GI did "Ask Todd Howard About Skyrim" (03/02)

Post » Fri Feb 18, 2011 5:54 pm

I wonder why there's a lower level of tech. Despite being 200 years in the future.
I don't expect Nirn to develop the same way Earth did, but it seems like there would be some progress

My understanding is that after the Oblivion crisis, Tamriel went into a sort of "dark age." Lack of defined political structure, unstable economy, etc. It happened in the real world too and it set back human development dramatically.
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Mark
 
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Post » Sat Feb 19, 2011 3:43 am

..How about and bear with me I know life doesnt work that way. but how about get as much meaningful things in the game so that they don't need to be presented as "new" features in DLC, Vamps seem to be native since daggerfall, why not werewolves? since Vampires have been in the series they've been more or less constant, Werewolves were in at first(kinda, daggerfall isnt first) , then taking out(morrowind understandable) then put back in(Solsthiem) then removed(Oblivion). such isnt only applicable to werewolves either :/ oi oi the world we live in.

So what you are saying is that there is a good chance Werewoilves will be introduced in SKyrim in original release?
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Aliish Sheldonn
 
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Post » Sat Feb 19, 2011 8:33 am

TOOOOOOOODDDDDDD!!! WHY, MAN, WHY?!?!?! Seriously, they put in dual-wielding but keep out spears?!?! What ... the ... HELL, TODD?!?!?!?!


The second the question concerning spears was answered I thought of you. After your persistence, I feel your pain. :cryvaultboy:
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Kahli St Dennis
 
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Post » Sat Feb 19, 2011 3:43 am

It was an interesting podcast. Not the questions I would have picked, obviously. And I called it, there was no way in hell Game Informer was going to ask any questions about the in-game books or lore (or reading). Todd was a little more forthcoming about some things than he usually is. Some candid responses. Things like horses in Oblivion, and the way Oblivion lacked culture and age. I'm elated that they're considering things like that. My opinion of Todd definitely improved with this interview.

And just for good measure:

"Cool...awesome...cool...cool....cool...that's cool....awesome...cool"

That's all I heard when the Game Informer guys spoke.
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Alexx Peace
 
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Post » Sat Feb 19, 2011 9:31 am

Damn. Then I will have to play with vampire characters until the DLC comes out. if there aren't vampires, I won't even buy Skyrim.

if your not able to transform into vampires in skyrim, ill not purchase it and just watch/enjoy a skyrim lp on youtube :rock:
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Lizzie
 
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Post » Sat Feb 19, 2011 4:37 am

Alchemy is now stealth skill? It is really stealth ?

Poison-making and the like? I guess it still kind of makes sense.
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daniel royle
 
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Post » Sat Feb 19, 2011 9:19 am

No spears! WTF?
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Breautiful
 
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Post » Sat Feb 19, 2011 2:16 am

I just wish Todd enjoyed the PC version more. It shows in Oblivion.
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Harry Hearing
 
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Post » Sat Feb 19, 2011 3:47 am

I just wish Todd enjoyed the PC version more.


That is pretty telling his comment about preferring the X360. On the other hand he did bring up the PC interface of his own free will. I just refuse to believe that Bethesda would saddle us with another horribly consolized UI again. Quite literally the first thing modded in Oblivion, followed by the level scaling, was the PC UI.
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Bee Baby
 
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Post » Sat Feb 19, 2011 9:10 am

My understanding is that after the Oblivion crisis, Tamriel went into a sort of "dark age." Lack of defined political structure, unstable economy, etc. It happened in the real world too and it set back human development dramatically.

That's what I was thinking, but during those times weren't there other parts of the world still doing stuff?
Although, I guess Skyrim would not be the Nirn equivalent of that...
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Lucy
 
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Post » Sat Feb 19, 2011 5:24 am

I just finished listening to the podcast and it was a great listen. Can't wait to see gameplay.
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Quick Draw
 
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Post » Sat Feb 19, 2011 4:29 am

It had some nice music at the end
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Red Bevinz
 
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Post » Fri Feb 18, 2011 5:21 pm

No spears! WTF?

"No spears in the classic spear sense."

Of course, that just leaves me curious what a non-classic spear sense would be.
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Richard Dixon
 
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Post » Sat Feb 19, 2011 12:42 am

"No spears in the classic spear sense."

