Did New vegas live up to expectation. if it did why. if it d

Post » Sat Jun 26, 2010 8:16 am

Yes because it was a mixture of the originals good stories and RPG mechanics and F3's great gameplay.
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alicia hillier
 
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Post » Fri Jun 25, 2010 10:37 pm

No, it did not.
My mind decided to blow it out of proportions of good it was gonna be.

A couple of things:

Too little Legion content.
Too little Khans involvement.
Too little stuff to do in Freeside and especially on The Strip and in the casino's.
And I honestly thought the gameworld was gonna be different, more dynamic, more alive, instead it was static as hell with nothing happening in it.
I also thought disguises were gonna be more of a use when it's barely only useful for NCR if you're vilified with them.

So no, it did not live up to my expectations.
It's still a great game, it's my own fault for hyping it up too much.

^^This^^

Everything else was on par, if not greater; but the lack of a dynamic environment started to get to me. The save and scripting bugs also got to me.

Did it live up to my expectations? No, but for the reasons listed.
Do I recommend this game? Absolutely.
You will be hard pressed finding a better written sandbox adventure.
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Angel Torres
 
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Post » Sat Jun 26, 2010 5:51 am

It surpassed my expectations, i was sour over how poorly FO3 turned out RPG-wise, so i was spectacle, i was excited, but not overjoyed; it was a pleasant surprise, i feel similar to Gabriel but i didnt have very high expectations so it didnt bother me, PC mods have really worked wonders on the game as well, much less static and a lot more difficult with IWS, thankfully.
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Harry Hearing
 
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Post » Sat Jun 26, 2010 8:38 am

Yes, it made Bethesda lots of money. Only expectation that matters in todays world.

yes but did it make a good game though
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xemmybx
 
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Post » Fri Jun 25, 2010 5:56 pm

I need to say that things in nv r better than fo3 like the dt, more making and modding, ads, the reputation system is a good idea instead of just karma. hardcoe mode. The writing is better detail and more dynamic, but I will never like not knowing what happened at the end. I hate not knowing things.

So alot of nv could have made fo3 better, but alot of fo3 could have made nv better. I can not live with not knowing what happened at the end. They should have had a canon ending, and your player dies at the end of all the others. Multiple endings must be thought out more as well. To many bases were left uncovered.

I d rather not have them, because it is too hard for a game program to satisfy human brains in thesd situations. If they must be put in your player should die at the end of all but the canon ending IMO

This way we will know what happened, and we can rp in different directions at the same time. In real life you lose most of the time anyway.

yer the ending wasnt the best like :banghead:
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Klaire
 
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Post » Sat Jun 26, 2010 7:04 am

The trailers, screenshots, and news gave me huge expectations. ...I mean it's a really good game that I enjoy a lot. But there's some stuff lacking that I expected.

I think it tryed to top fallout3 and forgot about just making a good game my expectations were high as well . but the game is still amazing :fallout:
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SexyPimpAss
 
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Post » Sat Jun 26, 2010 1:41 am

Yes anytime.

But yah it seemed like a gigantic DLC really.

The bugs werent even fixed i mean cmon...

yer that was weird the bugs were patched in fallout 3 but not new vegas maybe thay will be patched later after so more DLC or somthing
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Wane Peters
 
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Post » Sat Jun 26, 2010 6:25 am

No, it didn't.

Not that I had many expectations, having only played Fallout3 GOTY previously. But this seemed like another DLC to me - a big one, granted, but just like a big Point Lookout or Pitt. It was fun, the first time. Interesting the second time. Repetitive the third time. Yaawwwwnn the fourth time.

It had none of the atmosphere of FO3. Sure, it is chock full of story, but it's like in "nodes" - travel from this camp, to that camp, to this cave, back to camp, back to the other camp, to the hangar, back to camp, back to the cave... over and over. Meaning for most of the game you could play it with Fast Travel alone (as long as you found the places on the map first). I didn't like that. I want to walk, explore, I want my story stretched out over the wasteland. It's too much a Fallout 1 and 2 mentality, and didn't sit right in a Fallout 3 world.

Didn't like the strip, bit rubbish really. All the gambling the devs couldn't wait to show us in the run-up to release? I've never played them. Pointless. Hated the cowboy theme (too Red Dead), NCR were a bit rubbish, Legion not nasty enough, Deathclaws and Cazadores TOO nasty, Supermutants too chatty and silly. Erm... the final battle with Lenuis (or Heinous or whatever his name was) was rubbish too. Hated the fact that I could massacre an entire Legion camp and be goddesslike, but if I picked up a stimpack from the camp I lost karma. Wtf?

