GI did "Ask Todd Howard About Skyrim" (03/02)

Post » Fri Feb 18, 2011 11:13 pm

Humph...

No questions about cloth simulation...

No questions about viewable body in 1st person view...

No directly question about dismemberments (but i assume that it will not have dismemberment when todd said that the violence will not be as top as fallout)...

But there was already answered and obvious questions like the kinect / move suporte... :sadvaultboy:
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He got the
 
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Post » Sat Feb 19, 2011 1:46 am

High rez textures for PCs is at least good.

Those would be the same high rez textures that we got in Oblivion and Morrowind. According to him, both of those games had higher rez textures on the PC than on the console.
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Ross Thomas
 
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Post » Sat Feb 19, 2011 8:11 am

I generally felt positive about the interview, yes more question could have been asked, and perhaps a more "in-depth" screening and cataloging of the question prior to the interview could have occurred. I think the GI guys felt "swarmed" by all the input.

With respect to the "barmaid" picture, I just viewed it, and did not see anything that a 10-year old should'nt see. I am going to guess someone at GI liked the other image better.

As a person who playes TES mages quite often, I was pleased with the discussion about the various ways to distribute fire damage. I am trying to visualize other magicks in a similar vein.

With regard to spears, please correct me if I am wrong, it's been a while since Morrowind (MW). However, it seems to me that spears in MW were more of a polearm type weapon and not a throwing (ranged) weapon. My guess is they were popular because of their length, and in melee, could outreach most other melee weapons. Is that not correct?

I never used spears, so I am just asking the question.

Mounts: It seemed to me that TES is considering more than just horses. No, I don't mean riding dragons, it did not sound like that would happen.

Pertaining to companions, there will be some, but it sounded like the increased volume of potential companions is going to impact the depth of character of those companions, but perhaps, not in all instances. Elaboration?
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Angela
 
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Post » Sat Feb 19, 2011 5:28 am

Having something to a degree was his favorit answer to almost everything in that podcast. There were horses in Oblivion and other fan made rideable creatures and they were pretty decent. Good enough to prefer having those over having nothing at all. Another modder (modder = hobby developer) made a rideable dragon for Oblivion, so how can it be there are no rideable dragons in Tes V? Has been done in several other games years before.

Honestly some things I heard on that podcast made me rather think those features were not even planned to be in this game and just taken into consideration cause guys like me keep ranting about it all the time, lol.

well like other people have said, they are stilling working on the game. they have to see if certain things work. just because one thing worked in Morrowind or Oblivion, doesn't mean it will work in Skyrim

as for the remark about rideable dragons, just because it CAN be done, doesn't mean it needs to be, or that it would even make sense.
think about it, your the Dragonborn, a dragon HUNTER, the main enemy in the game are dragons. it wouldn't make sense for you to hop on one of those and take it for a ride
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Genocidal Cry
 
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Post » Sat Feb 19, 2011 5:35 am

I never understood the need for "balance" in a single player game. I am fairly certain the NPCs won't complain what you hit them with lol...

I meant it doesn't seem balanced for people who want two handed. Why should they not be able to cast?
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Nina Mccormick
 
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Post » Fri Feb 18, 2011 7:30 pm

They say spears in the traditional sense arnt in.. in fallout new vegas they have throwing spears a melee weapon that is one handed... they also have throwing hatchets daggers and something else I canrt remember...

Its quite likely one handed weapons includes thrown weaponry. Its also highly likely 2 handed weapons also includes it.. after all if your fighting a dragon and its in the air........
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Brian LeHury
 
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Post » Sat Feb 19, 2011 3:53 am

so i take it there is no co-op play?

From the very beginning of the released information, it was said that Skyrim was single player.
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Brandon Bernardi
 
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Post » Sat Feb 19, 2011 1:02 am

I meant it doesn't seem balanced for people who want two handed. Why should they not be able to cast?

