CK dialog: looping branches

Post » Sat Aug 03, 2013 1:44 pm

Say I want to be able to ask an NPC two questions infinitely until I say goodbye, currently I have it so when you start asking questions, you're given A, B, and G (oodbye). Right now I have it set it so A branches to A, B, G, and B branches to A, B, G. Is there a cleaner way to have this effect? If I wanted to ask 10 questions that's a lot of extra branching paths.

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jodie
 
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Post » Sun Aug 04, 2013 4:31 am

A better way to do this is to give one (or a few to mix it up) 'loopback' topics. Instead of having A B C G, have A B C D G. Wherein:

A B C link to D and are marked as 'invisible continues', and D links to A B C G. That way if you pick A, the NPC responds, then says D, something like "Anything else?" then the player sees all choices again. That way you only have to link D to all of them, instead of linking all of them to all of them.

A tip, have a few D options. The NPC saying the EXACT same line as a loopback gets a bit stale, do 2 or 3. Less work than fully linking 10 branches together, and better result than one single loopback.

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Deon Knight
 
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Post » Sat Aug 03, 2013 6:57 pm

All right that makes sense. Thanks.

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sophie
 
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