Did anyone else prefer Oblivions 2D map?

Post » Wed Dec 14, 2011 11:59 am

Yup I miss the Oblivion map as well.
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Chloe Yarnall
 
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Post » Wed Dec 14, 2011 5:37 am

I prefer the 2D paper map.
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Gill Mackin
 
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Post » Wed Dec 14, 2011 7:19 pm

Overall I think Skyrim beats Oblivion in pretty much every way, buuut the one thing I think I liked more about Oblivion so far is its 2D map. I'm only level 17 so maybe I'll find something else eventually, but I just find Skyrims 3D map hard to navigate and it just doesn't feel like a map.


It feels like a world and yes i like the old map better.
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joannARRGH
 
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Post » Wed Dec 14, 2011 1:27 pm

I don't hate the 3D map, but it just gives me a weird feeling I don't like, I do prefer Oblivion's map but i cannot get a clear answer why :|

Anyway, i'd hate to be Bethesda on this Forum, seems like they put quite a bit of time into something where people prefer something much more simple O.o
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Adam Baumgartner
 
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Post » Wed Dec 14, 2011 6:04 pm

Overall I think Skyrim beats Oblivion in pretty much every way, buuut the one thing I think I liked more about Oblivion so far is its 2D map. I'm only level 17 so maybe I'll find something else eventually, but I just find Skyrims 3D map hard to navigate and it just doesn't feel like a map.


I think it should be flat, but then become 3d and highly detailed for everywhere you visit.
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Misty lt
 
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Post » Wed Dec 14, 2011 3:22 pm

Oblivion's was much easier to read, but I like seeing terrain details, too. My question is, why include clouds?!
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Phoenix Draven
 
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Post » Wed Dec 14, 2011 4:39 am

I prefer to look at a map I just got out of my pocket than one that looks like I just cast a spell to get a view of the world.
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+++CAZZY
 
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Post » Wed Dec 14, 2011 5:21 am

It's really not that hard to navigate in the first place, and I can't imagine why you'd need a detailed map to get around with, so I would have to say that skyrim's map is far and away better, because seriously, who needs a map that tells you where to place each foot along your route? c'mon guys.


Had A hell of a time finding my way to the greybeards with this 3D map. I must of tried 5 different routes before I finally found the path on the opposite side of the mountain. I dont mind having to figure out my routeing my self most of the time but, 2 plus hours to find propper trail is ridiculous. Maybe the can add a second map option bundled in with some other DLC....or with an update.als those clouds around the edge gave me problems getting to one quest location as they hid the terrain and I couldnt even try to visually plan how to approach the location. If I could of rotated the map more I could of seen under the clouds.....where did all the logic go when designig this map.
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John Moore
 
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Post » Wed Dec 14, 2011 4:33 pm

I agree. It's terrible. And it's not just that I don't see roads. I don't see anything! I was swimming in the river, but on the map it looked like I'm on the ground. And what's with all that clouds hanging around? Oblivion and Morrowind all the way.
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Amysaurusrex
 
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Post » Wed Dec 14, 2011 9:35 am

The map, the interface, and the inventory system i this game are inferior to previous games even though this is a much better game overall

:D
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LijLuva
 
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Post » Wed Dec 14, 2011 2:17 pm

On the subject of roads: Even if it displayed them better (even though they DO show up, so long as you're in the immediate vicinity since LOD textures apply to ranges beyond what you can see while out of the map) you'd be disappointed, as not all the roads connect places together. Many places are connected together with simple dirt paths that are nearly impossible to see if it's snowing because of the accumulation textures. You're an adventurer, anyway. Only peasants need to stick to the roads!
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Prue
 
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Post » Wed Dec 14, 2011 4:19 am

Nah, I love Skyrim's map. The only part that I like about Oblivion's map better is being able to see the borders of the neighboring nations. Outside of that, I like Skyrim's map way more than Oblivion's.

Although everything about Skyrim's UI and menus is far superior to Oblivion's.
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Hayley O'Gara
 
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Post » Wed Dec 14, 2011 1:04 pm

The in-game map is the worst I can remember seeing in any game. Just like the 3D dungeon maps in Daggerfall, it may have been a good idea, but it just isn't working out.

Why won't Bethesda ever just settle for a map like so many other games have -- one that slowly reveals? I don't want to see the whole world when I start out, not with the detail the on-game map includes. Placing the major "cities" is fine, but they should be surrounded by blank paper. I want the map to show me where I have and haven't been, yet this simple thing seems impossible.

Yeah, the local map does this, kind of, but that only works when you're in the area. It's no help at all when planning to take a route you haven't done yet or figuring out where you need to explore to complete the map!
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lacy lake
 
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Post » Wed Dec 14, 2011 7:22 am

I would have preferred it if they just re-released Morrowind with the new leveling system.
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kevin ball
 
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Post » Wed Dec 14, 2011 2:17 pm

Stylistically I prefer the 2D map, but I have a feeling this map will render easily any terrain mod you anex to the Skyrim province, not needing an entirely new replacement 2d map.
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louise tagg
 
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Post » Wed Dec 14, 2011 3:42 pm

i hated oblivions whole UI, simply hated it (console gamer here) I love and prefer skyrims UI over it anyday. Since the map is somthing i actually use i have 0 bad things about it. it tells me where im at, if ive discoverd somthing then i know where it is. a much wider view than a crappy little box with a small view and an awesome 3D view.

