Its more of a minor inconvenience but the dialog system seems kind of clunky when you are trying to get into a conversation.
You walk up to someone and click to activate them and then nothing happens or they walk away or they say something then walk away. Then I try to keep up with them only to have the dialog suddenly pop up after a few secs, but because I am trying to move toward them I inadvertently select the up arrow (or W for righties) dialog option. I have to re-load from saves a number of times because of this.
There's also a problem where people sort of "grab" you into a conversation just walking by them. Every time I go near Hancock for example, while he is not following and without activating him or anything, the game forces me into his final idiolized conversation.
Anyone else notice this or got a workaround?