Did Anyone Actually ASK to Skip the Starter Areas?

Post » Tue Feb 25, 2014 9:30 am

EHUHUHEUEHEUEHUEHEUE
;) ;)

On topic: that's a good point. If the content is soft gated anyways, what's the point of allowing free roam?

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yermom
 
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Post » Tue Feb 25, 2014 6:56 am

I won't be skipping the starting areas, but I hope that a lot of people do. I'd like to have less competition for the resources in those areas. Would make my life a little easier anyway :)

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Cool Man Sam
 
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Post » Tue Feb 25, 2014 8:56 am

in morrowind we had free roam immediatly after the start boat and census office and we ran very quickly into high level mobbs especialy if you went exploring.

that was the BEST part of the game!

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Darian Ennels
 
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Post » Tue Feb 25, 2014 9:16 am

I didn't really hear anyone complaining much about Coldharbor, but there was a lot of griping about the starter islands. Starting with a prison escape is essential, and I'd complain if it wasn't there, but I wasn't too wild myself about the fact that, after escaping, you were still confined to an island. Now that you can leave, I'll probably stay there and finish the quests quite happily, at least on my first couple characters! It's the principle of the thing, silly as that might sound.

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Sarah Kim
 
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Post » Tue Feb 25, 2014 10:45 pm

Oh, yea, for sure. I remember every single time I started a new play through of Morrowind, the very first thing I always did was run off and get myself hopelessly massacred by enemies I couldn't possibly defeat o.o

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Emily Jeffs
 
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Post » Tue Feb 25, 2014 7:55 pm

knowing that we had serious danger if we didnt train and learn the ropes is what drew me to elderscrolls

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Kate Murrell
 
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Post » Tue Feb 25, 2014 8:33 am

I enjoyed the content in the starter islands quite a lot. However, it did feel that the game opens up and feels a bit more like the exploration experience in previous TES games when you get past this part.

Once you reach the first big city, there is a lot more freedom to go anywhere and do your own thing. Imagine if after completing Helgen you were not in Skyrim yet, but on a small island, where you had to follow a particular questline to go to a second island, before you could get to Skyrim.

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ladyflames
 
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Post » Tue Feb 25, 2014 3:48 pm

Then it wouldn't be a TES game. It would be an mmo *ba dum tish*
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Lynette Wilson
 
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Post » Tue Feb 25, 2014 8:15 pm

I didn't, because I found the starter area useful.

Then again, I don't tend to rush through games like this, sinc I want to see and experience everything.

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CORY
 
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Post » Tue Feb 25, 2014 11:13 am

Which is really sad. Those same people were also complaining that they did not have any mats for crafting, had no idea how to craft, did not understand the need to block, and were clueless why killing 50 rats did not raise you a level. They are also the ones who will be bored with the game before level 10, because they think its a race to 50 and cant figure it out.

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Rachie Stout
 
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Post » Tue Feb 25, 2014 9:08 am

This.

Plus MMO's in general usually don't have lengthy and restricted tutorials. There is usually one small are to do a few quests as the tutorial, then you are placed in the main game world.

This change makes ESO feel more like BOTH a proper MMO and TES game.
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Tarka
 
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Post » Tue Feb 25, 2014 7:30 pm

I am ok with the option, I plan on doing the Starter area, just like before, I would like to keep my story continuous and explore the area, for books, skyshards, and what ever else may be there, then off to the main area, I am no hurry to get to max level..

But a good option for those that want to move a bit faster I guess..:) Options are good :)

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Ian White
 
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Post » Tue Feb 25, 2014 4:18 pm

Eh, they should still dump us at the starter island, just don't block us from going elsewhere by a ship or whatever. That story on that island is important.

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koumba
 
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Post » Tue Feb 25, 2014 7:59 pm

Ooops....well, at least its not inaccessible. :smile:

Besides,, they have achieved quite a bit of work in such a short time......they are on the ball.

Its all good.

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Amber Hubbard
 
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Post » Tue Feb 25, 2014 8:48 am

Once you've done the starters some eight times, it's very nice to be able to skip 'em. Very good option to have.

For some reason I never skipped the oblivion tutorial, I must have done it dozens of times by now.

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Ezekiel Macallister
 
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Post » Tue Feb 25, 2014 1:49 pm

Well I didn't ask, not that they would listen... :D

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Richard
 
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Post » Tue Feb 25, 2014 7:55 pm

Having the option to skip the island I see nothing wrong with. When it automatically skips it then gives you the option to go back I think it's a problem.

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Bek Rideout
 
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Post » Tue Feb 25, 2014 9:56 pm

wasn't it like 10 - 20 minutes max?

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Arnold Wet
 
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Post » Tue Feb 25, 2014 8:59 pm

No more starter islands. You now start in the major cities after Coldharbour
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Karine laverre
 
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Post » Tue Feb 25, 2014 10:13 pm

But you only get 8 character slots lol. But the islands arent the starting zones anymore
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Channing
 
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Post » Tue Feb 25, 2014 4:54 pm

I agree, Coldharbor wasn't bad at all. It actually helped me out a bit. Going in to the first starter zone was kinda...meh.. and then having to do a second one i really started to think Tamrial wasn't open to explore lol.

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Suzy Santana
 
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Post » Tue Feb 25, 2014 12:46 pm

http://www.youtube.com/watch?v=Vd7kachAfSc
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Johnny
 
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Post » Tue Feb 25, 2014 9:58 pm

I wish you could skip Coldharbor, I'd like to just go straight to the starting islands and then do that and go to the main land afterwards.

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Shaylee Shaw
 
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Post » Tue Feb 25, 2014 11:41 am


In all fairness, the starter islands cannot hold a candle to the rest of the game. The AD's was the best I tried, but was still not on the level of the rest of the game.

I will do the starter island for my first few characters, but will likely skip it on alts. The "alt skipping" functionality is what I requested specifically. While it's not EXACTLY what I asked for, I'm glad the option is there. IMHO, being able to skip coldharbor on alts would be good too. I know in Skyrim I would always load a save from just before Hadvar asked me who I was (unless adding a new mod that was a major overhaul requiring a new save), and sprint to the keep without stopping after the first few times.

I'm surr that after my umpteenth time through it, the undertuned noob island would feel like a drag. I am REALLY excited that they're upping the difficulty starting at 5, as this is one of the areas where I sent the most negative feedback. There were a few tough solo quest bosses that were some of the most fun I've ever had soloing in an MMO, but most "normal" mobs were such pushovers that I felt like I could beat them half asleep while watching a movie and using one hand to feed myself popcorn.
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mollypop
 
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Post » Tue Feb 25, 2014 6:40 am

ZOE just have to improve the NPC AI in the early levels and no one wants to skip it. But right now its too [censored] boring.

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Shae Munro
 
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