I have a very precise image of the character I want. I may even translate these to a more visual medium, when I get the chance.
Class Name: Battlemage / Agent (help me pick?)
Attributes
STR: 60
INT: 45
WIL: 50
AGI: 60
END: 40
PER: 45
SPD: 50
LUC: 50
I'm rather unsatisfied with the attributes. I had to remove point somewhere...
Primary Skills
-Long Blade (what classier weapon is there?)
-Destruction (for fire!)
-Critical Strike (for efficiency)
Major Skills
-Dodging (I won't be using shields. They're cumbersome)
-Mercantile (Obvious reasons are obvious)
-Restoration (I was unsure what skill to place here. I remember Restoration as being very useful in ARENA. But it could be replaced)
Minor Skills
-Climbing (Agent is agent-y)
-Medical (When out on the field, I must mend my wounds)
-Running (I can sprint! Not for too long, but I still can!)
-Jumping (Acrobatics are acrobatic)
-Etiquette (Could be moved to Major Skill. Eloquent gentleman is eloquent.)
Max Hit Points per Level
I'm thinking of a number between and including 4 and 8.
Special Advantages
-Regenerate Health In Lights/In Darkness (I can imagine whichever working)
-Bonus to hit humanoid (Being a duellist and all...)
-Adrenaline Rush (a hidden strength, unleashed only in times of need)
-Expertise in Long Blade (need I explain?)
Special Disadvantages
-Darkness/Light Powered Magery : Unable/Lower Reliablity in Daylight/Darkness (I can imagine both. I suppose I need to do some thinking...)
-Low Tolerance to Poison
-Low Tolerance to Disease
Reputations
-2 Peasants
+2 Nobility
I'm really unsure. But I'll get this part right. At least.
Did I get it right?