Rules:
- No Fortify/Restoration looping.
- No forbidden mods (That give the player an advantage) (Please PM me your mod list).
- No reloading previous saves even if character did not die (unless a glitch occurred) (PM me if your character died to a glitch. You should also describe the glitch the best way possible).
- No map based fast travel.
- Once in Helgen Keep, DiD rules apply.
- No follower/trainer exploit.
- Difficulty must be higher then Adept.
- You have to update at least once every 3 days.
- You must ALWAYS level up (meaning that you, once you receive a level, you must use the perk right away).
- You may restart your game (right after you leave Helgen Keep) or create another character after you die. (It goes like: Human, Zombie, Wraith, Ghost, Shade, Whisp [Every time you die, you can go down one difficulty level, the lowest being adept].)
- The player highest score is the only one that counts for the round, meaning someone that has become a Wraith may win over a Human, if their score is high enough.
- You may not 'skill spam'! Doing so will remove you automatically from the competition.
(More will be added after voting.)
The competition will end after 3 weeks (Or until everyone is done). You can only play for 40 hours!
Don't forget to vote!
If you have more ideas, please make a post about them!
(Also, tell me if I forgot something.)
Points
Points for each bandit: 10
Points for each bandit stronghold/fort/cave cleared: 100 (You'll have to, most likely, do the same ones over again, and, since they'll be riddled with bandits, they count as a 'new' fort/cave/stronghold cleared.)
Points for killing an innocent traveller: -100
(Silverhands and other factions alike it do NOT count as bandits, nor do they count as innocents, so killing them doesn't matter.)
(Hired thugs do not count as bandits as well, since they're mercenaries. They also don't count as innocent.)
Difficulty multiplier:
Legendary: 1.25
Master: 1
Expert: 0.75
Adept: 0.5