Dialogue bug..

Post » Thu Jun 14, 2012 10:11 am

So I have seen one or two other people complaining about this bug thanks to Google but I haven't seen a solution so I am posting the problem here..

I keep running into an issue that forces me to reload an older save and do things in a different order, or whatever it takes, to get around. Sometimes when talking to someone who gives a quest, or at the end of a quest, you start the dialogue with them, and when they get to the point where they are going to give you something, the dialogue freezes and the only thing you can do is manually tab out of the conversation. You don't get whatever they were going to give you, and the quest doesn't update. Once this happens, other bugs start to appear such as no longer being able to use weapons racks in Breezehome, sometimes after killing dragons you don't get their soul, or you don't get the message anyway, not sure if you don't get the soul. It's a fairly significant bug and I am tired of having to do everything twice or three times because of having to reload. I should say that after opening up CK it looks like after the issue starts, things get hung up on scripts that include game.GetPlayer(). As soon as there is a call to that function, it freezes.

Anyone know what the problem is or how to avoid it?
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Aaron Clark
 
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Post » Wed Jun 13, 2012 10:09 pm

Script issue, pretty well known around here now I would have thought. What mods are you running? I'll tell you if I see a bad apple.
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barbara belmonte
 
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Post » Thu Jun 14, 2012 5:16 am

Script issue, pretty well known around here now I would have thought. What mods are you running? I'll tell you if I see a bad apple.

http://www.mediafire.com/conv/c20d52efa5232121be0660774da29efd7351a2ac5eb4b9f7a1e4d09ee5c891cb6g.jpg

Aela Clothes is just me combining a mod that used the NPC editor to change Aela's face a little bit and some clothing mods. horsespeed is just a mod I created to change the speed of the horses walk. I wouldn't think either of those do anything to cause the problem.

Oh and give me a word or two to search the forums with, because I searched on the word "dialogue" and didn't find anything.
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Anna Kyselova
 
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Post » Wed Jun 13, 2012 11:49 pm

Try searching for "script lag".

As for your Load Order, I don't see any immediate issues there. Sorry, but I can't help you any further.
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JUDY FIGHTS
 
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Post » Thu Jun 14, 2012 8:51 am

That doesn't really turn up anything either, unless you were saying to search it in google. Of course my problem isn't really 'lag'. It's that the dialogue, which should automatically go away, and then I should receive quest items/rewards, just freezes on the screen and I have to tab out and I never advance/finish the quest and I don't get the required items. I just say that so as not to confuse anyone that I am experiencing some other bug that people have run into.

I guess if you think it's lag, maybe next time I should wait for a minute or two before giving up to see if it will eventually move on....
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Alan Cutler
 
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Post » Thu Jun 14, 2012 9:14 am

Thanks for the search keywords. After googling it I found this: http://forums.nexusmods.com/index.php?/topic/626132-script-lag/

I'm not sure if that is the problem I am having, but if it turns up again (and it will) I will wait to see if it eventually finishes execution.
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Zualett
 
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Post » Thu Jun 14, 2012 6:59 am

It will eventually move on, may take a while though as there is no way of knowing how many scripts are attempting to fire at that time.

Yes, I am 95% certain it is script lag, or whatever you want to term it as "lag" isn't truly what it is, anyway, the same thing happened for me on one character, everything became real slow, for example, even clicking a nirnroot would take a while to work. I also had an issue with a potential follower brawl, I clicked to brawl, but because the script couldn't fire, I didn't lose my 100 gold, I didn't enter a fight, but the dialogue menu did disappear as expected.

I fixed it purely by chance, I just kept reloading my save and running to harvest the nearest Nirnroot, (only a few metres from where I had saved), with different waiting times inbetween. In the end, I booted Skyrim, went out to get some work done, came back a couple hours later and everything was fine again. (I suggest using TGM for this though, never know what will be on your screen when you get back :P)
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Rebecca Clare Smith
 
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Post » Thu Jun 14, 2012 12:40 am

I believe you may be right, but it's weird, the only time I notice this issue is in dialogue. I don't have slow downs doing anything else.

Oh and I just removed some old scripts in my scripts folder that I know were orphaned and didn't need to be there any more. And I also changed a script that someone wrote for me that had a "RegisterForUpdate" and changed the script to use a "RegisterForSingleUpdate" just in case that was causing any problems.
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Jennifer Rose
 
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Post » Thu Jun 14, 2012 5:08 am

That could cause problems in certain circumstances yes.

Good you changed it to SingleUpdate. Go try picking a flower of some kind, see how long it takes to go through. If it's instant, script lag isn't your issue. (Unless I am misunderstanding how it all works, but noone has ever corrected me before on this subject and I have talked to a few mod authors in the past on Nexus about this)
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Captian Caveman
 
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Post » Thu Jun 14, 2012 3:32 am

That could cause problems in certain circumstances yes.

Good you changed it to SingleUpdate. Go try picking a flower of some kind, see how long it takes to go through. If it's instant, script lag isn't your issue. (Unless I am misunderstanding how it all works, but noone has ever corrected me before on this subject and I have talked to a few mod authors in the past on Nexus about this)

Yesterday it only popped up once and as soon as it does, I reload an earlier save, but if it happens again, I will wait for up to 10 minutes to see if the dialogue will complete normally, and then will go find a plant to pick. Of course I hope my clean up of that script and the orphaned scripts fixes my problem, but somehow I doubt it.

Thanks for responding and giving me some ideas, who knows, you may of helped me fix the problem as well as any others who might read this thread....
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JeSsy ArEllano
 
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Post » Thu Jun 14, 2012 6:34 am

Yesterday it only popped up once and as soon as it does, I reload an earlier save, but if it happens again, I will wait for up to 10 minutes to see if the dialogue will complete normally, and then will go find a plant to pick. Of course I hope my clean up of that script and the orphaned scripts fixes my problem, but somehow I doubt it.

Thanks for responding and giving me some ideas, who knows, you may of helped me fix the problem as well as any others who might read this thread....

Yeah, as soon as it happens just go make yourself a coffee/tea/juice and watch a TV show or something, quickly kills time.
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Anthony Diaz
 
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Post » Wed Jun 13, 2012 11:31 pm

I had a couple of orphaned scripts that had registerforupdates in them, including an older version of the one I changed to registerforsingleupdate.. I guess it's possible that it was wigging out because of that. Especially considering I had changed the name of the script by adding a V2 at the end so that my save game would still see the 2 scripts and try to run them instead of just the one. Of course if that really is the problem, it would seem that it would only show up after you've been playing for a little while, to give the scripts time to bind everything up. Sorry.. just thinking out loud. :wink:
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Darren
 
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Post » Thu Jun 14, 2012 9:03 am

Are all of those "item sorting" mods supposed to run together?
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Vivien
 
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Post » Thu Jun 14, 2012 10:05 am

Yes and they apparently have to be in separate esp files. At least that is what the developer said and I never really wanted to test the theory.
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Josh Sabatini
 
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Post » Thu Jun 14, 2012 5:24 am

Yes and they apparently have to be in separate esp files. At least that is what the developer said and I never really wanted to test the theory.
Gotcha. Just wondering if it was one of those circumstances where you only choose one esp.
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Chelsea Head
 
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