[WIPz/RELz] Diablo Indentify System

Post » Fri May 27, 2011 1:29 pm

Since the cursed item can't be unequipped you should make some kind of NPC or something that would undo the curse for you for a price,maybe money or some kind of mini-quest.Now that would be good. :tops:


Yep this is the plan, i am not going to be mean and have it so its the only weapon the player can wield. The plan is to have a short quest oro something.


The idea behind the cursed items, does not come from DIABLO, it is a an IDEA that i had to make the mod that little more "tricky and fun to play"
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri May 27, 2011 6:32 pm

BIG NEWS!!!

i know i said it was near impossible, but after 48 hours of pulling my hair out, having re-wrote pleanty of scripts, countless pleas for help from the community when i was compltely stummped, a scroll of identity system is possible!!


i have tried it. IT works. ITs great.

Expect a release for the shortswords some point within the next few hours.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Fri May 27, 2011 6:44 pm

And see what happens when my madness shows up in a thread? It makes the impossible possible. :)
Also, "Cursed Gray Dragon Scale Mail"
This man wins the thread. Although, instead of Gray, I'd prefer Power Dragon Scale Mail.

Also, make sure the curse removing is easy. :)
Even in Diablo I and II, cursed items could be tossed away.

I'd prefer it if when you make this, it doesn't turn into Angband and Nethack, minus the scrolls of remove curse. :)
Oh, well, as long as you don't have. "It's pitch black here, you may be eaten by a grue."

Also, the whole point of identify is to prevent a cursed item from boning you like a fish. Otherwise, you might as well remove the identify aspect. Also, let's not forget that the console can be used to detect the cursed version via a changed number in it's name or something.

Or make it optional. Or I'll sing La Bamba.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Sat May 28, 2011 2:05 am

Okay let me clear this up lol:

This mod aims to bring identity to morrowind, its to make the player think: "should i go and identitfy this item, it could be a worthless rubbish item or a really good"


That is the aim of this mod. NO cursed items. YES the player can see the bad effects of an item they have identified. THEY DO NOT recieve bad effects from an unidentified object.


SO three types of weapon effects:

GOOD - this is what identitfying an item is about, you want a good item.
BAD - Oh well, you spent 300 gold identifying an item (or 150 on a scroll) and got a bad/worthless/rubbish item
GOOD and BAD - hmmm, it has a good effect and a BAD effect.

The CURSED ITEMS:

The cursed items was my idea of brining a really annoying weapon to the game that looks good. THERE WILL ONLY BE ONE, thats ONE cursed weapon (PER WEAPON CHOICE)

HOWEVER the cursed weapon wont be in the initial release as i am still debating if i want to put it in or not.

THE SCROLLS:

The scrolls do exactly what the NPC does. However there are a few diffrences. The scrolls have limited access to the "random items" and a higher chance of a bad item. They have only access to a weapon pool of 35 weapons.

The NPC on the other hand has access to a larger pool of weapons, 50 to be exact. Chances are you are more llikly to get a better weapon spending 300 gold.

So why have the scrolls? Well the player might be in the middle of nowhere and might not want to trek all the way to seyda neen. ALSO, the player might not want to spend 300 gold to identify a weapon, oh and scrolls are portable :D
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri May 27, 2011 9:34 pm

Hmm, I'm still not a big fan of it. Because it's going to now still be cost effective to click on the NPC with the console up, and then write down his name, and spawn him in the dungeon. :)

Like I do with Creeper.
Anyway, a scroll shouldn't be more likely for the bad affixes. But if you really want to, go ahead. I can't stop you, I have no mind control abilities. I'm just throwing out that it's already hard enough to come up with money in morrowind. Yeah, I really want to sleep for 24 hours, just to get a little bit more money...for selling things...

Meh, the logic behind scrolls of identify are so you don't have to worry about high-tailing it back to the city to bother with the costs. But yeah, if you want to penalize people, go ahead.

Just expect me to :facepalm: at you. :)
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri May 27, 2011 9:10 pm

Hmm, I'm still not a big fan of it. Because it's going to now still be cost effective to click on the NPC with the console up, and then write down his name, and spawn him in the dungeon. :)

Like I do with Creeper.
Anyway, a scroll shouldn't be more likely for the bad affixes. But if you really want to, go ahead. I can't stop you, I have no mind control abilities. I'm just throwing out that it's already hard enough to come up with money in morrowind. Yeah, I really want to sleep for 24 hours, just to get a little bit more money...for selling things...

