I'm trying to make a very chatty NPC. I'm nearly done with the mod and am adding the finishing touches and dialouge and have hit a problem. The problem is either my lack of understanding or execution or maybe both I'm hoping someone can help clear it up for me because the results are bad, and not what I'm after.
So, I'm using HELLOS for the NPC to talk to other NPCs. However, it isn't always working so great. I thought, that if I specified, (like I'd seen with other NPCs in the GECK) my NPC and one other NPC that a specific HELLO topic would only be said to the target NPC. I"m sure this isn't always happening. I have a tester using the mod now and she and I have both encountered the NPC using HELLOS inappropriately. It's hard to diagnose the problem fully because of the random nature of HELLOs.
So this is what I'm hoping someone can answer for me:
Should HELLOS work the way I thought? Can I make a comment exclusive to an NPC if there is just the HELLO and not a continued conversation?
If HELLOS can be used the way I thought, I might be having trouble with using GetInFaction as a condition. Again, from what I had observed in the GECK and read in the wiki it seems to be that it can be used to determine if any NPC is a member of a particular faction (for dialogue purposes) and if he/she is then the NPC can use the info (HELLO). The incorrent HELLOS that my tester and I started noticing seemed to start appearing (as best I can tell) when I started using GetInFaction. Am I not understanding how to use it for dialouge? Bummer if I'm wrong about that because it is so awesomly flexible.
If anyone can shed any light on this for me I would be sooooo grateful.
Thanks,
:) llama