Dialogue system is dreadful and is a step backwards

Post » Sun Nov 29, 2015 10:14 am

I don't hate a voiced protagonist the idea of it is cool. What I hate is the compromise that has been made to accommodate it. The lack of options when speaking to people, the shorter less informative conversations you can have with people and mostly the annoying guess a response mini game you have every time it is your turn to speak.
There is literally a speech option that says "Sarcasm"?!?!?! Sarcasm what? Funny, aggressive, violent, dismissive, uncaring, happy go lucky etc how am I saying that exactly, what tone?
This speech system like in other games that use it is dreadful. It gives you no real idea what your character is going to say or how they are going to say it. You have no real idea as to context. Without being able to read exactly what my character is going to say I have no real idea how the conversation is going to branch.
I have had it a number of times now where I have intended something else but my character has just said NOPE I'm saying this
It feels like a click and pray every time I have a conversation
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Heather Dawson
 
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Post » Sun Nov 29, 2015 8:35 pm

It's not the voice or the 4 word wheel, which bothers me.

What bothers me is the complete lack of "Tell me about..." topics which were present in Fallout 3.

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Emma
 
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Post » Sun Nov 29, 2015 10:13 am

111,000 lines of dialogue and you want more???

I'm loving the voiced dialogue, it gives an emotional core that Skyrim's (literally) mute protagonist lacked.

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Hayley Bristow
 
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Post » Sun Nov 29, 2015 1:46 pm

Previous FO games also had a mute protag and yet the dialogue system was better more fleshed out. You could converse more with the people, you could gather more information and more importantly you knew exactly what you were saying

I also disagree with the "more emotion" part.

Spoiler
His wife had just been murdered and he is out in the wasteland (which he has never been in before) not 1 hour later and is speaking to people in a tone that would suggest he has always been there and has not a care in the world. His tone and general persona is completely off for that emotional connection to the context of the narrative

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Ricky Meehan
 
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Post » Sun Nov 29, 2015 11:35 am

I agree with the sarcasm part OP. That one is often a hit or miss, and so I often avoid it.

But 95% of the time with other options, I feel like the preview fits perfectly fine to what my character really says.

At least in tone and topic. And it would be so boring to read the entire dialogue text, and then have to hear our character say it after that,

but I think you hit on that subject yourself.

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dean Cutler
 
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Post » Sun Nov 29, 2015 4:32 pm

Agreed. The new take on dialogue is probably my biggest issue with the game. Just lacks the amount of depth previous Fallout games had. A variety of ways to react to an NPC, a variety of questions to ask, a variety of ways to react to the answer you get, and those questions you ask leading to more questions you can ask. So far there hasn't been any of that in Fallout 4. You can either react to what someone is saying or use that opportunity to question something but after that you can't talk to them again about the questions you didn't ask or things you didn't say. It's as if you get one shot to say what you can say.

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JLG
 
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Post » Sun Nov 29, 2015 3:25 pm

This game is not RP friendly. It is apparent that they didn't give enough gravity to the dialog and unfortunately this can't be fixed by mods and is my greatest gripe with this game.

I was hoping for a better dialog system in FO4, with more skill checks, more options more RP. Got the opposite.

-No low intelligence dialog, no high intelligence dialog, no perception, survivalist, sneak etc dialog checks. I don't believe they left out the soul of Fallout.

-The voice protagonists are talented but they just don't fit in and they make rp difficult.

-There are not enough options to rp the character I want. Options most of the time are very similar - you can have 3 sympathetic options.

-Options are misleading in many cases and avoid being extreme, so they all end up being mild.

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vanuza
 
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Post » Sun Nov 29, 2015 11:02 am

Why did they change this which hinders rp when rp is the reason we all love FO??
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FLYBOYLEAK
 
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Post » Sun Nov 29, 2015 8:28 pm

Wow you're a horrible famboy....

No I and other people want a dilaog system that shows you what you're going to say while giving you options that fit your character .111.000 crappy lines won't help.

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Milagros Osorio
 
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Post » Sun Nov 29, 2015 3:22 pm

Because they can and because it's better (in my opinion).

It might be something you personally didn't like, but I think it is unwise to conclude what everyone likes or doesn't...

And if you're going to be rude to people, at least spell the words correctly B)

What you might like, is a view you're entitled to,

but you are not the arbiter of what other people want.

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Trevi
 
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Post » Sun Nov 29, 2015 4:43 pm

I really like the new dialogue system - it reminds me of Dragon Age II. I never liked the offered answers - it was never words I would say anyway. And sometimes the options were quite similar. Now you have usually 4 options - yes, no, maybe, tell me details. I think you are not just used to it. It has the option "tell me about", it is just shortened version of questions.

But it is a bit more clunky than in DA.What bothers me more is how bugged it is, how my char cannot turn herself to the speaker and that looks wierd. Also the face is blured, when the camera focuses on her, no mater what I do in settings. Maybe AMD card is the problem.

