GI did "Ask Todd Howard About Skyrim" (03/02)

Post » Fri Feb 18, 2011 8:42 pm

Well, it should be doable to get a horse working in 5 years, don't you agree???

There are things of higher priority. That doesn't mean they're ignoring them (and I get the impression they are working on them), it's just that other stuff comes first.
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Luis Longoria
 
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Post » Fri Feb 18, 2011 11:22 pm

Well, it should be doable to get a horse working in 5 years, don't you agree???

This. How can they have a new engine and five years and the horses still feel like oblivions? How?
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Kortniie Dumont
 
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Post » Fri Feb 18, 2011 11:07 pm

Well, it should be doable to get a horse working in 5 years, don't you agree???

Yeah, but I'd bet my balls that they'll dump the horses to get the game finished for 11.11.11, you can read that between the lines. Simply because they can't make them perfect is not a reason to drop them all together though. I mean even two worlds 2 had pretty neat horses, and that's still a mediocre game compared to Bethesda games. It's like saying "we couldn't create a realistic urination animation for our characters, so we decided to leave out the humans this time. That means you'll be playing as a dwemer sphere."
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Robert DeLarosa
 
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Post » Sat Feb 19, 2011 7:57 am

Spoiler

The greybeards will yell out for you, with their Thu'um (like they did to Tiber Septim I guess?)


I was very disappointed that he gave out spoiler information like that. I wish the podcast was bookmarked so I could have skipped over that question as soon as I heard it. I really thought he wasn't going to reveal anything.

I keep thinking back to what if someone had told me about the first time I would encounter the Guardian in Ultima 7. Would I still have jumped out of my seat if I had known what was going to occur?

That could very well have been a awesome moment in the game. Now, I will probably be just a waiting for it to happen moment.
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Rude_Bitch_420
 
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Post » Fri Feb 18, 2011 8:11 pm

Well, it should be doable to get a horse working in 5 years, don't you agree???

He never said if they were or weren't. I'm sure that they will to some degree but he didn't want to say what animals ect. Wait untill they are confirmed out before you start bashing them for not having it.

As for spears, i think that they didn't add them because they might have felt clunky. They are trying to streamline combat and make it better, it might have conflicted? Wish they had them thou.

Also no questions about politics :sadvaultboy: But with the information given i think most people are happy with what we heard, no guarentee of quest arrow(or even mention it), they talked about how dynamic quests are, just a lot of good information.
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Kara Payne
 
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Post » Sat Feb 19, 2011 9:07 am

Gold was really easy to come by (especially with carts giving you additional storage), so inns weren't expensive (and even then you could camp out). Enemies only appeared after you finished your trip (and those were only linked to quests like when the King of Worms sends you a message via zombie courier), diseases I've never received via travel. I'd imagine you'd have to recklessly travel a huge distance like a moron and sleep outside. Even so, you could travel ANYWHERE including places you haven't been to. Oblivion (outside of cities) you actually had to travel to locations, same with Fallout.

In Arena, you had to fast travel. You had no other option to get places because each place was a separate area with infinite random terrain. In Daggerfall, the quests and distances made time a much more important factor (y ou fail quests if you don't do them fast enough). Plus, the landmass was impractically huge, and there were bugs related to crossing province boundaries on foot, IIRC, which made fast travel pretty much required. You also had more options in how you travelled, which affected your stats.
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Colton Idonthavealastna
 
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Post » Sat Feb 19, 2011 12:24 am

Yeah, but I'd bet my balls that they'll dump the horses to get the game finished for 11.11.11, you can read that between the lines. Simply because they can't make them perfect is not a reason to drop them all together though. I mean even two worlds 2 had pretty neat horses, and that's still a mediocre game compared to Bethesda games. It's like saying "we couldn't create a realistic urination animation for our characters, so we decided to leave out the humans this time. That means you'll be playing as a dwemer sphere."


Horses will in (90% sure of it), Bethesda just follows the "If it ain't implemented right now, don't confirm it no matter what!" policy. If you followed OB development from the very beginning you would know why they are doing this (a lot of stuff confirmed to be in ended up not being in).
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Sweet Blighty
 
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Post » Fri Feb 18, 2011 10:42 pm

He never said if they were or weren't. I'm sure that they will to some degree but he didn't want to say what animals ect. Wait untill they are confirmed out before you start bashing them for not having it.


