DiD Competition Discussion, Trash talk and non-sense part 6

Post » Wed Jan 27, 2016 6:57 am

  • minus points for quests failed / quests in log but not completed (each quest in log not completed = -250?)

  • No followers?

  • Not counting post-questline radiesnt quests?

Some thoughts

User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Wed Jan 27, 2016 10:39 am

No Followers ( except forced quest followers...only for that quest) is a great idea.


-The downside as I see it, is that you would have to do certain quest's in a linear fashion... meaning even though you have to travel past XX spot for XX quest, you can't drag "quest follower" into that dungeon, if they are not part of that quest-line.


* yes I am playing devils advocate here... :evil: ( we all know that we could ...in a strait line... drag Serana to at least 10 to 12 quest's from Fort Dawnguard to The **** Valley depending on the route we took)


- so either yes followers or no followers... except for forced quest-line followers, but only in their own quest-line.


Because for example... I could get Serana, travel to Riften... pick up Esbern, travel to Riverwood... pick up Delphine ( I now have 3 "quest" followers and I have followed strait lines from one quest to another) If I thought about it I am pretty sure I could think of a couple of quest's along that route to do. ( I could get Barbus in their somehow, I know I could :yucky: )



I can see minus points for failed quest's but not for those left in your journal, the reason being that, If you have no plan's on Doing the CW, right from the very start you have a quest in your log that would cost points, same with Dawnguard or Dragonborn. Failing a quest that you took is a different story.



I'm not sure their is a way to figure out the difference between radiant quest's done during a quest-line and those done after... but I will check each quest-line and come up with how many it takes to "finish" it... I know if I do Dawnguard I like to get a couple of the "bolt" radiant quests...better bolts...lol




King, I love the idea's!! It may not seem so...as everyone know's I love my followers... I am only being errrr exact because two of my very favorite DiD competitors love to skirt the rules ( Rick...Sah... :wub: ...but y'all know ya do) They never break them...just push. Sah plays a very...tactical game... so no move is going to be done without some thought and you see what I did above...getting 3 followers? I did that without a lot of thought behind it.

User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Tue Jan 26, 2016 10:34 pm

Indeed.



I have a bad feeling that I am going to fall flat on my face in my debut DiD :)

User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Wed Jan 27, 2016 8:01 am

Ah Naw... just don't try to keep up with Rick and Sah on legendary... ain't gonna happen unless you have 24 hr's a day to play...ok...so maybe only 14...16 hrs?



Play for a bit on each difficulty ( start a save right out of Helgen) and decide which is the most comfortable for you. For me it depends on the "type" of Character... S & B or 2h, Expert or Master is fine... any thing else and I hit Adept or Expert. And I have only 2 to 3 hr's ( max) a day to play, except my days off. I will probably do this round on Expert, just because I don't have a lot of time...and I can get more done if I don't have to grind away at craft's just so a mudd crab doesn't kill my character.



( and that is where a follower really helps......lol )

User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed Jan 27, 2016 1:36 am

I just had this to say: Got some mods? Send me your modlist! :D



Also, ain't going to participate, just here to help and stuff :)

User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Wed Jan 27, 2016 12:34 pm

Rick, it sounds like the contest is what Julia is still doing just in the other thread. I can’t promise she’ll still be alive by the time it starts, but if she is she will give you a cheery wave frowning salute at the starting line. (Julia doesn’t do cheery.) :D

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed Jan 27, 2016 10:13 am

Ok Grits.....but I'm still gonna be missing you honey (sniff) :( . Good luck with Julia....she's a bad girl :) All guys like a bad girl :hubbahubba: I would love to see Julia ON the start line.....ah well. She has my best wishes.....I love how she kicks serious booty :)
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue Jan 26, 2016 10:18 pm


who is a bad girl? :cold:

User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Jan 27, 2016 1:00 am

runs in wearing her Olivia Newton John :bunny: ....."I wanna get physical gym costume" :drool: .......*starts jogging on the spot* ............*bends over and touches her toes* :blush:



....1..2...1...2...1...2.....puff puff puff.........*checks her watch that counts her heart beat and how many days as a werewolf .....and that has the first sin as a logo :angel: *



.....puff puff puff.....WARNING WARNING..........DiD Warp Core something something Overload .............. Red ALERT ...........every one to there stations :clap:



when do we start? :starwars:



Zooooooommmmmmmmmmmmmmmm :bolt: ..............................runs of into the distance :wave: ......or sun set if you like :hubbahubba: .....puff puff puff ................and may the Force be forever in your Favor

User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Wed Jan 27, 2016 9:56 am

Friday the 8th, after 5 AM.

User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Wed Jan 27, 2016 12:16 am


:thanks: .........Zooooooommmmmmmmmmmmmmmm :bolt: ..........puff puff puff.......puff.....puff...piff :rock:...............and may the Force...whatever!

