Dialogue Systems in TES V

Post » Tue May 17, 2011 5:30 am

What was the "fun" in Fallout? I'm not trying to bash it, I just don't remember how it was different to Oblivion. The skill speech options?

Huge difference because all the quests had multiple dialogue choices and a lot of the quests had alternate endings, in Fallout 3.

In Oblivion, you rarely got a choice of what to say, and usually it was a choice between "polite" or "[censored]" and nothing to affect the outcome of the quest or anyone's disposition towards you.
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Rachel Hall
 
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Post » Tue May 17, 2011 10:24 am

Huge difference because all the quests had multiple dialogue choices and a lot of the quests had alternate endings, in Fallout 3.

In Oblivion, you rarely got a choice of what to say, and usually it was a choice between "polite" or "[censored]" and nothing to effect the outcome of the quest or anyone's disposition towards you.

Ah, great. Thanks. :thumbsup:

I agree with the Fallout 3/Morrowind mixture, myself, then.
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gemma
 
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