Nah, it would have been ok as a DLC, but not as a full game. Glad it's a spin-off and not Fallout 4.

DID like: the weapon modding, crafting and companion wheel. The Boomers appearance at the Dam, the Enclave and the BOS.
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X(S.a.R.a.H)X
 
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Post » Sat Jun 26, 2010 8:15 am

I dont usually say this but shouldnt this be in FO:NV general discusion?
anyway it did, up until i found out i couldnt clime an easily traversable rockface becouse of stupid invisible walls
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Richus Dude
 
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Post » Sat Jun 26, 2010 2:30 am

No, it didn't.

Not that I had many expectations, having only played Fallout3 GOTY previously. But this seemed like another DLC to me - a big one, granted, but just like a big Point Lookout or Pitt. It was fun, the first time. Interesting the second time. Repetitive the third time. Yaawwwwnn the fourth time.

It had none of the atmosphere of FO3. Sure, it is chock full of story, but it's like in "nodes" - travel from this camp, to that camp, to this cave, back to camp, back to the other camp, to the hangar, back to camp, back to the cave... over and over. Meaning for most of the game you could play it with Fast Travel alone (as long as you found the places on the map first). I didn't like that. I want to walk, explore, I want my story stretched out over the wasteland. It's too much a Fallout 1 and 2 mentality, and didn't sit right in a Fallout 3 world.

Didn't like the strip, bit rubbish really. All the gambling the devs couldn't wait to show us in the run-up to release? I've never played them. Pointless. Hated the cowboy theme (too Red Dead), NCR were a bit rubbish, Legion not nasty enough, Deathclaws and Cazadores TOO nasty, Supermutants too chatty and silly. Erm... the final battle with Lenuis (or Heinous or whatever his name was) was rubbish too. Hated the fact that I could massacre an entire Legion camp and be goddesslike, but if I picked up a stimpack from the camp I lost karma. Wtf?

Nah, it would have been ok as a DLC, but not as a full game. Glad it's a spin-off and not Fallout 4.

DID like: the weapon modding, crafting and companion wheel. The Boomers appearance at the Dam, the Enclave and the BOS.

i agree with what you say it was just like a big DLC pack too me. but many people would disagree which is fine because it was still a good game.
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Talitha Kukk
 
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Post » Sat Jun 26, 2010 9:29 am

New Vegas GREATLY exceeded my expectations.

Before it came out I looked at all the gameplay videos, I thought it looked terrible gameplay seemed way off and just looked like a really cheap Fallout 3.


But I picked it up anyway and was glad I did, I probably enjoyed it more than Fallout 3.
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Ashley Clifft
 
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Post » Sat Jun 26, 2010 7:50 am

No, it did not.
My mind decided to blow it out of proportions of good it was gonna be.

A couple of things:

Too little Legion content.
Too little Khans involvement.
Too little stuff to do in Freeside and especially on The Strip and in the casino's.
And I honestly thought the gameworld was gonna be different, more dynamic, more alive, instead it was static as hell with nothing happening in it.
I also thought disguises were gonna be more of a use when it's barely only useful for NCR if you're vilified with them.

So no, it did not live up to my expectations.
It's still a great game, it's my own fault for hyping it up too much.

Gonna have to agree with this. Though the game was fleshed out, had much better combat and A.I. The games main quest was a tad quick, but I still enjoyed the game.

It could've used some working on, but it was an exellent game nonetheless.
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priscillaaa
 
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Post » Sat Jun 26, 2010 1:12 am

New Vegas GREATLY exceeded my expectations.

Before it came out I looked at all the gameplay videos, I thought it looked terrible gameplay seemed way off and just looked like a really cheap Fallout 3.


But I picked it up anyway and was glad I did, I probably enjoyed it more than Fallout 3.

what did you like the best about the game :fallout:
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Hella Beast
 
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Post » Sat Jun 26, 2010 1:35 am

Absolutely not. In fact because of Fallout 3 new vegas I will never again be purchasing a Bethesda game. I'm not even halfway done with the game and so far I've put up with the most difficult freezes I've ever experienced in a game. One so bad when I attempt to enter Camp Forlon Hope that no matter I do or how I enter, the game freezes. This is every single time I've attempted even after resetting console. Do I enjoy spending my cash on a terribly developed game that I can't finish? Hell No!!! When gas is this expensive? Are you freaking kidding me? I can't even finish your damn game Bethesda!! Are you reading this?! :poke: WAKE UP!! Until a patch comes out (of which I'm HIGHLY doubting ever will) kiss my following goodbye.

