How many Bethesda Games werent a Challenge at the End? Skyrim was easy at the End and Fallout is even more easy. Ofcourse they could do a better Job at Release but why doing more Work, just wait if the Community dont like it. The Settlement-System was already rushed and thats the only really new innovative Feature this Game have. I mean all the Ingame Footage was about post-apocalyptic, shooting, a Dog and Settlement System. So Far Harbour is the biggest DLC from Bethesda? When do they made it? Look at the Amount of Quests, not really impressive. Non-Side Factions. Its very clear for what they used the most Time. Bethesdas Politic goes a bit wrong.
Things getting cut =/= game is rushed.
Skyrim had most of its civil war content cut because of massive unresovlable scripting errors, that doesn't mean the game was rushed, it means it didn't work out.
Similarly, ideas made in early development don't always work out in the end, so its gets cut because it wasn't working/the devs didnt want to do it anymore. It is, and has been, true of every game, especially RPGs, since forever.
We can see this process going as far back as the concept art stage, in which Fo4 concept art shows unused enemies like Parahunters(guys in jetpacks), Centaurs, Longshoremen(a raider variant with harpoon guns and other nautical weaponry), and Institue Bioweapons, all of which never made it out of concept phase for various reasons.
I think Bethesda are listening and giving us what we want, have to credit them.
The raiders were never at war with the Gunners in any official way, and the the Galaxy News Network building is just their HQ. They weren't broadcasting to anyone, they were just using iut as a base because its a very secure location.
It was Sooooooooooooooooooooooooooooooo Rushed. Heck the game came out just 2 months after it was announced. Gotta make that Holiday shopping season.
Rushed out? No. Lacking in some areas like all games? Yes. I feel like they dropped the ball with the Minute Man and dialogue but I wouldn't say they rushed the game.
Didn't they say they started working on FO4 as soon as FO3 was released?
I don't think it was rushed. FO4 has been their most stable release to date (although that's really not saying much I guess). My only gripe is what some other people mentioned, areas like easy city downs and the combat zone kinda "feel" rushed, but in the end it's probably cut content. And who knows the might even do something with them in the future. Betting or even participating in robot races actually sounds pretty cool.
the huge open world sandbox game bethesda makes is gonna have some unfinished stuff, something there just might not of been time to finish, its like a painter painting something, at some point you have to just say we're done, otherwise you can go on and on with new ideas, changing things, at some point you have to release the product, sure there's more they could of done with lets say the combat zone, but at some point you have to release the game, so it doesn't make any sense to me to say "its not finished"...not with a game that has so much detail and content, and it does have a lot of detail and content.
I agree. But the feeling that Fallout was rushed is there. Mostly because it feels like there are a lot fewer quests then there were in Skyrim. I'm not saying that's the case, but it does feel that way a bit to me.
Fallout 3 also had tons less quests then Oblivion.
Fallout in general has less quests then TES because TES takes place in developed provinces of a large continent spanning empire hundreds of years old, anbd thus has more towns and people and situations to make quests out of then Fallout which is mostly a post-apocalyptic wasteland.
Is that just an bad Excuse for making less Content?
Its a reasonable excuse given the setting. There not much you can do when 99% of everyone is logically out to kill each other over the few remaining resources in a dead world.
I don't know..all those notes and holotapes definitely make you feel like there's a big part of the story missing. Like they had planned to do something with the gunners but never got around to it. Lots of notes about the veracity of the commander and questioning his orders and what not. I can't remember all the details but it definitely told part of a story.
They do this kind of environmental storytelling all the time, though. It's just a way to add more character to each location.
I don't think the game was rushed, I think it was just unambitious.