Cause then everyone would use two-handed swords or a sword and shield, or dual-wield, and every warrior would excell at magic equally, as good as any pure mage. People want there to be an actual benefit for going single-sword-with-offhand free or a pure mage, sacrificing melee power for magic power. :ermm:
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Naughty not Nice
 
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Post » Fri Feb 18, 2011 10:56 pm

as for the remark about rideable dragons, just because it CAN be done, doesn't mean it needs to be, or that it would even make sense.
think about it, your the Dragonborn, a dragon HUNTER, the main enemy in the game are dragons. it wouldn't make sense for you to hop on one of those and take it for a ride

Todd said it : we're not talking Mr Flamey here - more like, try to ride one, see if Extra Crispy is the coming look in Skyrim.

I like that approach. I like all that was said about dragons - unscriptedness, going everywhere, crashing, landing, divebombing, flaming streets - a lot. ^_^ It looks like this will be pretty much the "oh crap" kind of encounters. I kinda regretted that past Kvatch, where indeed it was impressive, Oblivion gates rapidly lost their power, and became just "oh meh, another one. Now do I need a sigil stone right now ? No ? Forget it then."
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emily grieve
 
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Post » Sat Feb 19, 2011 1:14 am

I was very disappointed that he gave out spoiler information like that. I wish the podcast was bookmarked so I could have skipped over that question as soon as I heard it. I really thought he wasn't going to reveal anything.

I keep thinking back to what if someone had told me about the first time I would encounter the Guardian in Ultima 7. Would I still have jumped out of my seat if I had known what was going to occur?

That could very well have been a awesome moment in the game. Now, I will probably be just a waiting for it to happen moment.

i completely agree, what was he thinking, i understand he is excited, but so is every person who will play skyrim, and he just ruined that moment for everyone
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Shaylee Shaw
 
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Post » Sat Feb 19, 2011 3:14 am

i completely agree, what was he thinking, i understand he is excited, but so is every person who will play skyrim, and he just ruined that moment for everyone

Fairly smart guy. I doubt he would have said it if it was going to ruin that moment. It is going to happen in such a way that will either surprise us even if we know it, or at the very least, bring out de ole "Skyrim Theme" goosebumps. I'm taking a bet on that.
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Arrogant SId
 
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Post » Sat Feb 19, 2011 8:35 am

Gameinformer has been amazing first Skyrim and in March Battlefield 3!
2 best games of the year!
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Bird
 
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Post » Fri Feb 18, 2011 7:56 pm

Cause then everyone would use two-handed swords or a sword and shield, or dual-wield, and every warrior would excell at magic equally, as good as any pure mage. People want there to be an actual benefit for going single-sword-with-offhand free or a pure mage, sacrificing melee power for magic power. :ermm:

Exactly
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Sian Ennis
 
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Post » Sat Feb 19, 2011 2:16 am

TOOOOOOOODDDDDDD!!! WHY, MAN, WHY?!?!?! Seriously, they put in dual-wielding but keep out spears?!?! What ... the ... HELL, TODD?!?!?!?!
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Eire Charlotta
 
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Post » Sat Feb 19, 2011 6:13 am

Humph...

No questions about cloth simulation...

No questions about viewable body in 1st person view...

No directly question about dismemberments (but i assume that it will not have dismemberment when todd said that the violence will not be as top as fallout)...

But there was already answered and obvious questions like the kinect / move suporte... :sadvaultboy:


Visible bodies in first person view is very unlikely...Working around the camera clipping issues and a whole bunch of extra animations required for world interaction, just too much trouble coming at the cost of performance (extra polygons rendered all the time). With that said, I would love to see it implemented, but I'd be surprised if it is.

I got a different impression about the dismemberment thing, he said combat would be violent as expected from people playing with swords and axes, which is a nod in that direction. What he meant, I think, is that people won't be exploding in bits like in Fallout.

Those would be the same high rez textures that we got in Oblivion and Morrowind. According to him, both of those games had higher rez textures on the PC than on the console.


The PC releases of Fallout and New Vegas already had much better high resolution textures than PC Oblivion. Although it's practically confirmed we can't expect new PC exclusive technology, DirectX 10 or 11, and despite the fact he cleverly skipped the 64-bits part of the question, as long as the performance is great and the textures are sharp, there isn't much to worry about. My guess is that PC players (like me) won't be impressed, but won't be disappointed either. And there's always the modding community to code in extra eyecandy.
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Quick draw II
 
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Post » Fri Feb 18, 2011 6:46 pm

TOOOOOOOODDDDDDD!!! WHY, MAN, WHY?!?!?! Seriously, they put in dual-wielding but keep out spears?!?! What the HELL, TODD?!?!?!?!



