Judging by this comment, I can tell that your judgment is severally lacking, from this comment I can also see that you don't know much about morrowinds dialog, even though you give the impression that you've played it. Much of morrowinds dialog is copy pasta. You can ask different people about the same topics and they will give you the exact same page of information down to repeating every single word. Basically, the topic menu works as search function that leads to the same pages, no matter who you talk to.
And in oblivion if they wanted to do that they would have to have a whole bunch of different voice-actors recording the same long dialog. See what I mean?
What a load of [censored], what your saying is that I can't pretend and somehow this is limiting, is graphics limiting because than I can't pretend how the world looks? no! If bethesda want people to appreciate their work they should present their experience, the way they intended it to be experienced, the game needs to come from -->their imagination.<-- not mine. If it was all about my imagination the next elder scrolls will be a wooden sword and a message telling you to pretend your magical.
What a load of [censored]. There are huge differences between voice/dialog and nice graphics or complex gameplay elements.
With the dialogue, you are getting the same amount or more information. With graphics, better graphics = more information. With gameplay elements, more gameplay elements = more information.
Voice acting = less information.
When you read a book, which is easier to quickly imagine: someone talking (dialog), or a description of some building or landmark?
There is so much more information added through good graphics that the mind simply cannot imagine as quick as it can see.
Also, it's a computer game, so it's going to need gameplay mechanics to keep the system grounded and functional.
Do not oversimplify things.
Experiencing a game is an entirely personal thing. Developers make the game, fill it with stuff; but intending the game to be experienced one way or allowing the player to experience it in his own way is a design decision. Given Bethesda's track record, I would say that they lean towards letting players experience their world however they want to (being an open-world rpg).
That's a great idea, you know what would be both more awesome and more immersive? Bare with me here, I know it sounds a little far out, okay here it comes...How about, when they whisper, instead of a box coming up telling you to pretend they are whispering something...they actually whisper...like in a low voice...like hushed sound...I know, it's like something out of a sci-fi movie, people communicating through sound.
But then your sound is down or you are too far away and you can't hear it yourself... suddenly a cryptic message pops up in your quest book, or a new topic is available for talking about and you have no idea where it came from.