Did Bethesda Rush Out Fallout 4 Before The Full Completion

Post » Tue Mar 22, 2016 9:03 pm

With the news of survival mode being in developement that got me thinking of why was not this mode already being made in the first place with the regular developement of the game for the last 3 years, and I thought wow Bethesda may have been cutting corners to rush out the game for 2015 release to take advantage of the hype at the expense of not fully completing the game....Bethesda with only 100 employees making the game may have felt that the game was too big for them to complete the game in a timely manner that they may have thought "well we will just finish survival mode post release"....which this IS A VERY BAD PRECEDENT...I do not want Fallout games to be rushed....hopefully with the news of increased employees being hired for Bethesda and a new developent team in the works with a team in Canada then they wont have to rush out a new Fallout game in the future....I hope that with the news recently of 3 new games in developement at Bethesda I hope one of the games is a new Fallout game along with a new Elder Scrolls game,for what else of other games would they be making besides Fallout and Elder Scrolls games, there two number one franchises, they cant possible have a new IP, for Bethesda is stretching themselves too thin especially if they have only 100 employees, or thats maybe why there increasing there workforce.... I for myself will wait until survival mode to be released before I play anymore of Fallout 4, Iam into 4 hours into my first playthrough at my house after escaping 111....this is the dilema about survival modes release....if a person has completed the story mode before the survival modes released then the game is ruined for there is no reason to play the game any longer for you already completed the game,unless if you really wanted to play the game a second time around for the challange but the story is still ruined if a person has completed the story.....I for myself would fell like I would be insenced, betrayed, upset, wasted my time if I had completed the story before the release of survival modes release,,,,Next time Bethesda just make a survival mode in the first place....dont "[censored] foot around"!!!!!!!

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Nathan Maughan
 
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Post » Tue Mar 22, 2016 5:32 pm

All Bethesda games are rushed to some extent if they weren't they'd either be way smaller or never come out. People already complained about Fallout 4 seeming dated imagine if it came out later this year. But I think that precedent was set by Blizzard a long time ago. At least Bethesda actually follows through

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Alex [AK]
 
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Post » Tue Mar 22, 2016 6:02 pm

I think Survival mode being added is more to do with how many people wanted AFTER it released. They probably thought not many people cared all too much for it and decided they had other things to concentrate on.I think it's a nice move on their part.



What makes me think FO4 was rushed somewhat is places like Combat Zone, East City Downs and Libertalia. I get the feeling they had other things planned for those areas, namely I get the feeling that they werent originally intended to be hostile areas.

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Damian Parsons
 
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Post » Tue Mar 22, 2016 1:34 pm

I think the Survival mode revamp is more a post-release decision, and not something that just didn't get in before going gold.

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victoria gillis
 
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Post » Tue Mar 22, 2016 6:10 pm

Art is never really completed. It just comes to a point where the artist has to stop and say "It's ready."


Survival mode imo was never about difficulty, it's about immersion. They didn't implement it into the game like New Vegas had their hardcoe mode.


Which svcks because at times I wanted the survival elements, but not the combat difficulty.


Bethesda released the game as intended, listened again to their customers and decided to make changes. The game was "completed" but not everyone enjoyed all that it was.
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cutiecute
 
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Post » Tue Mar 22, 2016 8:11 pm

The glow having named npcs and no quests makes me think they released it half made. Same goes for Salem.
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Adrian Powers
 
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Post » Tue Mar 22, 2016 7:49 am

I think that The Combat Zone, and several other elements, supports that conclusion.
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Robert Jackson
 
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Post » Tue Mar 22, 2016 3:07 pm

The game you got in November was the "Complete" game, according to Bethesda's vision.


You can't say it was rushed - you can't say it was incomplete. You got what they intended you to get.



The fact that they include customer feedback, like the desire for "Survival Mode", in additional releases is just to their credit.

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FoReVeR_Me_N
 
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Post » Tue Mar 22, 2016 10:24 pm



No company has released a finished game since updates were possible. That's over a decade.
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Milagros Osorio
 
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Post » Tue Mar 22, 2016 5:13 pm

The updated survival mode is no reason to suspect the game was unfinished IMO. This is Bethesda not From software. Punishing the player isn't really Bethesda's MO.
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natalie mccormick
 
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Post » Tue Mar 22, 2016 11:12 am



That's really quite profound.


Yeah, all games are "rushed" to some extent. No developers ever get to implement everything they would have liked and there's always stuff left over on the cutting room floor. That said, I think the reason the Survival revamp is coming post-release is simply because it was not a priority for release. I reckon they probably thought they would just take a look at the possibilities afterwards.
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Dustin Brown
 
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Post » Tue Mar 22, 2016 10:43 pm

I don't think survival mode is a sign of that. Nearly all what they've said they will add with it was stuff requested a lot post release, Bethesda said they'd add free content to the base game post release so I don't see it as an issue. They've taken feedback from the fans and can see they can implement it.

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Spaceman
 
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Post » Tue Mar 22, 2016 9:56 pm

Caution: This comment contains spoilers



Yes, It was rushed you can tell by the incompleteness (If that's a word; I'm sure everyone knows what I mean) of the story. The Institute gives you rewards you cannot use for example:




Spoiler
You recieve Shaun's quarters, but the hospital bed stays after he dies. So you can't really sleep there.

