Dialogs "force Subtitles" broken

Post » Wed Jun 20, 2012 4:50 am

As the title say, using the flag "force-Subtitles" is broken for dialog...

nice one, this prevent any mods without voice acting to be played without issue... (and I am not talking of this incredibly weird mecanism that forces to record blank sounds... but... well,)

yes I can ask the user to activate Subtitles in their setting, but, 1) this sounds odd, 2) nobody actually reads any mod readme, so I already know what this means: massive QQing

Does somebody, by chance, has found the flag offset in the data? maybe it's possible to fix this with tesvnip or other third party tools...?

thanks


Edit: the force subtitles flag doesnt work, even if you have the sound recorded.

This is why i am posting here.
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Sam Parker
 
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Post » Wed Jun 20, 2012 3:26 am

You have to record enough "silence"

Basically, the Force Checkbox means subtitles will show whether or not the player has set their game to show subtitles.

BUT, subtitles only stay on screen for as long as the audio file (just silence) plays.

Record. Stay silent. Leave it for as long as you need to let people read your text. SAVE the audio.
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Alexandra Louise Taylor
 
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Post » Tue Jun 19, 2012 7:50 pm

Which will be a problem for those that don't have a mic.

They really, really need to fix this subtitle bug.
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Rachell Katherine
 
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Post » Tue Jun 19, 2012 7:04 pm

It's not a bug, it's a feature ;)

They are subtitles. That means they go with audio. Like they do on TV and in movies.

Yeah, they could - hopefully will - add a box to the dialogue forms that allows us to input the duration subtitles should be on screen ... but I haven't seen them say they would?

No Microphone?
http://www.metacafe.com/watch/728447/no_microphone_use_headphones/

It doesn't matter how rubbish it records, because you are only recording silence

;)
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Kayleigh Mcneil
 
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Post » Tue Jun 19, 2012 6:35 pm

You don't need a mic..
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Monika
 
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Post » Tue Jun 19, 2012 4:55 pm

^In order for a certain button to even function in the CK it has to detect a default mic in order to record, otherwise you have to manually add new sound files via proper file path. If you have a mic but it isn't set to default (which is my problem), you run into issues that others have created threads about here. It's mentioned in a CK wiki tutorial as well, so if a mic really isn't needed... well, go right ahead and add it to the wiki.


But the little check box says force subtitles... >.>

I'll have to test out that headphone to mic thing, never even heard about that being possible.
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Glu Glu
 
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Post » Tue Jun 19, 2012 3:01 pm

As I said in my first post (but my english is bad)


Even if you have the sound recorded, the force subtitles flag doesnt work.
and also, the sounds are not added in the steam-bsa package...
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kyle pinchen
 
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Post » Wed Jun 20, 2012 4:30 am

Did you SAVE after the record? (You have to do both, and check the flags above the record button to check it has saved).

Works OK when I do that
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ladyflames
 
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Post » Wed Jun 20, 2012 3:35 am

yes, sounds are saved.
I have 10mo of blank sounds... -_-
this is so silly

and it's not working.
In game I can see the npc talking, and using proper delay before I get the hand back, but, I *dont see* the subtitles (unless the game setting for dialog subtitles is switched on)
could it be because I used the CK set in other language? (french here)
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Chase McAbee
 
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Post » Tue Jun 19, 2012 5:59 pm

^In order for a certain button to even function in the CK it has to detect a default mic in order to record, otherwise you have to manually add new sound files via proper file path. If you have a mic but it isn't set to default (which is my problem), you run into issues that others have created threads about here. It's mentioned in a CK wiki tutorial as well, so if a mic really isn't needed... well, go right ahead and add it to the wiki.

It probably depends on the setup. I was worried when I saw that on the wiki. I don't have a mic plugged in, never had. Yet, I can record from the CK without a problem. The subtitles show for that duration in the game for me.
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lauraa
 
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Post » Wed Jun 20, 2012 12:02 am

I have the same problem as McGuffin. If the subtitles are shut off in the game settings, they do not display on screen even with empty sound files (recorded and saved) and force subtitles checked.
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Eilidh Brian
 
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Post » Tue Jun 19, 2012 7:49 pm

I have the same problem as McGuffin. If the subtitles are shut off in the game settings, they do not display on screen even with empty sound files (recorded and saved) and force subtitles checked.
apparently, you are from USA (from your profile) so I can guess here that it's not related to the CK language setting.
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james reed
 
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Post » Tue Jun 19, 2012 10:46 pm

I tried turning off the LIP file checkbox with the thought that maybe if that was checked it overroad force subtitles, but that didn't work either.
The one thing I didn't check was to make sure force sibtitles is checked on all dialog branch infos. Maybe if one is unchecked none of them force it. (shrug)
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Nicola
 
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Post » Wed Jun 20, 2012 12:12 am

This has been http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__p__20302234#entry20302234 and is listed in the current http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/.
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Tanika O'Connell
 
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Post » Wed Jun 20, 2012 7:28 am

This has been http://www.gamesas.com/topic/1347249-unofficial-creation-kit-bug-list-2/page__p__20302234#entry20302234 and is listed in the current http://www.gamesas.com/topic/1352954-unofficial-creation-kit-modding-bug-list-3/.
good to know, thanks.
But well, it's not exactly a "minor bug", since it's breaking every quest mod without voice acting...
however, I rather think it's a Game bug since the CK reads the flag correctly (it's not lost between save & load)
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Kat Lehmann
 
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Post » Wed Jun 20, 2012 12:17 am

I know that it was reported, I just popped into this thread to see if anyone found a possible work-around (like was asked in the original post).
Does anyone know if this works in .esm files and is only a problem in .esp files?

If the game simply ignores this flag it would be nice to have verification from one of the developers so in the Wiki entry it can be changed to "unused".
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Makenna Nomad
 
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Post » Tue Jun 19, 2012 6:15 pm

does someone know if this issue has been fixed in Skyrim/CK 1.5.24?
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Victoria Vasileva
 
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Post » Wed Jun 20, 2012 12:21 am

It has not. I'm having to add Debug.Notification messages to my quest mod instead. Can't wait for a fix.
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Rudy Paint fingers
 
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Post » Tue Jun 19, 2012 9:30 pm

Nevermind, I'll be going now. >.>
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Sami Blackburn
 
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