Did Crytek hire a bunch of amateurs to work on Crysis 2?

Post » Fri Apr 22, 2011 2:55 am

I'm not trying to insult anyone or vent steam - this is just an observation. The patches have taken extraordinarily long to complete so far, and each patch either doesn't work for most people or is filled with exploits/workarounds for cheaters/pirates. The game was released in a broken state, and public relations are nearly non-existent (as if they don't know any better). So... maybe Crytek hired a bunch of "noobs" to work on Crysis 2 for whatever reason and this is the source of this mess? It definitely has all the signs.
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Cameron Garrod
 
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Post » Thu Apr 21, 2011 7:20 pm

Where's your addictive FPS game then?
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Bitter End
 
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Post » Fri Apr 22, 2011 8:33 am

If you mean what's the FPS I'm playing most right now, that would be Bad Company 2. The only FPS I play on the consoles is Black Ops, which I have to say has the best post-launch support I have ever seen in a game (PC not included). It amazes me how Crysis 2 is EA's way of competing with Black Ops and yet they can't even release a single proper patch for it, much less a series of concise, to-the-point fixes of every bug anyone could ever hope to find.
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Matt Terry
 
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Post » Fri Apr 22, 2011 12:23 am

No, I mean wheres the FPS game you coded and sold.
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Sammykins
 
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Post » Fri Apr 22, 2011 3:38 am

Hahahahahahaha...exactly what would have said. Nice comback!!!
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mike
 
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Post » Fri Apr 22, 2011 9:27 am

Hahahahahahaha...exactly what would have said. Nice comback!!!

No it isn't it's absolutely ridiculous 250 people worked on Crysis 2. None of them could have built and sold it alone either. All this does is weaken his argument by implying he couldn't think of a better one.

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Sharra Llenos
 
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Post » Fri Apr 22, 2011 12:40 am

About the arguments above... I thought this game had an age rating?

What OP said is actually quite possible. If they started to pump money out from Crysis's previously great name, most devs are already working on the next title and there are few people left behind to work post-release. AFAIK this happens all the time.
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Isabel Ruiz
 
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Post » Fri Apr 22, 2011 1:44 am

About the arguments above... I thought this game had an age rating?

What OP said is actually quite possible. If they started to pump money out from Crysis's previously great name, most devs are already working on the next title and there are few people left behind to work post-release. AFAIK this happens all the time.

True thats probably why this Crytek guy is tweeting about DX11. But I think Crytek may be arriving too late to that party.
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Jade MacSpade
 
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Post » Thu Apr 21, 2011 7:29 pm

You are a complete IDIOT.

Game developing is NOT THAT EASY you freakin retard. Don't open your mouth and make stupid claims such as the one you made in this thread with your first post when you know NOTHING about game development.

I actually know a thing or two and I'll tell you that updates and patches aren't done in an instant. There's first observation, then identification, then the process of making the updates/patches and then TESTING the updates/patches before release. Most patches/updates can be done in a day or two, yet they could cause ANOTHER bug for example, so several MORE improvements need to be made before release of the patch and update.

That's for EVERY patch and update pretty much. On top of that Crytek is working on Sandbox Editor 3's release torward summer so it can compete with the UDK, they are working on DX11 for the PC version of Crysis 2, AND there are also console issues to fix. About 200 people working on the game....it sounds like a big number but its not. Nathan Camarillo was right when he said bugs can get fixed in a heartbeat with this many people, but the thing is, he claimed that before the release of Crysis 2 when there was the bug-filled leak version. Right now, they can fix bugs fast but not AS FAST due to other **** to do, and they need to make sure they fix bugs without causing OTHER problems.
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Alada Vaginah
 
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Post » Fri Apr 22, 2011 6:23 am

If you mean what's the FPS I'm playing most right now, that would be Bad Company 2. The only FPS I play on the consoles is Black Ops, which I have to say has the best post-launch support I have ever seen in a game (PC not included). It amazes me how Crysis 2 is EA's way of competing with Black Ops and yet they can't even release a single proper patch for it, much less a series of concise, to-the-point fixes of every bug anyone could ever hope to find.

Medal of Honor (LOL) is supposed to be EA's way of competing with Call of Duty. That and Battlefield. Crysis 2 mainly to them, is merely their March 2011 Quarter 1 financial sales. They probably are trying to compete in some way but their main tools to compete are battlefield and Medal of Honor (LOL).
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Jeffrey Lawson
 
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Post » Fri Apr 22, 2011 12:36 am

You are a complete IDIOT.

Game developing is NOT THAT EASY you freakin retard. Don't open your mouth and make stupid claims such as the one you made in this thread with your first post when you know NOTHING about game development.

I actually know a thing or two and I'll tell you that updates and patches aren't done in an instant. There's first observation, then identification, then the process of making the updates/patches and then TESTING the updates/patches before release. Most patches/updates can be done in a day or two, yet they could cause ANOTHER bug for example, so several MORE improvements need to be made before release of the patch and update.