They give you extra items out of requistition or the institute store. LOL lies and no discount.


Also, I don't feel you have the utmost respect from everyone in the institute.


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Ana Torrecilla Cabeza
 
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Post » Tue Mar 22, 2016 9:44 am

I just have to make this one (long and sectioned) point about Bethesda games and Fallout 4.


Of all their games since and including Morrowind, Fallout 4 imo is the most complete and least buggy games they've released. Considering they made it with the new consoles in mind and tweaked the hell out of the GB/Creation engine once again, it is quite a feat what they pulled off in the 4 years betweeen Skyrim and it's release.


Is it perfect? Hell no. Ia anything really broken? Not really. Did it need some tweaking? Pfffh, name a game that didn't.


Fallout 4 will probably top hours I put into Oblivion. Already closing in on the most amount of hours on a single character (currently held by Skyrim).
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Scotties Hottie
 
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Post » Tue Mar 22, 2016 4:17 pm

That's my take, too. Games are big business now and all are rushed, to an extent. Bethesda actually seems like they are more organized and deliberate than most studios. Their marketing sets the bar for the industry and they don't set release dates without being fairly sure they can follow through.


There are signs of unfinished or underdeveloped features in Fallout 4, but far fewer than I see in other open world titles. Compared to Ubisoft or Activision, Bethesda is way better at fleshing out their ambitions for new titles.
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Jonathan Egan
 
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Post » Tue Mar 22, 2016 1:17 pm

No more rushed than any other game, probably less.

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Christina Trayler
 
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Post » Tue Mar 22, 2016 4:01 pm

Yep, rushed in 4 whole years, that's fast.
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Flesh Tunnel
 
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Post » Tue Mar 22, 2016 1:07 pm

I think that they were probably some areas that were initially created and had bigger plans for them but were marked as a "low" priority. If they couldn't get to these areas they would just fill them with combatants and make them a nice exploration area which you need in these types of games. I like the call them "pleveling" areas: an area that will test your skills as well as your own personal gameplay abilities and in the end you'll receive a lot of experience and probably a level with it.


When it comes to World building experience in any type of RPG, you will find that this happens sometimes and is loosely planned that way. Still doesnt make it incomplete when you still fulfil the contingency plan.
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Silencio
 
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Post » Tue Mar 22, 2016 4:40 pm

not really. when developing something, anything, some content inevitably gets cut. movies have deleted scenes, games have unfinished content. at some point it has to go out the door, and I'd imagine around a year to 6 months before the deadline stuff that they know they won't have time to finish has to be scrapped. some may just be too complicated, some may just be stuff that was started too late in development.




I agree. actually shows they listen to what the fans want. even if they don't give them everything they want

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Claire Mclaughlin
 
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Post » Tue Mar 22, 2016 7:55 pm

Was it Picasso that said something like "Art is never finished, just abandoned?" ;)



Anyway, all games are going to have content that doesn't make the final cut - that's part of just about any design process. You aim for the stars and then reign it in a bit towards completion. With the "cut" content, that's like having deleted scenes in a movie - you shoot tons of footage and then pick and choose scenes for the final cut. Not everything will make it in, or get developed to the point that it's going to make it into the game. And there could be any number of reasons for that - I don't believe it always comes down to time.

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GRAEME
 
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Post » Tue Mar 22, 2016 5:31 pm

They said Survival was born in a post-release gamejam they did internally, like the one they showed us for Skyrim. Most everything else I could say has been covered, so I'll just say: No, Fallout 4 was not rushed out the door.

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Wane Peters
 
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Post » Tue Mar 22, 2016 11:38 am



The half baked armor system and entirely wrong perk, weapon, chem, food, main quests, corpses etc disagree with you.
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Frank Firefly
 
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Post » Tue Mar 22, 2016 1:01 pm


You may not like the game they gave you, but that does not make it incomplete or rushed.



If you want to see incomplete and rushed - look at MGS5. On that one, the developers said the producer forced them to wrap it up.



Bethesda took their time and they were under no financial pressure. They delivered what they wanted.

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tannis
 
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Post » Tue Mar 22, 2016 1:03 pm


This game had their most stable release to date - I'm sorry they didn't squash the bugs that still bother you?

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мistrєss
 
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Post » Tue Mar 22, 2016 8:03 am

Well, there's no doubt in my mind that the story feels extremely rushed. It almost feels like they started in the middle with the memory den (which is basically one of the best parts of the story.) and then worked their way out both directions from there. By the time they got to the beginning and ending of the story they didn't know what to do or didn't have enough time so they just stuck you in a vault and made a lazy faction war.



Lots of things feel cut.. weather they are or aren't is unknown. The whole little faction war between the raiders and the gunners. The little stories you can uncover about each of them. .. like what was that one gunner commander doing in a t.v. station? Who were they broadcasting to? Then there's that radio station out in the middle of nowhere with a bunch of bored people in it wishing they weren't doing the same material over and over.. and yet they aren't doing any material at all over any airwaves. Lots and lots of little details that seem like ideas that got lost in the process of getting the game out.

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Anne marie
 
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