Dialogue Questions

Post » Tue Dec 29, 2009 6:14 pm

http://geck.gamesas.com/index.php/Quest_and_Dialogue_Tutorial

It helped a lot, but I'm still confused on how to make someone "say x, then when they are done saying x immediately start saying y". Is linked the term I am looking for? If so, how do you use the link boxes?

If anyone knows of some good dialogue tutorials, that would be sweet. Pretty sure I've read all the ones on the GECK wiki, and they really don't get to complex, so it's hard to make a mod with just those resources.

Thanks =)

Devlin aka Soaren
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Yvonne
 
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Post » Tue Dec 29, 2009 4:41 pm

http://geck.gamesas.com/index.php/Quest_and_Dialogue_Tutorial

It helped a lot, but I'm still confused on how to make someone "say x, then when they are done saying x immediately start saying y". Is linked the term I am looking for? If so, how do you use the link boxes?

If anyone knows of some good dialogue tutorials, that would be sweet. Pretty sure I've read all the ones on the GECK wiki, and they really don't get to complex, so it's hard to make a mod with just those resources.

Thanks =)

Devlin aka Soaren


It depends on whether you're using the old, or the new, dialogue editor when adding "Responses." This is the term for any Info that follows in a NPC's response to a topic.

In the old editor, you have to right-click on the Response Text window of a given Topic and select "New." This action will let you write a Response to that Topic's Info. However, you have to make an Info to that Topic before you can add a Response in the Response Text window.

In the new editor, you just need to double-click on a Topic's Info (which you create by right-clicking on a Topic and selection "Add Child"), and that will open a new window that's called "Info Properties." The first field in that window is the equivalent of the old editor's "Response Text" window, but with a larger space with which to work. Right-click on this field, select "New," and you're in business again.

(Edit - for more info)
Also, keep in mind that you can quickly add Responses to an Info by linking them. If you already have an Info somewhere, and you want it to follow another Info due to the way you're structuring your dialogue, then you can easily link them.

Right-click on the Info that's to follow as a Response, select "Copy," then right-click on a different Info, and select "Paste As Link." This is a great method to visually link dialogue nodes in complex trees.
(--------------------)
O.
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Jeremy Kenney
 
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Post » Tue Dec 29, 2009 5:20 am

Jorge-

Thanks for more info on how to use the new dialogue editor. I've been using it and it's so great to work in v. the Topics tab in a Quest for building conversations.

@ soaren -

There is a good dialogue tut you can DL at Nexus: http://www.fallout3nexus.com/downloads/file.php?id=12163
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Penny Courture
 
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Post » Tue Dec 29, 2009 7:04 pm

Jorge-

Thanks for more info on how to use the new dialogue editor. I've been using it and it's so great to work in v. the Topics tab in a Quest for building conversations.

@ soaren -

There is a good dialogue tut you can DL at Nexus: http://www.fallout3nexus.com/downloads/file.php?id=12163


that tut was helpful, however, I still can't seem to get the npc to stop talking the default ie: he says "what do you need", which is a default greeting for an npc, he doesn't start off with what I've apparently told him to.
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Charlotte Buckley
 
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Post » Tue Dec 29, 2009 5:48 pm

that tut was helpful, however, I still can't seem to get the npc to stop talking the default ie: he says "what do you need", which is a default greeting for an npc, he doesn't start off with what I've apparently told him to.


Did you make sure that when you made the dialog, under conditions you specified
GetIsID YourSpeakerNPC == 1
?
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Stacey Mason
 
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Post » Tue Dec 29, 2009 7:46 pm

He's using a generic greeting because they are available to him. Are you using one of the game's default voices? What exactly do you mean by "what I've apparently told him to." Are you attempting to set up a Force Greet and he's using the generic greeting?
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Steve Bates
 
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Post » Tue Dec 29, 2009 6:11 pm

Excuse me for being dense - where is this new editor people are talking about?
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Cathrin Hummel
 
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Post » Tue Dec 29, 2009 2:36 pm

Excuse me for being dense - where is this new editor people are talking about?


In the GECK if you look where all those squarey-buttons are underneath the File/Edit/View/World/etc text

on the far far right there's one that is like, a bunch of right-indented lines.

You click that and... a strange thing pops up! That's what they are referring to.
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Vicki Blondie
 
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