Did Bethesda Rush Out Fallout 4 Before The Full Completion

Post » Tue Mar 22, 2016 3:06 pm

Maybe its the performance issues im having but I think the game isn't quite rushed but needed a extra year in the incubator.



Ive also talked before about how I think the settlement building is more of a prototype for something bigger. It feels like its just on that edge of being incomplete, like it should be leading to something bigger, even though its still a fine standalone thing. My personal theory is that we might be seeing some sort of player faction system tying into that stuff in TES VI.

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gary lee
 
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Post » Tue Mar 22, 2016 6:47 pm

every game nowadays seems to be "rushed" out.


it's "companies" doing these games, they have contracts with other companies and need to keep deadlines and such...


they don't do this games for your entertainment, they do it for profit.


making a perfect game would take so much time that it would be


a) technically outdated as soon as it is released


B) a financial desaster.



we won't see a perfect game ever in the future. never.


it will not happen.

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Jade
 
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Post » Tue Mar 22, 2016 10:01 pm


Actually, no.


People assumed that Bethesda would follow the hardcoe mode of New Vegas, but they didn't. When the first leaks came out and people learned about that, they were quite angry on various forums (steam/reddit for example). Even I was surprised, that was a step backward. Something simple to add in the game, but they didn't, no idea why. Maybe they wanted to avoid doing things like Obsidian, I don't know. It was a bad idea anyway since they're adding it back with some new features.

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Chris Johnston
 
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Post » Tue Mar 22, 2016 2:37 pm


You're probably right. I wasn't around before release, signed up after it (I think?). It is something I personally wanted on day one, but all posts and people asking for it from what I saw was post-release, hence my misconception.

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ShOrty
 
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Post » Tue Mar 22, 2016 7:47 pm

I have no clue, I'm not a painting or fan, I do enjoy looking at them and appreciating them, but that's pretty much my reach with painting (Picasso.....cubism, right?). I'm more of a poet, and I'm more familiar with the great poets of the past.


From personal experience, I have written quite a bit of poetry...some meant to be read on the written page, others to be spoken aloud to an audience (even if it just a one person audience). And countless times I've wanted to rework a line, or a phrase, or add something here or there...at the end, beginning, rearrange the middle, flip it upside down

...


Just have to realize when it's good and leave it at that, and move on to the next one.
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Amy Cooper
 
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Post » Tue Mar 22, 2016 10:21 pm

It took seven years to get what we got, so I sure as hell hope that it was a finished product.

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Rhysa Hughes
 
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Post » Tue Mar 22, 2016 12:47 pm


To be fair, there were some big bugs that kept people from progressing. For instance, there was something about Monsignor plaza that I recall people had consistent problems with and then some other stuff as well with later portions of the main quest. Can't go into specifics because of the general forum, but, there were definitely big bugs that probably should have been dealt with before release.



With that said, there games have ALWAYS had the reputation of being buggy, and as much as that svcks, it is kind of the price you have to pay for the scale, world building, etc. And they have continued to make strides in that area; as you said, this IS in fact the most stable release they've ever had, that I can recall (remember the permanent projectiles in Skyrim and all the other weird glitches? ha ha).



I think with Fallout 4, it is just the unfortunate case that most of what they decided to cut was content that might have given the game more character. For instance, having the Combat Zone as an area where you can interact and bet on fights would have been amazing and maybe they decided to cut that because they couldn't polish it enough or whatever, but if they were going to make decisions on what to polish, I wish they would have given more time towards places and events that didn't involve shooting everything to hell and back. Which is a common complaint against Fallout 4 and hopefully one they take to heart with their next game.

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Nancy RIP
 
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Post » Tue Mar 22, 2016 7:07 pm

Who that has ever worked in a business never been rushed? Lots of investors with eyes on your latest "make or break the company" project (which FO4 was certainly, to a large extent). I feel Bethesda was quite successful with FO4.

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pinar
 
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Post » Tue Mar 22, 2016 11:49 am

Easy, because hardcoe mode in NV didn't work worth a flip, like EVERY hardcoe mod ever made for any Bethesda game, because balancing such things is effectively impossible, and Bethesda knows that.