Meh, the logic behind scrolls of identify are so you don't have to worry about high-tailing it back to the city to bother with the costs. But yeah, if you want to penalize people, go ahead.

Just expect me to :facepalm: at you. :)

Well you can cheat like that if you want too ;)

I look at the scrolls like this:

- someone wrote down the spell.
- You read the spell
- The spell (scroll) does its job based of the persons knowledge of weapons and your own knowledge to identify them.
- The NPC has more knowldge of the weapons than you or the scroll.
- THerefore your more likly to get a bad weapon than the NPC

The logic works. THE NPC is a master of his craft. Your not. So you use a scroll and are more likly to mess it up.

AND i am not Penalizing anyone now, am i? If you dont like the idea and i have tried to fit it to what people want, and if your just going to cheat anyway, what is the point in commenting in the thread?
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat May 28, 2011 12:39 am

Hmm, I'm still not a big fan of it. Because it's going to now still be cost effective to click on the NPC with the console up, and then write down his name, and spawn him in the dungeon. :)

Like I do with Creeper.
Anyway, a scroll shouldn't be more likely for the bad affixes. But if you really want to, go ahead. I can't stop you, I have no mind control abilities. I'm just throwing out that it's already hard enough to come up with money in morrowind. Yeah, I really want to sleep for 24 hours, just to get a little bit more money...for selling things...

Meh, the logic behind scrolls of identify are so you don't have to worry about high-tailing it back to the city to bother with the costs. But yeah, if you want to penalize people, go ahead.

Just expect me to :facepalm: at you. :)


Umm so basically you don't like the concept because with cheats you can work around it? And well.. cheat?
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Fri May 27, 2011 8:14 pm

MA, this is your mod, do what suits you best :foodndrink: . I anticipate release and am happy to be a part of creating it.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 28, 2011 1:59 am

Hmm, I'm still not a big fan of it. Because it's going to now still be cost effective to click on the NPC with the console up, and then write down his name, and spawn him in the dungeon. :)

Like I do with Creeper.
Anyway, a scroll shouldn't be more likely for the bad affixes. But if you really want to, go ahead. I can't stop you, I have no mind control abilities. I'm just throwing out that it's already hard enough to come up with money in morrowind. Yeah, I really want to sleep for 24 hours, just to get a little bit more money...for selling things...

Meh, the logic behind scrolls of identify are so you don't have to worry about high-tailing it back to the city to bother with the costs. But yeah, if you want to penalize people, go ahead.

Just expect me to :facepalm: at you. :)



If you want to mod the mod, feel free, but don't give unnecessary criticism (This isnt even constructive criticism), because YOU, the individual, don't like a feature in a mod, that MA has been more then kind to alter for you in many ways. If you don't like it, don't use it.

If your trying to sound unappreciative and disrespectful to a hardworking modder, your doing very well at that. If you arent trying to sound that way, check your tone, because it wont make you any friends here.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sat May 28, 2011 12:40 am

Midge, how about putting Identifying NPC in all larger cities? ( Balmora, Vivec, Gnisis etc. ) ?

Or there where are Mages Guild, they should fit well there
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Fri May 27, 2011 10:59 pm

Sounds cool. Just a thought though: it may be more convenient for players to set up "Identifying NPC" as some sort of traveler (a la Traveling Merchants) with span points not only in Seyda Neen, but also Sadrith Mora, Ald'ruhn and Dagon Fell (at least one for every major part of the map).

The idea to go all the way to SN (from northern part of map like Dagon Fel) just to spend 300gp to see I was caring a worthless item does not look that attractive to me... I know -> scrolls, but it seems a little immersion breaking (for me) that none of the cities dominated by Great Houses offer that important service.
May be just me tho...