I'm going to go get my butt on twitter right now & start promoting that PS3 & xbox owners stay the hell away from Bethesda games until they get there stuff figured out...unless they love half playable games.

Oh and btw I want $30 of the 60 I paid for this game back. I expect at least that much for only being able to play half of it. I'll be calling tomorrow to give you an address where you can send the check. :mad:
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Code Affinity
 
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Post » Fri Jun 25, 2010 7:56 pm

Absolutely not. In fact because of Fallout 3 new vegas I will never again be purchasing a Bethesda game. I'm not even halfway done with the game and so far I've put up with the most difficult freezes I've ever experienced in a game. One so bad when I attempt to enter Camp Forlon Hope that no matter I do or how I enter, the game freezes. This is every single time I've attempted even after resetting console. Do I enjoy spending my cash on a terribly developed game that I can't finish? Hell No!!! When gas is this expensive? Are you freaking kidding me? I can't even finish your damn game Bethesda!! Are you reading this?! :poke: WAKE UP!! Until a patch comes out (of which I'm HIGHLY doubting ever will) kiss my following goodbye.

I'm going to go get my butt on twitter right now & start promoting that PS3 & xbox owners stay the hell away from Bethesda games until they get there stuff figured out...unless they love half playable games.

Oh and btw I want $30 of the 60 I paid for this game back. I expect at least that much for only being able to play half of it. I'll be calling tomorrow to give you an address where you can send the check. :mad:

I understand about the bugs and glitches because it happens to me to but obsidia made the game not bethesda :facepalm:
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Curveballs On Phoenix
 
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Post » Fri Jun 25, 2010 8:14 pm

Hmm, there's a pretty strong argument, given that Fallout and Fallout 2 were set on the West Coast, that FNV is closer to a real sequel and Fallout 3 is more like a big DLC.

FNV more than met my expectations. I'm an old school gamer - was a games journalist in the 90s so I'm very familiar with the franchise but, quite honestly, I've enjoyed both Fallout 3 and FNV. Of the two, I think I enjoy FNV a little more. Bethesda did a good job with their inherited franchise - the exploration was terrific but there was a little less flexibility with the plot and the (original) end game is the same no matter what you do. I know a lot of people complained because you couldn't really side with the Enclave, whereas FNV has four factions and a little more variety when it comes to finishing the game.

I can't say anything in FO3 gave me the same buzz as wiping out Legion settlements. Razing Caesar's camp with Boone felt epic no matter how many times I did it. On the other hand, I must admit a lot of the Vegas-based quests were a little dull at times (run here, talk to this person, run back there and (6 load screens later) talk to that person, run over here again...ffs give me something to shoot!)

What I liked:

The story. Lots of intrigue and plenty of surprises (at least, the first time through), plus the epic feel of being stuck in the middle of a war.

Companions. These were done better than in FO3. I used them occassionally in that game and I liked a couple of them but spent most of the time solo. Since they didn't have much to say, they didn't really enrich my playing experience and characters like Fawkes are just a liability when you want to stealth around. Although the FNV characters don't have as much development as characters in a lot of RPGs, they have a lot more than in previous Fallout games and I felt more invested in them. The companion quests were a good development, so I'd welcome seeing that return.

Gun modding

Recipes:
True, most of these are only really useful in hardcoe mode, but it was nice being able to make my own chems.

Jury rigging.


What I didn't like so much:

Karma system:
I admit I prefer playing nice characters. I actually feel guilty about doing bad and don't enjoy being a jerk (I never did blow up Megaton in FO3, even on my evil character). However, the option to be bad, or ruthless and mercenary, is pretty important. The problem is that you can demand payment, lie, steal and even eat corpses in front of an audience but all that is wiped out by headshotting a couple of fiends or zombies who are aggressive no matter what your karma level or reputation. Even my Legion character - who brought Cass to Jean-Baptiste and various other nefarious acts - ended up with good karma.
Reputation system works, more or less, but karma just doesn't.

Buggy quests:
I can put up with CTDs as long as they're not excessive, and the fact FNV does it from time to time didn't surprise me at all because FO3 actually did it a fair bit too.
What isn't so great is some of the quests being a bit buggy (maybe due to scripting issues), since this affects the actual game a lot more. Worst offender is We will all go Together but I've had issues with things like Raul's final dialogue not firing and thus missing out on his perk (on a character I later abandonned - Raul worked perfectly on my next character) or Boxcars not having any dialogue in relation to Wheel of Fortune. This stuff bothers me a lot more than the odd CTD.

