Our post count is over two hundred on the old thread So somebody from the Dark Side is sure to lock it soon...
Just so we know what we're currently going on about:
Here then is my proposed basic outline for the competition. It is still subject to change if enough people think something needs to be reworked or added.
DiD Competition Round 7 (the single crafty + 4 Competition)
Basic layout
Rules
- No Fortify/Restoration looping
- No forbidden mods (That give players advantage) (If you are new to this, send me your mod list)
- Dynamic Difficulty for Round 7 player choice with the following consequences:
Legendary score x 1.25
Master score x 1.0
Expert score x 0.75
Adept score x 0.5
Apprentice x 0.25
Novice = no score
- No reloading previous saves even if character did not die (unless a glitch occurred)
- No map based fast travel (Round 7 carriage based fast travel is okay)
- Once in Helgen Keep, DiD rules apply (You must go through the cart cutscene!)
- No follower/trainer exploit
- Companions are restricted to 1 follower and a dog (quest companions do not count while you are actively working on the quest)
- Update at least once every 3 days (If you can)
-If a Player's character dies, he may raise a new character (to be known as a zombie?) and if that character dies a new character may be raised (a wraith?) and so on. At the competitions' end, the highest character score attained (minus penalties) will determine the player's position at the finish line.
Rules and conditions specific to this round:
This round is essentially designed to get players to make difficult choices with each decision having considerable consequence for gameplay.
The player will have the option to choose no more than five skills (only one of which may be a craft - i.e. Smithing, Alchemy, or Enchanting) which will be his/her "core skills". Throughout the competition, these will be the only skills that the player can perk, receive training in, or raise skill level without consequence.
There will be a two point skill raise buffer to reduce penalty from incidental skill increase by reading a skill book, or getting training as a reward for a quest. In other words you can raise any skill two points, but on the third raise you will incur a penalty.
Skill raises will be determined against racial scores at starting. Example: if a Wood Elf has a starting skill of 25 in Archery, and Archery is not in his core, he will start receiving penalties at skill level 28 for Archery.
(if you are not familiar with racial starting levels, http://uesp.net/wiki/Skyrim:Races is a good page on the subject. This is the page that will be used to determine starting values.
Penalty will be applied per skill increase at the rate of -1,000 per skill level raise for non-craft non-core skills and -2,000 per skill level raised for non-core craft skills.
As a final note, I am going to suppose you all know the difference between normal use of a skill and spamming a skill to get level increases. Spamming skills is just a cheat/exploit of the system, and I am going to presume your momma raised you better. If you don't know what spamming a skill is, imagine standing in knee-deep water casting waterbreathing over and over again... or casting "muffle" every 10 seconds until you run out of magicka. On that subject, in order to minimize possible skill spamming, it will not be permissible to make skills legendary.
The competition will last for a total of 14 day starting at: 7am Pacific Time October 3rd and ending at: 7am Pacific Time October 17th.
To enter the competition, post (in the thread that will be created) your name, character name, character race, gender, and chosen core skills.
Do it like this:
Player Name: Darn Hansome
Character Name: Da Dashing Derrier
Race: Falmer
Gender: Male
Core skills:
Craft: Alchemy
Speech (strongly reccomended)
sneak,
Alteration
Block
NOTE If you want to build a Hearthfire house, you're probably going to want Smithing as your craft skill, no allowance will be made for increases due to housebuilding.
***
Scoring:
Priest King masks acquired......................... x 1,000
unique artifacts/items acquired..................... x 1,000
Chests looted.............................................. x 30
undead killed............................................... x 100
Daedra killed............................................... x 300
Automatons Killed....................................... x 150
Creatures killed.......................................... x 200
dungeons cleared........................................ x 500
levels obtained............................................. x 100
(for the masks and uniques you will need to keep track of them yourself, the game doesn't do it)
Penalties:
Skills leveled not in the core......................... x - 1000 per skill level
craft skills leveled not in core....................... x -2,000 per skill level
If nobody objects, this will be the final form of the competition. See something you don't like? Now's the time to speak up.