Which is why even the new hardcoe mode isnt really like NV's hardcoe mode.

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Alycia Leann grace
 
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Post » Tue Mar 22, 2016 1:58 pm

It wasn't rushed. If anything at all they finished and were just layering more stuff on until the holidays came around, that stuff may have been unfinished. For those pretending to know how long game development takes, especially FO4. You're wrong. Sorry, but, wrong.



They also already explained that they had quite a small beta team, can't say the amount of bugs in there is unreasonable, or that they are unreasonable. They've been honest.

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Juanita Hernandez
 
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Post » Tue Mar 22, 2016 9:20 am

I wouldn't give the new survival mode as reason for rushed. There are other things tho, that makes me think, that they wanted to get it out before the holidays (Christmas) and had to make it to that deadline.



Stuff like Salem, which feels weirdly empty, and if on purpose, a wasted opportunity in many ways. The whole upper North East area actually. Combat Zone as others have mentioned. The area around Natick Bank also felt weird when I first got there, but that's probably just me :)



Then there is stuff like building mode. Granted, it is their first attempt on something like this, but it still feels unpolished. Along with the whole settlement thing.



In the end, it all may just be symptoms of wanting too much.

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Sarah Knight
 
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Post » Tue Mar 22, 2016 11:11 am


I actually pop into Salem every once in a while in the hopes of seeing it re-populated... :(


It'd be awesome if Bethesda keep doing these freebies and maybe tweak some of the areas like CZ, East City Downs and other places. They're doing a great job as is, I'm just trying to figure out where to offload my bloodbags to terrify my settlers (1.4 had some great additions!).

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Samantha hulme
 
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Post » Tue Mar 22, 2016 12:57 pm

Yeah no doubt about it, they have done a great job overall with FO4. And if Beth doesn't do anything about those weird feeling places, I'm 100% sure that mods will, and that goes for all the boarded up buildings as well. They are empty canvases for modders to paint on :)

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Solina971
 
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Post » Tue Mar 22, 2016 2:32 pm

Only thing that seems rushed is the MM. The rest of the game is great!

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Ells
 
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Post » Tue Mar 22, 2016 10:29 pm

I swear, every single game BGS produce, this topic comes up.



I'm going to say no. This is actually pretty polished.

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Gisela Amaya
 
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Post » Tue Mar 22, 2016 11:51 am

I remember reading an ign article a few months before F4 released that the game is completed. So they used the rest of the time to test bugs.
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christelle047
 
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Post » Tue Mar 22, 2016 7:41 pm


Every BGS games? I've seen it on almost every game by anyone.

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Sabrina Steige
 
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Post » Tue Mar 22, 2016 1:00 pm


Oh please just be making a silly response there.



If not...setting is no excuse for fewer quests. Just compare Fallout 3 to New Vegas. The excuse in Fallout 4 might be that they spent a lot more time trying to build the detail into the world so that visually it told stories that they wouldn't have to explicitly tell. But while that makes a setting richer, I've always felt that doing it in Fallout 3 and now 4 really diminished the explicit story telling. Much to the game's detriment.

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james tait
 
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Post » Tue Mar 22, 2016 8:09 am

Well we could have waited a few more years I guess....not....rofl

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Brandi Norton
 
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Post » Tue Mar 22, 2016 3:21 pm

It was in development for like 4 years, so I don't think you can call that rushed. It seems pretty complete to me. People will complain all day long about the game, but it's best to ignore 90% of those comments.

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Roddy
 
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Post » Tue Mar 22, 2016 3:56 pm

A game they started working on concept for after Fallout 3 came out in 2008. A game they started developing after the release of Skyrim in 2011. Yeah they rushed it. The time between announcement and release may have been short, but is irrelevant since they have been very open about wanting to shorten the amount of time between announcement and release for quite some time. Adding more content to the game after release is also irrelevant since the new norm is to continue adding to existing product over time with new content to help keep the game fresh and engaging to the customer.



You may feel the story was/is incomplete, but the truth is the game worked as delivered, and had/has lots of content to offer the player. I have never felt the game was rushed or incomplete. I do see areas where the game and story could be expanded, but don't feel like Bethesda held back on anything.

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Stat Wrecker
 
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