Unfortunately, OB's selection of voices and its selection of topics were both a lot more limited than MW's, as in close to a 2:1 and a 10:1 difference. In a couple of "worst case" OB situations which I observed in-game, two NPCs of different races (I don't recall exactly after over a year since playing OB, but probably Dunmer and Bosmer) traded rumors: "....I think it's a Galleon." Both NPCs used exactly the same voice with exactly the same words, which was really awkward to witness because of them being different races.
Unfortunately they were, if bethesda had used the space on the disc properly it would be a lot more. Mess ups in peoples voices are something I've seen, never in the way you describe though, however, this is not something that only happens in oblivion, I've encountered people in morrowind, talking about stuff they probably shouldn't know, as well as commenting on stuff they are involved in, as if they weren't.
Another situation was when an Altmer returned the rumor "....in the land of the Altmer"; the Altmer spoke the lines in third person perspective, as if he wasn't an Altmer. THAT is a dialog "filtering" problem, where that "version" of the line of dialog should not have been available to that particular NPC. Due to constraints of either disc space or money, there was no "alternate" version of the line to use. Morrowind had its share of dialog filtering issues as well, but at least it had far more dialog to randomly choose from to limit such events to "rarities".
I don't think this is a good argument, as you say yourself it's a filtering problem, and it isn't disc space, given that oblivion is only 4.6gb large, money, perhaps, my bet is time. Either way, the problem was that it was available for a altmer to say. If I'm not mixing my memories of Morrowind and Oblivion, people in Morrowind do not talk to each other at all, only you, so obviously you wont encounter something of this nature in Morrowind.
"Pretending" is an integral part of the experience. We're "pretending" that the bunch of pixels on the screen represent a living, breathing person. We "pretend" that we (or the person our character represents) is performing actions. The game designers merely guide and assist that process.
And this gets easier, the more the bunch of pixels behaves, looks, and
sounds like living breathing person. I wouldn't say pretending is integral as much as it is just necessary. The game designers essentially try to make it less necessary for the player to pretend.
There's always a tradeoff between presenting something in as "concrete" a manner as possible and limiting imagination, versus leaving room for the imagination to explore by presenting a less-solid picture. It sounds like each of you has a different perspective on it, but neither is necessarily "right" or "wrong". In cases where the game does something which CONTRADICTS what's already been presented, I have a problem with it, and in my option, the problem is more prevalent in OB's dialog than in MW's case.
In the context of games, I say that enhancing the players need to pretend (not necessarily creativity) is wrong. Imagine someone saying they'll give you a beautiful painting, and then when you get it, it's a blank canvas with the text "beautiful painting" on it, and when you rightly ask him "WTF", his reasoning is "I didn't want to limit your imagination, now you can use your imagination to make a beautiful picture!".
Game designers are artists just like a painter, and we go to them, IMO, for there imagination.
In the "back and forth" commentary between two of you, I find BOTH to be getting a bit on the "irritable" side. I don't want to see yet another topic closed because of the appearance of a large and scary bear, and some of the comments made are starting to look like an invitation to such an event. To put it in blunter terms, "if you can't say something nice, then shut the [self-censored] up."
I'm just tired of people making assumption based on stuff which is mostly subjective.
I can acknowledge the fact that you probably did play Morrowind, but I was not really assuming that you didn't play it I was more assuming you hadn't played it much or maybe need to play it again. You stated earlier that I did not know much about Morrowind's dialog, I'll admit I may not know everything on the topic, but I can still say for sure that you stating Morrowind did not have massive amounts of dialog, because most of it was copy paste is indead false. Excluding pasted dialog Morrowind still wins in the amount of dialog aspect when compared to games like Red Dead, Dragon Age, or Bloodlines.
Well voice differing from the text is not what I meant although I wouldn't be surprised if there actually were a few minor instances where that does happen. What I meant was the voices don't always match the voices from the rest of there dialog. Are you sure that's what happened when reading the text?
1. paragraph: no one has actually done any research on this so no claims can be made. As a guess, I would say your probably right, with regards to Oblivion that is. not with dragon age or bloodlines. Bloodlines is highly social choice and consequence focused, more than the elder scrolls series. I'd say it's entirely possible that bloodlines still has at least the same amount of dialog.
2. paragraph: Oh I know what you mean now, you're talking about the beggar incidents, yeah I'm not gonna defend any of that. Simple text dialog would avoid that, but if they fixed it so it was the same voice, it would still be better than simple text. What I'm saying is that that problem is more an issue with applying correct voices, rather than voiced dialog in itself.
I'll give you my scientific reason why the majority of people wouldn't notice copy pasted text apposed to copied voice acting. People really on their five senses and since our memories are linked with are senses if we give more sensory information of something similar to something we have in our memory it's easier to remember where and when you remember it from. Just like giving a search engine more information, you get more refined search results. Morrowind gives you less information to search for in your memory. Oblivion gives you more and this wouldn't necessarily be a bad thing if there weren't so many similar voices in the game because then the different voices would actually conflict against you remembering, but having good believable diverse voice acting is far beyond our time.
I'd like to add something else as well, if they don't do voice acting that will allow them to hire more writers thus less copy paste dialog. (More voice actors = less writers = more copy paste)
1. paragraph: I disagree, I think it is entirely possible to have an acceptable level of diversity in voices. I also don't think that text-only solves this problem as much either, it just avoids it, and then also avoids the gain.
2. paragraph: They better, and it has to be more than morrowind, I don't think morrowind is a good case for text-only dialoga, and without voice acting, there will be no excuses. If they don't go with voice acting, my expectations of their dialog and writing will go up proportionally, and I will
fully expect them to compensate for that which was gained with voiced dialog.
Sorry I guess I took that out of context I thought you genuinely could not pretend. I'm glad you actually can, but saying you shouldn't pretend will only lead you to not being able to. Yes someone could try to use it to remove any part of the game... but in most cases it would not fly. If there was a way to have massive amounts of different voices and dialog, but it is not plausible at that moment. Which is why I chose speech synthesis as my second choice, if it were plausible it would be my first. But using voice actors is out of the question as it would be impossible to find a good voice actor for each npc in TES game.
I think it is fully possible, several voice actors can do multiple voices, indeed some of the races which sound differently, already have the same voice actor.
Yes, but to emulate reality is a near impossible task and what I'm trying to say is that for now we should pick the lesser of two evils, until another option appears.
Just because it's impossible doesn't mean they shouldn't try, much of the elder scrolls charm comes from their ability to immerse the player.
I'm getting irritated at my self and I'm sure others are two, so I'm sorry if that's the case. I'm not meaning to make this a personal argument between anyone although I do enjoy back and forth word fighting as long as it doesn't get out of hand.
Yeah, I'm not looking for a fight either, it's just I tend to snap if I think people generalize or come to quick to conclusions. This is also not the first time I've had this discussion, so maybe it's also because of having to repeat arguments again.
In any case, I didn't go in with the intention to snap at you.