2011 6:18 pm

woo! perfect timing MA...Keep up the great work...
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John Moore
 
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Post » Fri May 27, 2011 11:30 am

woo! perfect timing MA...Keep up the great work...

No problem :D glad your enjoying the mod ^_^

I know i said the next phase is to add longswords, but i might release "wands" (they would act like maces, blunt weapons) because i have an idea for a new set:


Necrom Set

This set is focused around a magic/necromancer character

Necrom Wand - Weakness to poision 1 - 20 on hit, Poision 5 -20 on hit

Necrom Ring - Resist Poison 50%, Fortify Conjuration 20, Fortify Intelligence 10 (c/e)

Necrom Shield - Summon Skeletal Minion 120 seconds

If the player has 2 items they get a Fortify Inelligence 5, Fortify Conjuration 10, Resist Magicka 20%
If the player has 3 Itesm they get all of the above PLUS a Resist Poison 50% (so 100% overall)

What do you think?

Also do be afriad to post ideas :) - Imight even post an online database or something (if i can figure out how) that lists all the items, what enchantments they have ect....
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Lakyn Ellery
 
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Post » Fri May 27, 2011 8:28 pm

Ok i know i just updated this...... but keep an eye out for version four.

The update is a Major content Update, which includes:

- 22 new shields, bringing the total possible outcome up to 38 shields!
- Some shields have their own new meshes and textures! (so not all use the steel shield as a base!)
- wands will be added along with the possiblilty to find "common and silver wands"
- All items will have the possibilty of being a "common item". I.e you identify it and its just a plain old item!
- Some short swords will have new meshes! So they dont all look like steel shortswords
- New Set item: The Necrom Set

Keep an eye out for this update :D - depending how tired i am and how fast i work, i might get it out tonight ;)
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Alyna
 
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Post » Fri May 27, 2011 7:07 pm


- All items will have the possibilty of being a "common item". I.e you identify it and its just a plain old item!



just one question...Why? I'm not trying to bash the idea, I just don't exactly understand the reasoning behind it...hardly makes any sense unless the purpose is just to provide a surprise element and to have the player waste 300 gold to ID it...

again not trying to be mean but I'm just confuzzled at the concept...
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Amiee Kent
 
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Post » Fri May 27, 2011 11:33 am

just one question...Why? I'm not trying to bash the idea, I just don't exactly understand the reasoning behind it...hardly makes any sense unless the purpose is just to provide a surprise element and to have the player waste 300 gold to ID it...

again not trying to be mean but I'm just confuzzled at the concept...

Well its partly what you said "provide a surprise element....." and partly cause sometimes an item looks like it could be something but it isnt. Its in with the "bad" items so to speak. Basically it just to add depth and surprise. Theres no higher chance that you would get a "common" item, its like all the other items you identify. If the script picks the common varible you will get a common item.
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Sarah Bishop
 
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Post » Fri May 27, 2011 1:41 pm

aha...ok so in essence, the ones turning out to be just a plain common can be said to be like a dummy when first observed...very evil-minded then...:P

Sorry I was an [censor]...I tend pull stunts like that and then realise how much of a [censor] I am being...
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Prisca Lacour
 
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Post » Fri May 27, 2011 1:31 pm

aha...ok so in essence, the ones turning out to be just a plain common can be said to be like a dummy when first observed...very evil-minded then...:P

Sorry I was an [censor]...I tend pull stunts like that and then realise how much of a [censor] I am being...

yeah they are pretty much in their to "throw" the palyer off mwhahaha.

and hey no worries, i didnt think you were being a "censor" at all. I am glad you asked me to clear it up otherwise other people could have been thinking the same "wtf is is talking about common items..."

:)
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Adrian Morales
 
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