Having something to a degree was his favorit answer to almost everything in that podcast. There were horses in Oblivion and other fan made rideable creatures and they were pretty decent. Good enough to prefer having those over having nothing at all. Another modder (modder = hobby developer) made a rideable dragon for Oblivion, so how can it be there are no rideable dragons in Tes V? Has been done in several other games years before.

Honestly some things I heard on that podcast made me rather think those features were not even planned to be in this game and just taken into consideration cause guys like me keep ranting about it all the time, lol.
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luis ortiz
 
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Post » Sat Feb 19, 2011 7:38 am

I was very disappointed that he gave out spoiler information like that. I wish the podcast was bookmarked so I could have skipped over that question as soon as I heard it. I really thought he wasn't going to reveal anything.

I keep thinking back to what if someone had told me about the first time I would encounter the Guardian in Ultima 7. Would I still have jumped out of my seat if I had known what was going to occur?

That could very well have been a awesome moment in the game. Now, I will probably be just a waiting for it to happen moment.


In nine months I'll probably forget about it. Truth be told, I'll probably forget about it by sunday. You must have a seriously good long term memory...lucky.
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 5:51 am

Horses will in (90% sure of it), Bethesda just follows the "If it ain't implemented right now, don't confirm it no matter what!" policy. If you followed OB development from the very beginning you would know why they are doing this (a lot of stuff confirmed to be in ended up not being in).


Yes, it's a very safe approach for development right now. Even so, if they weren't implemented, it's because of priorities. People just take for granted that things are easy to implement because they can write up a quick summary of the concept or something, I swear. I'd rather see no Horses in the initial release if it means we get all the kinks ironed out from the currently confirmed features.

Having something to a degree was his favorit answer to almost everything in that podcast. There were horses in Oblivion and other fan made rideable creatures and they were pretty decent. Good enough to prefer having those over having nothing at all. Another modder (modder = hobby developer) made a rideable dragon for Oblivion, so how can it be there are no rideable dragons in Tes V? Has been done in several other games years before.

Honestly some things I heard on that podcast made me rather think those features were not even planned to be in this game and just taken into consideration cause guys like me keep ranting about it all the time, lol.


Just because it was in a previous game doesn't mean it 1) has to be in the next and 2) mean it will be implemented in the same way, which is what Todd mentioned. I agree, I'd rather see horses done well than the robotic feeling they had in Oblivion. Also, are you really trying to defend ridable dragons? It's not lore friendly, especially not for the sake of Skyrim. Just because a modder does it on pre-existing software with all the necessary components available for them doesn't mean jack. Developing a game =/= making a mod.
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Miguel
 
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Post » Fri Feb 18, 2011 9:01 pm

Another thing that is worth taking note of.

When he talks about how Radiant Story works, if a dynamically quest is made, a quest for example involving a dungeon, it (the radiant story) can pick a dungeon which has a higher level than you, if it feels you need a challenge.

I feel this Radiant Story is gonna turn out like some sort of cool AI Game Master :D....possibly a cruel cynical cold no-feelings game master which sends you on suicide mission to save your friends daughters run away bunny rabbit.

This would be awesome!
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 9:45 am

Horses will in (90% sure of it), Bethesda just follows the "If it ain't implemented right now, don't confirm it no matter what!" policy. If you followed OB development from the very beginning you would know why they are doing this (a lot of stuff confirmed to be in ended up not being in).

Yes lots of stuff was cut from oblivion like shadows on every object, a more dynamic radiant ai system and...and...and...........yea lots of stuff. Give me a break.
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Symone Velez
 
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Post » Fri Feb 18, 2011 9:43 pm

Todd: "I just made a turkey and swiss sammich, mmmm."

Random follower: Did you add mustard? If not, why?

Todd: [Enter incredibly convincing, reassuring Todd comment here]

Random follower: I... I just pre-ordered 5 copies of Skyrim... maybe 10, I don't know it was all a blur...

Other Random follower: No mustard!? Oh god, Skyrim is ruined, I have to, I have to complain about this on the forums...


