Dialogue Volume in First-Person...

Post » Sun Mar 20, 2016 4:39 am

I am a guy who's played every Beth game on Xbox, starting with Morrowind.



Lately, there have been threads about the new Survival Mode. Although I personally welcome all the changes that we've discerned about that new mode, many of these threads have suggested the ability to toggle various features, as the player sees fit. I've used that argument as a foothold for my own wish that Beth would finally make all separate functions of the HUD "toggle-able."



I don't like the HUD onscreen. I don't like the clutter and prefer to learn the terrain and navigate that way.(I also turn off the ambient music because I don't want to be tipped off about combat before I personally register the threat). I WOULD like to identify what holo-tape I am picking up or what item someone has just placed in my inventory. I would also like to be able to read subtitles with my HUD off.



It dawned on me tonight that the reason I need subtitles is that I prefer to play in First Person with the Dialogue Camera off. This becomes a problem because, it seems to me, the dialogue volume becomes ambient relative to the "view" of the "camera." This is a departure from the previous two Fallout games (where the camera locked, there was no PC voice and NPC volume was fixed) and makes it damn near impossible to keep my gun-play at a "sleeping-child" appropriate level, yet still process the info given by NPCs.



So, I'm doubly screwed: no subtitles without HUD and no consistent dialogue volume with Dialogue Camera switched off. Any ideas or fixes forthcoming? Thanks for reading!

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Strawberry
 
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Post » Sat Mar 19, 2016 5:20 pm

I do wish hud things were toggle-able. Or what would be better. Moveable, sizeable. Really, the only one that bothers me is the [hidden] bracket. It's just too low and big.



As for sound.. simply adjust the volume control sliders.. There's lots of different volume controls. Lower everything but dialogue then turn the t.v./stereo system up to the volume that you like the game at. The dialogue will be nice and loud and easy to hear. I never use subtitles with games unless they are actually needed to understand a foreign language or something.

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Emmie Cate
 
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Post » Sun Mar 20, 2016 3:11 am

Headphones.
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Elizabeth Davis
 
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Post » Sat Mar 19, 2016 5:54 pm

Thank you for the help.



I'd adjusted the various audio sliders before, but couldn't get the mix I wanted. After posting above, I adjusted them again and found a better balance. I guess I wasn't convinced that the "Voice" slider affected the PC and NPCs the same way. (BTW, I am in the "anti-voiced-PC" camp.)



After posting this, however, I've found a better (not perfect) balance. I'd still like to be able to toggle individual HUD elements, though!

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Sophie Louise Edge
 
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Post » Sat Mar 19, 2016 4:15 pm

There are huge issues with positional audio that seem to have persisted since Skyrim. Maybe on exactly the right setup it sounds good, but if most people don't have exactly the right setup (my TV, PC speakers and headphones are all stereo not surround) you get these kind of issues that could easily be avoided by having stereo mode as an option that turns off the positional processing.


It makes no sense they've not done this two games on the trot, but maybe they could still add it in.
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Lyd
 
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Post » Sat Mar 19, 2016 1:59 pm

That could be it. I moved house last year. In my previous house, I was able to set up my full 5.1. In my current house, I'm rolling in stereo, essentially. Maybe adjusting that on the XB1 would help. Thanks for the help!

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Steve Fallon
 
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