User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Wed Jan 27, 2016 1:05 am

lol.... your welcome... make sure you get a good days rest ahead of time.... wouldn't do to be puffing at the starting line!

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Tue Jan 26, 2016 9:40 pm

Hey Beautiful ! :wub: YOU are the baddest :hubbahubba: and you KNOW you are the ONLY bad girl for me :drool:


You make bad look soooooo good......:bunny:
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Jan 27, 2016 7:53 am

Right......c'mon guys.....kick off for Round 9 is this Friday......lets get re-focused on rules and stuff. Concentrate Rick! (Damn....its hard to stop looking at Sah :blush: )


Areial suggests a "blowout Round" meaning no restarts as zombies, wraiths etc....are we firm on that bit?


I am ok with the points modifier.........I was going to suggest a flatter ratio profile......but since this round is only scored on quests done.....I think it's good as it is...since on Legendary much more preparation is needed before questing in all but the easiest spots.


Is it a 'play as whatever you like' with no restrictions or........what?


Me and Sah wanna be warriors :banana:

Um....'cept I do have a habit of sneaking up and shooting stuff too (soz Sah....but you know Rick is not pure board and bash....it's cos Ulda was a light scout see.........OOOW! Ok, ok, No more arm twisting).
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Tue Jan 26, 2016 10:18 pm

What's the theme for this competition? And is there a rule page floating around somewhere?

User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue Jan 26, 2016 11:04 pm

At the moment it's theme less. Meaning play as any char you like ( warrior, Mage, thief etc)......the objective is to complete as many quests as shown in the UI stats page, as possible in the three weeks. You could for example go through the whole MQ, then do Winterhold, then the companions then Thieves Gulid etc etc. Or do bits of each depending upon their difficulty vs your development. As long as you don't get killed!


Areial will most likely insert the general DiD rules page at the start of this thread.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed Jan 27, 2016 8:13 am

Make that 3 warriors, don't forgot my sixy Orc Barbarian female, Yager!



Unfortunately, I couldn't find a mod to enlarge Orc's teeth :(

User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Wed Jan 27, 2016 2:16 am


The only Orc teeth mod I saw on the Nexus was for making them whiter.

User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Wed Jan 27, 2016 4:31 am

Oh, I think Balrog can handle that. :wink_smile:



Sign me up! :dance:




Spoiler
I don't have a good feeling about this one, though! Just as I started to reply to this, the song "Are You Dead Yet?" by Children of Bodom started playing on my playlist! :o



:rock:



User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Wed Jan 27, 2016 10:46 am

There is a reason they are steep...



The other settings are that much easier. Before we make it more lvl between Legendary and Expert... please run a Character on Expert... ( the setting can't be stuck :P ). Through Helgen... all the way to H.H. at the very least. Shouldn't take more than 3 hr's...tops with no interuptions. IF you think it's completely fair to lvl it, then we can drop the multiplier down on Legendary and Master... I just think below Master it's way to easy to just "run" through the quest-lines. Make's playing on higher difficulty redundant...IF I can run through all the quest-lines in less than 2 week's...and I could... on Expert....with enough time to do so which I don't have, but some other's might.... ( I mean if I could play the same amount of time that You and Sah have)



Edit: Then why would I even try to run on Master or Legendary? I can start running through the quest-lines strait out of Helgen... with a very short pit-stop in Riverwood to do the smithing turtorial.. With the Steel perk... My warrior characters are ready, to make/ improve arm's and armor, that will get them through lvl 10 on Expert or Adept.



But if everyone... want's it more lvl... we can do that... I'm just hosting... lol... not errr dictator.





Not really a specific "theme" it's a blow out... points given for quest-lines and quest's done... X the multiplier.



1 life, max 3 week's... when the last character dies.. game over ( lol) He or She... with the largest score wins.



( Edit: we may do a "restart" * everyone agreeable* if the character is below lvl 10...which is where the character * on anything but Legendary and master* really start's to strengthen)

User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Jan 27, 2016 8:34 am

I know, that deeply saddens me :sadvaultboy:


On the plus side, I commisioned an artist to do me some female Orc artwork

User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Wed Jan 27, 2016 5:45 am

That test isn't going to tell you anything very useful. It's just not going to take you to a high enough level to see how it really works. :)



The difficulty setting thing is deceptive. As the game progresses, the actual difficulty of gameplay tends to equalize. The reason for that is that leveling is far slower at low difficulty settings. Skills increase more slowly, so you advance through quest lines at a much lower level. So the game gets progressively harder at low difficulty, and progressively easier at high difficulty.



If you can one-hit-kill wolves, it takes forever to raise your weapon skill. Same with everything else. You can develop non-combat skills faster by spamming them, but then your combat skills will lag behind your level, and you're even worse off.