Dr. Freud would have a thing or two to say about your obsession with long, shaft-like weapons, I think.
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Brentleah Jeffs
 
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Post » Fri Feb 18, 2011 8:34 pm

TOOOOOOOODDDDDDD!!!


Now imagine Captain Kirk saying that instead of Khan :rofl: :rofl: :rofl:
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Rinceoir
 
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Post » Fri Feb 18, 2011 10:36 pm

Now imagine Captain Kirk saying that instead of Khan :rofl: :rofl: :rofl:

http://www.youtube.com/watch?v=mABmZETHaRE
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lilmissparty
 
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Post » Fri Feb 18, 2011 8:11 pm

http://www.youtube.com/watch?v=mABmZETHaRE


Priceless! Thanks for the laugh. :rofl:
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neil slattery
 
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Post » Sat Feb 19, 2011 9:36 am

I wonder why there's a lower level of tech. Despite being 200 years in the future.
I don't expect Nirn to develop the same way Earth did, but it seems like there would be some progress.

I generally felt positive about the interview, yes more question could have been asked, and perhaps a more "in-depth" screening and cataloging of the question prior to the interview could have occurred. I think the GI guys felt "swarmed" by all the input.

With respect to the "barmaid" picture, I just viewed it, and did not see anything that a 10-year old should'nt see. I am going to guess someone at GI liked the other image better.

As a person who playes TES mages quite often, I was pleased with the discussion about the various ways to distribute fire damage. I am trying to visualize other magicks in a similar vein.

With regard to spears, please correct me if I am wrong, it's been a while since Morrowind (MW). However, it seems to me that spears in MW were more of a polearm type weapon and not a throwing (ranged) weapon. My guess is they were popular because of their length, and in melee, could outreach most other melee weapons. Is that not correct?

I never used spears, so I am just asking the question.

Mounts: It seemed to me that TES is considering more than just horses. No, I don't mean riding dragons, it did not sound like that would happen.

Pertaining to companions, there will be some, but it sounded like the increased volume of potential companions is going to impact the depth of character of those companions, but perhaps, not in all instances. Elaboration?


It seem like most companions will be pretty generic.(Like the mage apprentices) basicaly just hired help/muscle. Others may be a bit more unique. Perhaps associated with a quest.

Here's hoping for the return of the adoring fan! or some anolog.
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Dalley hussain
 
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Post » Sat Feb 19, 2011 12:52 am

TOOOOOOOODDDDDDD!!! WHY, MAN, WHY?!?!?! Seriously, they put in dual-wielding but keep out spears?!?! What the HELL, TODD?!?!?!?!

It's okay man, I know how you feel.
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Heather Dawson
 
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Post » Sat Feb 19, 2011 6:56 am

If Werewolves aren't included in Skyrim, it's pretty much guaranteed they'll be in DLC.
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Javier Borjas
 
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Post » Sat Feb 19, 2011 6:27 am

If Werewolves aren't included in Skyrim, it's pretty much guaranteed they'll be in DLC.

Damn. Then I will have to play with vampire characters until the DLC comes out. if there aren't vampires, I won't even buy Skyrim.
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 3:05 am

I wonder really why where chosen some really stupid questions or already treated arguments as questions instead of more hot topics....
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Emmie Cate
 
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Post » Sat Feb 19, 2011 8:48 am

..How about and bear with me I know life doesnt work that way. but how about get as much meaningful things in the game so that they don't need to be presented as "new" features in DLC, Vamps seem to be native since daggerfall, why not werewolves? since Vampires have been in the series they've been more or less constant, Werewolves were in at first(kinda, daggerfall isnt first) , then taking out(morrowind understandable) then put back in(Solsthiem) then removed(Oblivion). such isnt only applicable to werewolves either :/ oi oi the world we live in.
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Alyce Argabright
 
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