Ah, my bad. The whole "letters" concept is usually given as some kind f workaround. I just assumed that's what this was.
My point is, to those that believe letters can replace dialogue in a fully voiced world, that it's just ridiculous to be constantly given letters. Sure, they an work. It was used a lot from Daggerfall-Oblivion. (Maybe Arena) But constantly being used would just reduce the novelty.
I agree, letters aren't a good replacement, but they make for a good addition, imo, spices up diversity.
The fact that getting a letter means someone reaching you with it, which in Oblivion's engine simply didn't work. NPCs ignore even simple things like locked doors when trying to reach you (or their goal) the moment you're not around.
Yeah, I can see what you're objecting to, but I just don't get what it exactly has to do with my particular post, I'm not defending Oblivions engine, or way of handling it, I was defending the idea of getting in game recognized letters/journal pages/notes/files is required reading yet still immersive. Really, now that I think about it, Kalarn probably wasn't serious, or merely trying to ridicule, I guess I took the bait.
(The votes are about equal) + (Most of the people that posted in the thread, opposed fully voice acted dialogs and described the problems in detail)
This means:
(Most of the people that voted for completely voice acted dialogs had nothing to say about their choice) or (Did not bother to post) or
(Just looked at the choice and voted what they felt good and passed on without thinking about it and the reasons for the choices).
Or they didn't want to bother getting into an argument, or didn't want to repeat what someone else already said, or merely read the question and answered not just what "felt good" but their actual preference. I'm not sure what your trying to insinuate, but it seems like your trying to downplay the votes for full voice acting.