You sir, win +5 Internetz. :foodndrink:
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Lisha Boo
 
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Post » Sat Feb 19, 2011 6:14 am

Having something to a degree was his favorit answer to almost everything in that podcast. There were horses in Oblivion and other fan made rideable creatures and they were pretty decent. Good enough to prefer having those over having nothing at all. Another modder (modder = hobby developer) made a rideable dragon for Oblivion, so how can it be there are no rideable dragons in Tes V? Has been done in several other games years before.

Honestly some things I heard on that podcast made me rather think those features were not even planned to be in this game and just taken into consideration cause guys like me keep ranting about it all the time, lol.


ridable dragons would be naff.
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 5:36 am

I liked most everything except...

alchemy now a stealth skill? wha?
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Beat freak
 
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Post » Sat Feb 19, 2011 7:48 am

I'm kinda mad about the companions. Plentiful, but shallow. Really, guys? =/
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chloe hampson
 
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Post » Fri Feb 18, 2011 11:48 pm

Still no mention of attributes. He did say that picking your race would cause certain skills to be higher, and you may get some race specific ability or spells depending on what you pick.
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Leilene Nessel
 
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Post » Fri Feb 18, 2011 5:36 pm

Yes, it's a very safe approach for development right now. Even so, if they weren't implemented, it's because of priorities. People just take for granted that things are easy to implement because they can write up a quick summary of the concept or something, I swear. I'd rather see no Horses in the initial release if it means we get all the kinks ironed out from the currently confirmed features.



Just because it was in a previous game doesn't mean it 1) has to be in the next and 2) mean it will be implemented in the same way, which is what Todd mentioned. I agree, I'd rather see horses done well than the robotic feeling they had in Oblivion. Also, are you really trying to defend ridable dragons? It's not lore friendly, especially not for the sake of Skyrim. Just because a modder does it on pre-existing software with all the necessary components available for them doesn't mean jack. Developing a game =/= making a mod.



It's not lorefriendly to ride a dragon?! :ohmy: That's horrible news.

The way I see it, dragons will be a kind of cliffracer replacement and that I'm praying for not to happen. Flying through the sky on a giant badass dragon and watching the amazing landscape from above is the most awesome thing there is. It may be a standard fantasy element in all kinda films games and books, but it ain't that popular for no reason.
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joseluis perez
 
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Post » Sat Feb 19, 2011 9:30 am

It's not lorefriendly to ride a dragon?! :ohmy: That's horrible news.

Nope. Dragons are intelligent, sentient beings, not mindless creatures. And they're being none too friendly to people, right now.
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Teghan Harris
 
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Post » Sat Feb 19, 2011 9:29 am

I'm pretty sure there will be rideable dragon mods either way.
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Samantha Jane Adams
 
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Post » Fri Feb 18, 2011 9:11 pm

Alchemy is now stealth skill? It is really stealth ?


What′s so wrong with that ? Alchemy is just as much a stealth skill as a magic skill if not even more stealth skill, we have seen poisoned arrows and poisoned weapons for a long time, way before anyone even considered potions in fantasy, heck we′ve even used poison IRL.
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Eve(G)
 
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Post » Sat Feb 19, 2011 1:16 am

Since when are Xbox graphics "smoother" than PC graphics?

Todd Howard, you're killin' me.
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Nikki Morse
 
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Post » Sat Feb 19, 2011 8:42 am

At this point, it should be expected. Especially with the Oblivion style fast travel and such.

I hope they don't make a return, though.


Fallout 3 style fast travel you mean.

I don't particularly mind, but wasn't there something about taking quest givers with you to show the way? That's a neat feature that would be rendered kind of redundant with a quest arrow.
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Jordan Moreno
 
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Post » Fri Feb 18, 2011 10:09 pm

Since when are Xbox graphics "smoother" than PC graphics?

Todd Howard, you're killin' me.

He said that? He also said companions are shallow? Why would he even say that?
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Enny Labinjo
 
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Post » Sat Feb 19, 2011 6:33 am

The one thing that blew me away was that he said the PC games have always shipped with higher rez textures. Who would have known. That doesn't speak well for people wanting Qarl level textures.
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Rachel Eloise Getoutofmyface
 
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