Dialogue system is dreadful and is a step backwards

Post » Sun Nov 29, 2015 5:58 am

IN an ideal world I would have like self-typed responses that use a microsoft sam like system and then a script that registers certain words like in the old MUD games.

But I really would have told Codsworth to [censored] himself so many times now.

That being said I like this system, mute protagonists always bothered me.

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Heather M
 
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Post » Sun Nov 29, 2015 1:12 pm

It took me awhile to get used to but I seem to be getting better at it as I go along. For some reason, simply asking a question (top answer and always my first instinct.) seems to skip a lot of dialogue.. it's better to use the other options as you'll end up getting more info.

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Heather Dawson
 
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Post » Sun Nov 29, 2015 7:39 pm

The more I play, the more I realize how watered down the dialog system really is. http://imgur.com/a/koaKe

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Tiff Clark
 
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Post » Sun Nov 29, 2015 9:16 pm

I'm don't mind the new system. But it's pretty clear your character is not your own. Similar to ME (but Shepard had history and therefore you had a connection with the guy, assuming you played all the games/dlcs).

DAI did a better job with voice characters. BW just does a better job in that regard.

Frankly, I don't care about "my" character. There's no emotional connect at all between us. I feel more for Valentine then I do my own character. What's keeping me playing isn't "him", it's the side quests and the companions.

But biggest worry is modding. Does this mean we won't be able to create new quests and stories lines? Cause adding another actor to fill a voice, or suddenly turn the voice off would not be cool. Maybe Beth needs to add a mode where we can turn his voice off - rely on the subtitles? If we have access to the voices; how many words have been created? Are they words or phases or just dialog?

If this can't be modded, then this game is done for me. If all we can mod are bug fixes and environmental, immersion mods - that would be messed. That WOULD be a serious step backward. That would turn this game into another COD - just with a bigger world.

And then I'll start worrying about what they are going to do with TES.

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Vicki Gunn
 
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Post » Sun Nov 29, 2015 10:35 am

What was great in the original games was the not knowing what reaction or outcome your chosen line of dialog was going to cause or have. You might think you're onto something but because of your choice and the NPC you're engaging with, you're suddenly in the middle of a road you had no intention of traversing. There is sadly no room for this type of interaction with a voiced dialog wheel. Not to mention this basically neuters all ideas of including flavor dialog, which is even sadder. Think about that first moment you started telling Renesco in New Reno about your village. Pure gold.

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Eileen Collinson
 
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