What was the "fun" in Fallout? I'm not trying to bash it, I just don't remember how it was different to Oblivion. The skill speech options?
Huge difference because all the quests had multiple dialogue choices and a lot of the quests had alternate endings, in Fallout 3.
In Oblivion, you rarely got a choice of what to say, and usually it was a choice between "polite" or "[censored]" and nothing to affect the outcome of the quest or anyone's disposition towards you.