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Louise Lowe
 
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Post » Sun Nov 29, 2015 8:21 pm

I personally don't mind the new system most of the time. However I am still very much of the opinion that it's a huge step back. Maybe this isn't the case with other people, but I know what I am going to say(more or less) and on which tone before I open my mouth, which is quite unlike the system FO4 presents to us. Especially in regards with sarcasm, from a lighthearted joke on a sarcastic tone to maliciously aimed sarcasm, sarcasm has many many different undertones and some are funny or can lighten up the mood while others will more than likely result in you getting a drink thrown in your face or even being punched(or in the post-apocalypse shot). Yet when it offers the option you get just the option 'sarcasm' without any indication of which way it'll go.

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Charlotte X
 
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Post » Sun Nov 29, 2015 9:05 am

It works fine,it is supposed to be a fluent and natural dialogue.In Morrowind,oblivion and fallout 3 NPCs were treated like walking enciclopedias.

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Multi Multi
 
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Post » Sun Nov 29, 2015 8:57 pm

And now your character acts like he has torrets and no control over what he says.

It's like I am playing as Jekkyl and my character is Hyde

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claire ley
 
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Post » Sun Nov 29, 2015 4:44 pm

I get the feeling half the time 3 of the 4 options are the same.

Yes.

No.

Sarcasm.

Why do developers feel they have to simplify everything..?

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alicia hillier
 
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Post » Sun Nov 29, 2015 3:54 pm

'Cos they think they have to.

When in fact they don't.

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Vicki Blondie
 
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Post » Sun Nov 29, 2015 8:13 pm

Yeah, it's a shame. It's really noticeable in Bethesda games, in the Elder Scrolls series as well.

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amhain
 
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Post » Sun Nov 29, 2015 6:25 pm

Jeez, he is correct even if he is rude. The vast majority dialog lines are because of the protagonist. Have you actually played the old fallouts and seen their dialog options and system? One would think that a game 20 years later would expand on them.

Or you would rather not be bothered with choices? If that's what you are saying I can understand that.

Yep, it's because they are...

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RObert loVes MOmmy
 
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Post » Sun Nov 29, 2015 9:58 pm

I like it, and haven't had an issue with "guessing" what was going to happen when I chose the sarcastic remarks button. Its sarcasm, its not hard to figure out what the context might be if you choose it, based on the dialogue in the conversation. If your talking about something dark in context, I haven't had my character using a sarcastic response that wasn't dark in contrast.

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Ashley Hill
 
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Post » Sun Nov 29, 2015 2:56 pm

This dialogue system's gonna bite modders in the [censored], all right. I wonder how it'll handle unvoiced dialogue? Will a mod to slow down unvoiced responses be needed yet again? Urgh...

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Hayley O'Gara
 
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Post » Sun Nov 29, 2015 5:27 pm

This is creating a mod to list the dialogue options like in past games is easy.

All the dialogue lines are in the games files for use when using in game subtitles. All you need to do is extract the files and change the UI around to display the full option as opposed to a very short para phrased 2 word response.

Having silent text will not matter and I am sure quest content put out by modders can better use an older dialogue system by giving more possible responses, since they are not tied to how many lines they can record as opposed to how many lines they can write.

You can also add in S.P.E.C.I.A.L/perks based chat checks by using scripts to check against the reference before listing the options available. i.e check against Science perk if rank <3 display x line if >3 do not show x line

I do not think it will harm modders at all, i just harms the base game

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Benito Martinez
 
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Post » Sun Nov 29, 2015 7:12 am

Probably and an unvoiced dialog will feel weird for the most part since all the rest is voiced...

This would be nice.

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Sara Johanna Scenariste
 
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Post » Sun Nov 29, 2015 11:25 am

It really svcks to cut back on one of the most important things of the game.

If they did want to have a voiced character they would need to have much more then one voice and one delivery. It could work if you could pick from around 10 different character personalities and voice actors to fit your character. This really destroyes a big aspect of what have made Bethesdas RPG:s stand out from other RPGS. In many ways I would say that the previous Bethesda games are the only real rpg:s out there. Games with just one character type and dialogue, like Mass Effect and the Witcher I don't really think you could call a real RPG.
It is sad that when they have something unique in the industry they still want to try to mimic other games. By looking at the rating, especially from users on metacritic I *hope* they learn from this mistake and stick to what they do best. I love the game in every other aspect compared to the older games, it is just the dialogue that really destroyes something at the core. It is almost as bad as if they had tried to mimic other games and removed all the interaction with loot in the game etc. They should keep what makes them unique in the industry and compared to other games.

If someone who are not familir would just take a look at the game when it is in a dialogue they would think it was a Bioware game, not a Bethesda game.

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Jade MacSpade
 
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Post » Sun Nov 29, 2015 2:13 pm

Thank you for the insight. That gives me hope for a additional playthrough's someday with a silent protagonist with the more in-depth dialogue. I liked having checks for different stats/skills(perks).

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Emily abigail Villarreal
 
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Post » Sun Nov 29, 2015 10:16 pm

I like it aswell. I think the dialogue flows better now, and the conversations have a better pace to them. It fits the game they've made, if people want said game its another discussion.

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Claudia Cook
 
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