Im not saying i dont like 2D maps but oblivions was done very badly specially on console without the use of mods.

The 3D map does everything the 2D one does, you cant rotate a full circle so you know what way is north, point and click areas, easy navigation, i can tell which side of the mountain im on or in a marsh or heeaded for a lake or snowy mountains, i can see which area has what (Riften is forest and windhelm is snowy),one thing people argue about is lack of roads.....really? Roads are pretty much useless nearly 100% of time and they arent that hard to find even without a map roads in skyrim are easy to come across.

I really dont have any probs with this style map, its better than most games could afford to make
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Angela
 
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Post » Wed Dec 14, 2011 7:50 pm

No. I love the 3d map, it looks awesome and I never really bothered following the map all that closely anyway. It's much more fun to explore without a map :P
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Charles Weber
 
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Post » Wed Dec 14, 2011 2:28 pm

I was just gonna post if anyone saw a mod for an oblivion style map in skyrim...skyrim map is stupid...
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Kelsey Hall
 
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Post » Wed Dec 14, 2011 5:27 pm

Why won't Bethesda ever just settle for a map like so many other games have -- one that slowly reveals? I don't want to see the whole world when I start out, not with the detail the on-game map includes. Placing the major "cities" is fine, but they should be surrounded by blank paper. I want the map to show me where I have and haven't been, yet this simple thing seems impossible.


If you've been somewhere, there will be far more solid white markers in the area. If you KNOW of a location, but haven't been there yet, the marker is black.

I don't see what is so difficult about figuring out where you've been based on this. I find it far more believable that I have a map that doesn't have any fog of war on it. Real maps don't slowly reveal areas you've been to. Not even GPS systems do that; you see everything all the time and have the option of making your own markers for points of interest.
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Davorah Katz
 
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Post » Wed Dec 14, 2011 5:02 am

I liked oblivion's better it was easier to look find stuff on the map.
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Amie Mccubbing
 
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Post » Wed Dec 14, 2011 1:14 pm

I liked oblivion's better it was easier to look find stuff on the map.


please elaborate
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Soku Nyorah
 
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Post » Wed Dec 14, 2011 7:13 pm

The immersion of having the map in Oblivion beat the map in SKyrim, yes. I agree with OP. I modded the Skyrim one to get rid of clouds and to not be blurred so it is actually helpful now, but it's still butt ugly.


LOL It's more butt ugly without all the clouds than it is with. I changed my skyrim.ini file to mod the map and it's just plain f-ugly without all the clouds blurring out the ugliness.

The one thing I would find very useful is being able to place my own marker WITH NOTES on areas of the map to remind of things I feel need to be I reminded of.
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Tyrel
 
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Post » Wed Dec 14, 2011 9:39 am

I think its a pretty cool idea, but could have used a few more rounds of playtest/back to the drawing board. Highlight the roads and get rid of the weather obscuring everything and I think it would be a lot more useful. Also, with mods you can have a lot more freedom with positioning the camera, which can help if you can't tell whether your objective is on top of a mountain or is a cave into the base on the other side, out of view. It's also horrible for 3D vision users - the map markers only look like they're part of the map, they're actually rendered at screen depth, so they suffer the same problem as a 2D crosshair, when you look at the map you see two of each marker, one to either side. You can sort of get used to it, but it makes everything look too cluttered.

Seems like a lot of work though for something that doesn't fit the game as well as a rugged paper map would. For Fallout though it would be pretty cool as part of your Pipboy, especially if it rendered as more of a hologram rather than a full color duplicate of the landscape.
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Ebou Suso
 
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Post » Wed Dec 14, 2011 4:14 am

You should of made a poll ......but yes I do agree the map was better in Oblivion.....but so was the user interface, for PC anyways.
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BethanyRhain
 
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Post » Wed Dec 14, 2011 7:06 am

Had A hell of a time finding my way to the greybeards with this 3D map. I must of tried 5 different routes before I finally found the path on the opposite side of the mountain. I dont mind having to figure out my routeing my self most of the time but, 2 plus hours to find propper trail is ridiculous. Maybe the can add a second map option bundled in with some other DLC....or with an update.als those clouds around the edge gave me problems getting to one quest location as they hid the terrain and I couldnt even try to visually plan how to approach the location. If I could of rotated the map more I could of seen under the clouds.....where did all the logic go when designig this map.


I had a lot of difficulty with greybeards too! Ended up using a clairvoyance spell to figure out the route. Gah, that was insanely frustrating.
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Sista Sila
 
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