"HOWEVER the cursed weapon wont be in the initial release as i am still debating if i want to put it in or not."
Releasing it in form of addon would give players freedom of choice in true Morrowind style.
[8 )

Never the less - great work!
Cheers.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat May 28, 2011 12:53 am

GRRR! I am not trying to insult Midgetalien, I know how good of a mod maker he is. I just don't logically see the point in penalizing the person who uses scrolls. So sue me for not getting the point of it all. The scrolls should do the same as the identifier person itself, it doesn't make sense that the scrolls have the same power as you, since they were written by someone far more knowledgeable.
Othwerwise it becomes the Diablo style influenced identify system
I'd admit the concept is nice, random items, etc, a nice concept.

Why I seem to have incured the wrath of this forum, with 1000 plus posts, it should be somewhat obvious I really am not a big idiot. Logically, anyone who is so stupid as to do the things you all suggest I am doing would have been banned long before now....

Sorry, but I'm getting tired of being called a troll or an idiot because I offer my opinions, and they horribly clash with everyone else's.

I'll give the mod a try when it's release. Which is really the best I can do, since everyone and their brother seems to want to hire the Dark Brotherhood after me. Damn, when have I've given any of you a hard time? Besides that last post of mine.

I cannot believe I cannot offer a differing opinion, and have it taken well. :(
I mention the cheat part, because the fact remains, it makes it much more cost effective to play this mod like that, if you penalize the scroll usage. Which unless enchanted by you, should have much more power.
I don't see what the problem there is.

And at what point, did I start cursing your family?
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Fri May 27, 2011 4:48 pm

GRRR! I am not trying to insult Midgetalien, I know how good of a mod maker he is. I just don't logically see the point in penalizing the person who uses scrolls. So sue me for not getting the point of it all. The scrolls should do the same as the identifier person itself, it doesn't make sense that the scrolls have the same power as you, since they were written by someone far more knowledgeable.
Othwerwise it becomes the Diablo style influenced identify system
I'd admit the concept is nice, random items, etc, a nice concept.

Why I seem to have incured the wrath of this forum, with 1000 plus posts, it should be somewhat obvious I really am not a big idiot. Logically, anyone who is so stupid as to do the things you all suggest I am doing would have been banned long before now....

Sorry, but I'm getting tired of being called a troll or an idiot because I offer my opinions, and they horribly clash with everyone else's.

I'll give the mod a try when it's release. Which is really the best I can do, since everyone and their brother seems to want to hire the Dark Brotherhood after me. Damn, when have I've given any of you a hard time? Besides that last post of mine.

I cannot believe I cannot offer a differing opinion, and have it taken well. :(
I mention the cheat part, because the fact remains, it makes it much more cost effective to play this mod like that, if you penalize the scroll usage. Which unless enchanted by you, should have much more power.
I don't see what the problem there is.

And at what point, did I start cursing your family?

I am not having ago at your Opinion, its just odd that your missing the point of the scrolls. THE NPC is a master of his craft. Your not. Yes the scrolls would have been written by a master but the player would not have been a master. Its like reading a book on quantum physics written by and for people that know about it, with no knowledge of quantum physics, or infact any physics at all and then being able to go hmmm yes i can build a time machine.

I am not calling you a troll, and nor is anyone else, and two people dont exactly count for everyone.

Also who mentioned cursing my family??? WTF is that albout.

Just take a breathe, and try to see where the mod is going/doing rather than trying to force a direction on it. I have already taken your ideas into account. I bent over backwards to create a functioning scroll.

I am thinking of maybe putting a master of idenitity in the 3 great cities of Balmora, Aldrhun and Sadrithmora. What do you think?
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Fri May 27, 2011 9:14 pm

That sounds like a good spread all of tem have plenty of trafic by the PC for any of various reasons.

Are you putting them in the Mages Guilds?
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri May 27, 2011 4:21 pm

That sounds like a good spread all of tem have plenty of trafic by the PC for any of various reasons.

Are you putting them in the Mages Guilds?

yep.

also mages guild supply chests "may" turn up some of the scrolls.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Fri May 27, 2011 11:25 am

Okay, I get what you're saying. No problem. Also, yes, an expert at identify will be fine, or rather three of them.. :)

The thing about the scrolls is that how it works in Morrowind. The scrolls were scribed by an expert, yes, but you can still use them perfectly. :) Well, last time I checked. Otherwise, those scrolls of hellfire would be useless...
The same principle is in place in Diablo II and I.