Slow advancing skills mean slow advancing perks. You have poorer armor, poorer weapons, lower-level spells, low enchantments.



I'm not saying that high difficulty isn't harder, but I'm saying that in the long run it isn't as much harder as it seems at first.

User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Wed Jan 27, 2016 7:00 am

For any one new to our DID Games



General rules ( some rounds have more restrictions)



General Rules



- No Fortify/Restoration looping.

- No forbidden mods (That give players advantage) (If you are new to this, send me your mod list [MrBattleAxe]).

- No reloading previous saves even if character did not die (unless a glitch occurred).

- No map based fast travel.

- Once in Helgen Keep, DiD rules apply (You must go through the cart cutscene!).

- No follower/trainer exploit.
* Companions limited to one companion and a dog.

(Quest companions like Serana and Barabus have to be

taken directly to their quest destination with minimal side trips.)
* Update at least once every 3 days (If you can)

- You cannot make skills legendary



Those with an * by them are under either different or under discussion for this round!



So far the Specific's are


* 3 week limit


* 1 life ( if only 1 person is still in the running... they can decide to stop once they get enough points to win... or keep going)


- I'm purposing a restart at/before lvl 10


* points for Quest-lines 1,000 and Quest's 500... ~Deadric quests 1000 also?~



I will post those and any round specific rules when I make the Competition thread Thursday night... please post your character like this:


Player name: Aireal


Character name: http://i.imgur.com/tGnGccS.jpg <<~~ pictures appreciated ( by all) but not nessessary!


Race: Nord


difficulty setting: Expert







hmm It wouldn't for most, but really that was aimed at Rick... I just didn't quote ( and should have) He and Sah know exactly how long it would take to get to the point they could run up to H.H. ( Way of the Voice) on Legendary with a good chance of not dying. I can do Skuldafn under lvl 15 and have on Adept, I am not sure I would wish to try that on Legendary, not sure "I" could get to that point on Legendary, under lvl 15



But that's actually my point... I can do most of the quest-lines at a very low lvl on a lower difficulty setting... I know Legendary and Master are choices, but to make it a more fair choice... more points. Less points if you want to skate through the game on novice.



Because this only points for Quest's & Quest-lines done... it behooves one to play on lower settings.. cause then you can get more done in a shorter amount of time...on lower lvl characters. No "grinding" up of crafts is needed on lower difficulties... it is on higher ones.



Of Course if everyone feel's I am wrong... then we will lvl out the multiplier...

User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Wed Jan 27, 2016 2:20 am

You are not Wrong Areial. The fact is that on an much easier difficulty you can pretty much charge into dangerous places and start completing quest lines very rapidly and early on.


I agree with Glargg's anolasys, but only to a point....his assumption.....or probably assertion :P Is that two people each facing the same foe let's say lets "A" on adept and person "B" on Legendary will trade vastly different numbers of blows to defeat said foe. Thus incurring far more skill rises for the longer fighting person B, and in the process faster levelling and perk attainment etc.


However, such a simplistic view doesn't take account of the fundamental reality of Legendary play..... That person B is gonna take a lot longer to face up to the dangerous foe and may end up just running away to save their life whilst person A, having easily defeated the foe moves forward to take on another one. Only at very high levels (50 ish) can a Legendary character......who has correctly invested perks and skill sets......decide to assault a Deathlord filled tomb with confident abandon and speed. Sah is really good at that.....me less so :)


Also.....sorry Glargg.....but I have to say.....on Adept at level Fifty you will be wiping the floor with Marauders......but if you then suddenly switch the difficulty to Legendary, they will become very dangerous and require a degree of time and tactical respect. When I first got Skyrim I played it on Adept and felt really good about getting to level 50 doing DiD. Then when the Legendary patch came out I decided that was for me and ramped up the slider.....I had the shock of my life as bandits were suddenly surviving my hits and taking huge chunks off my health bar :blink: A new Rick was born.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Wed Jan 27, 2016 8:36 am

Yeah, I was just throwing my two septims worth in there. :)



You can do the Main Quest through HH at level 1, at Adept. My Lola unarmed character finished Ustengrav (the horn) at level 1, and turned level 2 during Blade in the Dark. The Main Quest isn't really the problem. The problem is slow and unbalanced leveling, and lack of perks. Side quests where you're up against multiple enemies can be brutal at low level, regardless of the difficulty setting.



I think it would be interesting sometime to have a competition where we were required to play at Novice, and complete the MQ, the CoW, and Dawnguard as fast as possible. I have a feeling it would open some eyes. :D



In any case, I'm happy with the scaling as proposed, and I may just run a Novice character, just for the Halibut. :)

User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

PreviousNext

Return to V - Skyrim