[Relz] Dibella's Watch

Post » Mon Dec 12, 2011 11:58 pm

Thanks! That's Shardville burning. The Deadtree Clan has attacked Shardville in a surpirse attack, beginning the Main Storyline Quest which deals with the war against the Deadtree and their allies. The MQ will take the player all over the world of Dibella's Watch, but I've only completed the first few stages of it in the mod as yet.

So that was the town you have spoken of so much during the mod wip status before your first beta of Dibella's Watch was released. :whistling:
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Britney Lopez
 
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Post » Tue Dec 13, 2011 3:53 am

So that was the town you have spoken of so much during the mod wip status before your first beta of Dibella's Watch was released. :whistling:


Yep. Shardville is one of the many sightseeing spots in Dibella's Watch. :smile: It was seriously fun to create too. Throwing ruined walls together and making destroyed houses and then lighting them up with fire and placing dead bodies to make it look like a real battle had been taking place. I mean yum!
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Justin
 
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Post » Tue Dec 13, 2011 9:45 am

http://www.moddb.com/mods/dibellas-watch
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Katy Hogben
 
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Post » Tue Dec 13, 2011 4:10 am

Here we go with http://www.tesnexus.com/downloads/file.php?id=37120! Lots of new stuff in this one; a whole lot of landscaping has been done and there's a new town with a quest as well as two new bandit camps and other points of interest!
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Tyler F
 
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Post » Mon Dec 12, 2011 8:48 pm

Beta Version 10 has been released. http://www.moddb.com/mods/dibellas-watch/downloads/dibellas-watch-beta-10.
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A Boy called Marilyn
 
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Post » Mon Dec 12, 2011 11:38 pm

Thank you! I love Dibellas Watch, the landscape is epic. I keep walking around - it's great. :smile:
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aisha jamil
 
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Post » Tue Dec 13, 2011 12:23 pm

ModSentry made an interview with me about my modding and Dibella's Watch in particular. http://modsentry.com/2011/06/developers-spotlight-antiscamp/.
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Laura Richards
 
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Post » Tue Dec 13, 2011 8:12 am

Cool read, congrats Antiscamp2. :happy:
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Dragonz Dancer
 
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Post » Tue Dec 13, 2011 8:49 am

Beta 11 has been released. http://www.moddb.com/mods/dibellas-watch.
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Richus Dude
 
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Post » Tue Dec 13, 2011 3:49 am

I've published the final version of the http://www.moddb.com/mods/dibellas-watch/downloads/in-game-map-final-version.
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Celestine Stardust
 
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Post » Tue Dec 13, 2011 11:57 am

Full Version 1.0 of Dibella's Watch has been published on http://www.tesnexus.com/downloads/file.php?id=37120 and http://www.moddb.com/mods/dibellas-watch.
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Matt Bee
 
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Post » Tue Dec 13, 2011 9:24 am

Congratulations on the release Antiscamp! :celebration: This is the first time I have read this thread, and this sounds like a good largescale mod. I have really liked other mods like this (Windfall is one good example).

My questions -
1) does this mod start as soon as I install it (with an unimmersive message box, quest update or some such)? In that case, maybe a delayer should be added to this until you reach Anvil docks.
2) What is a good level to start this mod with?
3) Have the meshes been pyffi'ed and th emod cleaned with TES4Edit?
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Peter lopez
 
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Post » Mon Dec 12, 2011 10:05 pm

Congratulations Antiscamp to your release of Dibell's Watch. :celebration: :celebration: :celebration:

Are you consider to host/upload it on GHF or TESA or both than just Nexus/ModDB?
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Bek Rideout
 
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Post » Tue Dec 13, 2011 11:40 am

Played it for about thirty minutes so far, very cool. Pleasent surprise in the dibella temple lol. A quick question how long to i have to wait after the count tells me to wait after the first quest? So far i waited a day and now i can't find him in teh castle
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David Chambers
 
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Post » Tue Dec 13, 2011 5:52 am

Congrats on the release!

Edit: The previous issue was fixed, apparently due to a load order issue solved by BOSS.

But on the island I found a few characters (including a guard by the East Gate of Dibella's Watch) fall from the sky and die, and a priest inside the city, except he was fortunate enough to land in water.
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Dominic Vaughan
 
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