http://geck.gamesas.com/index.php/Quest_and_Dialogue_Tutorial
It helped a lot, but I'm still confused on how to make someone "say x, then when they are done saying x immediately start saying y". Is linked the term I am looking for? If so, how do you use the link boxes?
If anyone knows of some good dialogue tutorials, that would be sweet. Pretty sure I've read all the ones on the GECK wiki, and they really don't get to complex, so it's hard to make a mod with just those resources.
Thanks =)
Devlin aka Soaren
It depends on whether you're using the old, or the new, dialogue editor when adding "Responses." This is the term for any Info that follows in a NPC's response to a topic.
In the old editor, you have to right-click on the Response Text window of a given Topic and select "New." This action will let you write a Response to that Topic's Info. However, you have to make an Info to that Topic before you can add a Response in the Response Text window.
In the new editor, you just need to double-click on a Topic's Info (which you create by right-clicking on a Topic and selection "Add Child"), and that will open a new window that's called "Info Properties." The first field in that window is the equivalent of the old editor's "Response Text" window, but with a larger space with which to work. Right-click on this field, select "New," and you're in business again.
(Edit - for more info)
Also, keep in mind that you can quickly add Responses to an Info by linking them. If you already have an Info somewhere, and you want it to follow another Info due to the way you're structuring your dialogue, then you can easily link them.
Right-click on the Info that's to follow as a Response, select "Copy," then right-click on a different Info, and select "Paste As Link." This is a great method to visually link dialogue nodes in complex trees.
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O.