Of course, that just leaves me curious what a non-classic spear sense would be.

Maybe there are going to be spears, but they're only fishing tools. Oblivion had many tools the Player Character couldn't use, but NPCs had animations with them.
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jess hughes
 
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Post » Fri Feb 18, 2011 8:48 pm

That is pretty telling his comment about preferring the X360. On the other hand he did bring up the PC interface of his own free will. I just refuse to believe that Bethesda would saddle us with another horribly consolized UI again. Quite literally the first thing modded in Oblivion, followed by the level scaling, was the PC UI.


You guys do need to be realistic though. The PC is a declining platform, especially the desktop. Let's face it, do you really think there will be desktop computers still in 10-15 years? I have my doubts.
On the other hand, xbox 360 sales are likely what will drive most sales and therefore a return for Bethesda more than anything else. They are after all a going concern who's aim is to make a profit and stay in business!
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R.I.p MOmmy
 
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Post » Fri Feb 18, 2011 5:40 pm

Don't know where you are getting this... he said no such thing.



He definitely did say exactly that!!
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Kelsey Hall
 
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Post » Fri Feb 18, 2011 6:55 pm

do you really think there will be desktop computers still in 10-15 years?



Haha - that's a good one
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I’m my own
 
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Post » Fri Feb 18, 2011 7:52 pm

Pfffft, you do realize Consoles are on outdated hardware right? while PC's keep rolling out with all the shiny doo-dads until they've been debugged so that the next line of consoles can come out have their bugs and still potentially be as static in hardware evolution as the current ones are now :P
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Oscar Vazquez
 
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Post » Sat Feb 19, 2011 12:11 am

Pfffft, you do realize Consoles are on outdated hardware right? while PC's keep rolling out with all the shiny doo-dads until they've been debugged so that the next line of consoles can come out have their bugs and still potentially be as static in hardware evolution as the current ones are now :P

A console with replaceable components... now there's a thought...
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Ashley Tamen
 
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Post » Sat Feb 19, 2011 3:10 am

Exactly, but in this day and age, unlikely.
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Alina loves Alexandra
 
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Post » Sat Feb 19, 2011 8:27 am

"No spears in the classic spear sense."

Of course, that just leaves me curious what a non-classic spear sense would be.


I think he means stuff like halberds, and other hybrid spear stuff.
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T. tacks Rims
 
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Post » Fri Feb 18, 2011 6:41 pm

Todd mentioned that there were some problems with the horses in Oblivion that he would want to resolve before bringing them into Skyrim. Namely, the fact that you need to feel like you're riding an animal, not a truck. Todd and the team want to do things only if they can do them well, and not add things just because people want them. Paraphrasing Todd, the horses in Red Dead Redemption are much better than the ones in Oblivion, and because games are out that do horses better than they did them in Oblivion, simply adding horses similar to Oblivion without improving them just wouldn't cut it. It's things like this that reinforce my already large amount of respect for Bethesda.

I'm in complete agreement. The Oblivion horses were awful, there's no need to sugarcoat it, they svcked and we all know it. Riding Oblivion horses did not feel like actually riding a horse, they were slow, they were cumbersome and they just didn't feel or look real. That immedately screamed "This is not real, this is a game!". Obviously I knew that already, but when that happens it's not a good sign. It didn't help that with a high athelics skill (Which you could not be terrible at) you could outrun pretty much every horse, and you could certainly do it with more precise movements.

The horses in GUN felt mre natural than that. Though the best example is of course Red Dead Redemption just as Todd said, those horses were incredible. The controls were good (Not sure why anyone complained, it wasn't hard) and the horses looked and moved naturally, not to mention quickly.

When another game obviously does something better than yours, you don't draw attention to that. You either try to match that game or do better, or you don't do it at all. Never intentionally make your game look bad when compared to other games.
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T. tacks Rims
 
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Post » Fri Feb 18, 2011 10:52 pm

That's what I was thinking, but during those times weren't there other parts of the world still doing stuff?
Although, I guess Skyrim would not be the Nirn equivalent of that...

Well to be fair the Oblivion crisis was not just in Cyrodiil. Gates started opening all over Tamriel. It's my understanding that the bulk of it hit Cyrodiill because that's where the Dragonfires were.
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Luis Reyma
 
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