That's for EVERY patch and update pretty much. On top of that Crytek is working on Sandbox Editor 3's release torward summer so it can compete with the UDK, they are working on DX11 for the PC version of Crysis 2, AND there are also console issues to fix. About 200 people working on the game....it sounds like a big number but its not. Nathan Camarillo was right when he said bugs can get fixed in a heartbeat with this many people, but the thing is, he claimed that before the release of Crysis 2 when there was the bug-filled leak version. Right now, they can fix bugs fast but not AS FAST due to other **** to do, and they need to make sure they fix bugs without causing OTHER problems.

lol @ this guy
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Ross Thomas
 
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Post » Fri Apr 22, 2011 2:35 am

No, I mean wheres the FPS game you coded and sold.

And for such a stupid comment, you and Sgt. Fuzzyboots just made my ignore list.

Oh ****. The worlds most retarded nobody put me on his ignore list!
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Annick Charron
 
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Post » Thu Apr 21, 2011 7:09 pm

You are a complete IDIOT.

Game developing is NOT THAT EASY you freakin retard. Don't open your mouth and make stupid claims such as the one you made in this thread with your first post when you know NOTHING about game development.



I don't really care much about this argument, I don't think Cryteks staff are at fault I just think Crytek prioritized certain elements of the console versions at the expense of everything else.

But IMO you are off track in this argument.

I don't think you can drag his argument back into the theoretical and then attempt to win it it by demonstrating superior knowledge of games development. Heres why.

When he said it was taking an "extraordinary" long time it's most likely that he was saying so relative to the time that was taken to do the same type of thing in other titles. Thats what any smart person would do even if they did understand the theory, short cut it out of the equation, because we have real world examples for comparison.

Unless you have actually worked on games yourself and you have some real world examples in your experience you aren't bringing anything better to the table than that.

A better argument would be to find examples where it has taken longer to patch similar issues or if it's just his remarks about the staff which bothers you, you might simply argue that he has no idea how many staff have be allocated in this case or in any case he is using for comparison.

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Ysabelle
 
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Post » Fri Apr 22, 2011 2:48 am

ITT:If you can't make a movie you can't criticize Wild Wild West.
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joannARRGH
 
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Post » Fri Apr 22, 2011 8:20 am

ITT:If you can't make a movie you can't criticize Wild Wild West.

Exactly. The only reason I am present on this thread is this argument is just terrible. I don't think the critics at Gamespot or IGN could've made Crysis 2 by themselves either. But games need to be reviewed, the reviews help sell the games for 1 thing! If you start saying people need to be able to make a game to criticize it you interfere with these guys doing their job and with the way the industry functions.

What is wrong with the post is the direct criticism of Crytek staff. He should just say it's taking too long or suggest more resources be allocated to the task.

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P PoLlo
 
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Post » Fri Apr 22, 2011 2:54 am

I'm not trying to insult anyone or vent steam -

Actually, that's exactly what you're doing.
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Dylan Markese
 
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Post » Fri Apr 22, 2011 2:38 am

I'm not trying to insult anyone or vent steam -

Actually, that's exactly what you're doing.


Yeah my thought exactly, If I had been working on a game for 2 years +, and read that in the games forum, I would be quite insulted.
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Matt Bigelow
 
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Post » Thu Apr 21, 2011 10:41 pm

I really think they waited too long to break away the PC code. You have Cryengine 3, whose great benefit (for Crytek) is what they called WYSIWYP (What You See Is What You Play) on all three platforms. http://worthplaying.com/article/2009/10/14/news/69359/

Neato. At some point, though, you have to branch the code away to get it to run right. C2 is just way friggin untested. I downloaded that leaked version (yes, I OWN C2 Limited Edition) to play with it, instead of PLAY THE GAME I BOUGHT, and the Nano bug was there, among most others, months ago. Didnt anyone play this thing on PC?

I think they just miscalculated how well their WYSIWYP concept would work. The passion is there. Its a good, very broken, PC game from a "Next-Gen-Ready" (yawn)" development tool. Pity.,,,,

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SamanthaLove
 
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Post » Fri Apr 22, 2011 7:13 am

You are a complete IDIOT.

Game developing is NOT THAT EASY you freakin retard. Don't open your mouth and make stupid claims such as the one you made in this thread with your first post when you know NOTHING about game development.

I actually know a thing or two and I'll tell you that updates and patches aren't done in an instant. There's first observation, then identification, then the process of making the updates/patches and then TESTING the updates/patches before release. Most patches/updates can be done in a day or two, yet they could cause ANOTHER bug for example, so several MORE improvements need to be made before release of the patch and update.

That's for EVERY patch and update pretty much. On top of that Crytek is working on Sandbox Editor 3's release torward summer so it can compete with the UDK, they are working on DX11 for the PC version of Crysis 2, AND there are also console issues to fix. About 200 people working on the game....it sounds like a big number but its not. Nathan Camarillo was right when he said bugs can get fixed in a heartbeat with this many people, but the thing is, he claimed that before the release of Crysis 2 when there was the bug-filled leak version. Right now, they can fix bugs fast but not AS FAST due to other **** to do, and they need to make sure they fix bugs without causing OTHER problems.


