Indeed. While we're at it, graphics are only lifeless unless one has an imagination and so are AI, lore, and factions. Hell, just the video part of video games are far too limiting, unless one has no imagination, so screw video games completely! Let's just pretend we're playing games because then they can be as large as they want!
Yes, that was a gross exaggeration, but I also believe it gets its point across. Not everyone wants to imagine. If you're playing CRPGs instead of pen-and-paper RPGs, then you don't want to imagine, either, or at least you shouldn't be. Video games are for fleshing out, well, games, not for imagining them. Agree to disagree and let people be. You want to imagine voices, and that's great, but he/she doesn't, and you can't change their mind, just as I doubt I can get you to see my point of view to stop pushing your opinion over his/hers, but it was worth a try. :shrug:
Exactly, it's a gross exaggeration to such a point that it has no bearing on what we are discussing. Again, I've said this before, dialogue is a VERY different aspect of games than something like modeling a world or creating game mechanics, which are necessarily handled by the hardware to provide the actual gameplay. Only when spoken dialogue actually introduces some sort of necessary new gameplay mechanic, can you make these extrapolations... until then, it would be more apt to compare to something more superficial. Voice acting is a superficial aspect of the game.
Whether or not you want to, you're going to be using your imagination when playing a game, your suspension of disbelief... do you see the NPC's on screen as a purely mathematical constructs, meshes textured and animated, do you see each individual frames as separate pictures generated by complex mathematical processes? No. Your mind strings together the images, your mind believes in this artificial world and forgets that these characters are just mathematical constructs and you imagine that these are real people, otherwise you would be unable to interact with it in a meaningful way.
And to everyone who refuses to actively use their imagination while playing a game, you're missing out on a lot.
In this day and age text simply is not an option. Not even cheap polish rpg's have text anymore.
I can 100% guarantee that every TES that will ever release will be fully voiced. I wish bioware didn't hire all the good Voice actors tho
, monopoly imo
STALKER, STALKER, STALKER, STALKER...
And by the way, what would you call sub-titles, if they aren't text?
That's is because they are already here, on this forum, this is not the first time this has been discussed, it been discussed to death for 4-5 years now. But I guess I can repeat them.
Voice acting adds to immersion, it basically adds atmosphere and believability to whatever it touches, why?
I disagree. Voice acting can do more to take you out of the experience and detract from the atmosphere. Voice acting shifts focus to the NPC's face, which is the part of the human body hardest to simulate correctly due to the way humans are wired. Bad lip-syncing, eye-movement, and character models help to detract from the experience. Bad voice-acting is rampant in games with lots of it. Bad voice-acting does nothing but create inconsistencies which your mind is very apt to pick up on. Walking from one person to the next and hearing the same voice talking about things, or perhaps having the characters voice radically change in mid conversation (have you ever talked to beggars and switched to a different topic?)
Because when you talk, you use your voice, and your voice is expressed through sound, and sound is something you hear.
And when you swing a sword you have to physically pick up your sword and swing your arm, should TES V be exclusively for the Wii? Would that necessarily add to immersion? Just because it mimics some aspect of reality does not mean it adds to immersion.
This imagination business is an invalid argument, it might be a personal preference, but as an argument against voice acting it is moot, which is shown by me, and again by Seti. We aren't supposed to imagine the game, because that needs to come from the minds of the developers, there imagination.
That statement is just NOT true. This is neither generally accepted knowledge nor is there any official guidelines to making games that says that players aren't supposed to use their imagination when playing a game. I've explained in this post how everyone will be passively using their imagination when playing the game. Ask any dev, I dare you.
Obviously this does not mean we don't like to use our imagination, I like using my imagination when I build a character, I conjure who I want to be from my imagination, I'm sure Seti does too. It just means that it is not our job, nor should it be, to imagine something which should be the developers vision.
Again,
should, there is no argument for this. Using your imagination when reading a book, when playing a game is not a job, unless you are getting paid to play the game and use your imagination. It's part of the play.
Finally voice acting takes advantage of your ability to hear, meaning you can look at something else, while still gaining information. I love walking around in Oblivion and hearing rumors while doing something else.
When talking to someone else the game locks you into looking at their ugly mug and horrible lip-syncing... so I don't know where you are getting this from. Walking around and hearing rumors while doing something else is totally possible using a text system.