Anyhow, I'm glad you're willing to put up with my insanity.
As for the family cursing, it's more how everyone seemed to go "Kill David." on me. It's like if I cursed someone's family, I'd expect that, but not what I've said...

The whole scroll part just really threw me through a loop. I understand the concept of quantum physics, etc, well, at least, for your example. But it's just so alien to me, compared to the way the scrolls work in Diablo and Morrowind, that like I said, it threw me through a loop.

And how people make fast money in this game without selling a daedric item to every merchant who buys them, and then going on to the next, and the next, etc, I don't know. But wow, that would be tedious.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sat May 28, 2011 1:50 am

"I am thinking of maybe putting a master of idenitity in the 3 great cities of Balmora, Aldrhun and Sadrithmora.'
The cities of Great Houses -> perfect!
Cheers.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Fri May 27, 2011 11:23 am

Hey guys,

sorry this hasnt been released yet, i went away for a few days. Anyway. All the short swords (not included daggers) are done. There are 60 varibles if you use a master ( NPC to identify the items ) and 30 varibles if you use a scroll. So its up to the player what they want to do - scroll or NPC. Scrolls cost 150 gold and are portable, though only a pool of 30 swords are avalble. NPC's charge 300 gold and have a pool of 60 diffrent sword to pick from.

Remeber the sword you get is random ;)

look out for it on PES soon

=MA=
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Fri May 27, 2011 3:39 pm

Yay! I can't wait to pick this up. It sounds really cool! So do you plan on expanding this to other weapons/armor as well? Although I am sure that will be a lot of repetitive work!
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sat May 28, 2011 2:10 am

Yay! I can't wait to pick this up. It sounds really cool! So do you plan on expanding this to other weapons/armor as well? Although I am sure that will be a lot of repetitive work!

So far the plan is to expand it to other weapons. I am releasing shortswords now for a few reasons:

- To test for bugs. I made the mod on my computer, i ran it on my comupter, it works on my computer. However as is most cases other peoples computers are not my own lol. So i need to know if there are any bugs :D

- To save the mod/hardwork. Alot of effort has gone into this, i dont want to see it wasted by it constently being put off due to more weapons being added and not being out their in the community while it waits for the other weapon types to be done.

As i said, eventually the mod will include all weapon types. You an still enjoy the mod/its features while you sit back and wait for those other weapon types :D
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat May 28, 2011 2:30 am

Ok the mod has been submitted to PES - Remeber its shortswords only at the moment :) - Enjoy.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Fri May 27, 2011 8:39 pm

Ok, its now avalible to download here:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7307
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri May 27, 2011 11:32 pm

I really hope you still plan to include cursed items. :) This is a great idea and leaves open the possibility of customizing the mod to your own tastes. How would I? Probably make my own little add-on for more cursed items. ^^"

Did you decide to keep the "You can not unequip cursed items" effect?

I really hope to see the cursed items at least get an add-on. :) The idea of cursed weapons is just too awesome to me.

Edit: Perhaps...for cursed items there could be 3 (or 4) of the same one? Like Enchanted but cursed, Good but cursed, okay but cursed, and bad with a curse. Example
Iron Shortsword of Jinx

Enchanted but cursed: Above avr Stats, CE Fort Willpower 1pts, CE Drain Luck 5pts
Good but cursed: Above avr Stats, CE Drain Luck 5pts
Okay but cursed: Avr Stats, CE Drain Luck 5pts
Bad and cursed: Below avr stats, CE Drain Luck 5pts

So yes, there is still a chance you get a horrible weapon. But there is a chance that a cursed item will still be better than some of the other items you could get.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Fri May 27, 2011 11:49 pm

Ok its been a month or so of the Short Swords. Has anyone had any problems? Anything they wish to add??

i am going to start on the axes this weekend and hopfully get that all finished and packed up on PES now that i am recovering from Rome :D
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Fri May 27, 2011 5:14 pm

Gah sorry guys, hardly started work at all on the axes, i had an un-planned trip to Ireland and just got back. But dont fear i am slowly getting through this ( and the neverhalls 2 and the Archaic realms plus various other projects lol) Also be on the look out for another diablo mod in the works, not giving too much away but it will add another diablo inspired system into the game.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

PreviousNext

Return to III - Morrowind