Someone report to admins every post of this asshole troll, he is insulting everyone in every thread with wall of pathetic idiotic text, he really deserve ban or read-only mode.
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Ian White
 
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Post » Fri Apr 22, 2011 2:41 am

I really think they waited too long to break away the PC code. You have Cryengine 3, whose great benefit (for Crytek) is what they called WYSIWYP (What You See Is What You Play) on all three platforms. http://worthplaying.com/article/2009/10/14/news/69359/

Neato. At some point, though, you have to branch the code away to get it to run right. C2 is just way friggin untested. I downloaded that leaked version (yes, I OWN C2 Limited Edition) to play with it, instead of PLAY THE GAME I BOUGHT, and the Nano bug was there, among most others, months ago. Didnt anyone play this thing on PC?

I think they just miscalculated how well their WYSIWYP concept would work. The passion is there. Its a good, very broken, PC game from a "Next-Gen-Ready" (yawn)" development tool. Pity.,,,,

What they need now is a Cry-debugging-engine that allows them to debug across 3 formats at once.
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Antony Holdsworth
 
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Post » Fri Apr 22, 2011 1:15 am

You are a complete IDIOT.

Game developing is NOT THAT EASY you freakin retard. Don't open your mouth and make stupid claims such as the one you made in this thread with your first post when you know NOTHING about game development.

I actually know a thing or two and I'll tell you that updates and patches aren't done in an instant. There's first observation, then identification, then the process of making the updates/patches and then TESTING the updates/patches before release. Most patches/updates can be done in a day or two, yet they could cause ANOTHER bug for example, so several MORE improvements need to be made before release of the patch and update.

That's for EVERY patch and update pretty much. On top of that Crytek is working on Sandbox Editor 3's release torward summer so it can compete with the UDK, they are working on DX11 for the PC version of Crysis 2, AND there are also console issues to fix. About 200 people working on the game....it sounds like a big number but its not. Nathan Camarillo was right when he said bugs can get fixed in a heartbeat with this many people, but the thing is, he claimed that before the release of Crysis 2 when there was the bug-filled leak version. Right now, they can fix bugs fast but not AS FAST due to other **** to do, and they need to make sure they fix bugs without causing OTHER problems.

Mad and wrong. You say that each patch could cause another bug etc etc? If it was coded correctly in the first place it wouldn't be hard to improve and add to. The guy made a legitimate observation. Many game companies start off with a great team of developers, then off the back of the money they made from the first crysis game they employed a **** load of idiots. The **** I'm bothered about are the database/login problems and I think before people scream for DX11 and minor things like the gaycam being off, crytek should consider fixing it so people like myself who preordered the game on day 1 can actually log in.
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sexy zara
 
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Post » Thu Apr 21, 2011 6:04 pm

amen to this man
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Amy Cooper
 
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Post » Thu Apr 21, 2011 9:15 pm

Lol, you know they hired CONSOLE DEVELOPERS to make the MP.
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STEVI INQUE
 
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Post » Fri Apr 22, 2011 1:58 am

Way to go crytek............They just lost more of their original fans by putting out this POS. As soon as GOW 3 beta starts on crapbox nobody will play crysis 2 or buy their DLCs.........

Pity, it would have been such a good game on pc
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Melanie Steinberg
 
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Post » Fri Apr 22, 2011 7:42 am

I'm not trying to insult anyone or vent steam - this is just an observation. The patches have taken extraordinarily long to complete so far, and each patch either doesn't work for most people or is filled with exploits/workarounds for cheaters/pirates. The game was released in a broken state, and public relations are nearly non-existent (as if they don't know any better). So... maybe Crytek hired a bunch of "noobs" to work on Crysis 2 for whatever reason and this is the source of this mess? It definitely has all the signs.

The nature of the conversation your initiating as well as the topic name all indicate differently. You may claim to not being trying to insult anyone or vent steam. But that's exactly what you're doing. It isn't even an observation, it's a question.

The patches have taken the same amount of time it takes any reasonably sized company to release patches. The timeline isn't extraordinary at all. The cheaters always have a exploit or workaround almost ANY security. You don't even understand how they function or else you wouldn't type something so ignorantly stupid. Pirates? Well, that's one point you have but that's EA's fault, not Crytek. The game wasn't released in a "broken state." Everyone that bought it was able to play the game. What are you comparing it to? I think you're just talking out of your ass by now. Fallout 3 had a bug where you would crash all the time. BlackOps wasn't working for anyone with ANY processor no matter how strong it was. Those were games that were released in a "broken state." You seem to have no idea what you're talking about. Public relations non-existent? This isn't some freebie from Korea. This is a business. Even world of warcraft doesn't reply to every single reply or thread for that matter. With GOOD reason. Not every tech is a PR professional. Not every PR professional can devote his valuable time to responding to garbage like I am right now. They care about your opinions and issues. That's clear. They just don't have the time to throw away answering questions that are already answered.

Try hitting the "Preview" button to the left of submit next time.
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teeny
 
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