Repetitive quests: FNV does have some really good quests, but there are quite a few that could have been a lot better. There are three different quests where you are required to heal injured people. I don't mind healing them, but exactly the same thing three times? C'mon. Add to that all the Vegas quests where you are acting as a go between, with a lot of load screens when you run from one person to another...The Carlitos/Joana quest is absolutely the worst, especially as every time you want to talk to her, you have to follow here as she walks v-e-r-y s-l-o-w-l-y to her room.

The DLC. I've played through it twice, now, so I can look at it pretty objectively. The back story was interesting but the whole setting was gloomy and I missed the Mojave both times I was there. The beeping collars and holograms were annoying rather than challenging and the fact that technology might resurface in another DLC (Christine talks about the tech coming from the Big Empty) doesn't please me much. I did like the companions, but I missed my other companions and didn't like having to leave them behind. Mostly, I didn't feel that there was a strong enough reason to leave what is basically a war in which my character is a big player to check out some casino in the middle of nowhere.

Personally, I prefer DLCs that are integrated into the main game (the Mass Effect 2 DLCs being a case in point - you can do them at any point during the main plot without leaving your companions behind - or the Knights of the Nine DLC in Oblivion) rather than those that take you away from the plot and main game area. I felt the same way about Point Lookout in FO3 - it had a lot of good reviews but as long as I was there, I couldn't wait to get back to the Capital Wasteland as I felt very uneasy being away from the main plot. (I really did like the Pitt, though. That contains one of the strongest moral dilemmas I've come across in the game, and thus made quite an impression).

Still, at least the FO3 DLCs gave you compelling reasons to go (rescue some slaves or search for a woman's missing daughter) rather than pure curiosity. I hope the next few FNV DLCs will have better intros, so to speak. And of course I will get them regardless, because I am a big svcker like that.
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Kristian Perez
 
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Post » Sat Jun 26, 2010 6:09 am

Nothing ever lives up it's hype, so i don't bother getting excited about games before they are released. As such i was expecting a game like Bethesda does, instead i got an RPG and a new developer name to follow. I was positively surprised :)

I understand about the bugs and glitches because it happens to me to but obsidia made the game not bethesda :facepalm:


Both companies are notorius for bugs. Some people were hoping that those two working together would cause the game to be buggy enough to fall off the bugginess scale and end up being bugless. Alas, it wasn't buggy enough for that :lmao:
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amhain
 
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Post » Sat Jun 26, 2010 4:18 am

There are so many parts to the game that I feel have either met or not met my expectations so it's rather difficult to generalize it.

But yeah, overall I'd say it definitely met my expectations and in some ways it surpassed them as well. I did not enjoy Fallout 3 at all, felt like it was terrible of Beth to "Elder Scrolls-ify" Fallout and all that. We've all heard it before.

What surprised me about NV was how much the details and tweaks can alter the experience. Enemy placement, a gameworld where the locations often feel connected to one another, the tweaks to combat etc. All these made for a game that I think felt really different despite the core gameplay still being that of a first-person, explorative game. It also surprised me in that I felt it actually lived up the older Fallouts in some ways, perhaps the most important one being the player choice. Factions can be allied with and have different endings, you can kill almost everyone in the game yet at the same time there are plenty of opportunities for a more diplomatic character to shine. The game has some supremely tough areas yet they never stop you from wandering into trouble and testing your might.

In short, it met my expectations in that it was a better game than Fallout 3. But it also surpassed my expectations in that game it has become one of my favorite RPGs ever, and feeling rather close to the old games despite the different gameplay.
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dell
 
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Post » Fri Jun 25, 2010 6:22 pm

Heh well Obsidian are well worth following, given that the company rose from the ashes of Black Isle Studios (developer of Fallout 1 & 2, not to mention Icewind Dale and Planescape: Torment). FNV is the best thing Obsidian has done thus far - prior to that they worked on sequels to some Bioware games (KotOR II - a game that has moments of pure brilliance but was let down by the amount of content they had to cut because LucasArts rushed the development time; and Neverwinter Nights 2, which I enjoyed a lot more than NWN1 although it had some pretty epic bugs when it was first released). The games industry is a pretty brutal place to be at the moment so I'm hoping the company will be able to hang in there and realise its potential.
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Guy Pearce
 
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Post » Sat Jun 26, 2010 4:57 am

i was disappointed with NV. The factions weren't the greatest, i liked the NCR but the legion were a bit silly IMO. There also wasn't enough legion content or great khan content, the strip was also massive let down
Most of the quests were 'go fetch' quests which i grew tired of pretty quickly!
Theres lots of other things which people have mentioned aswell that i agree with (e.g. static map, boring desert setting etc.)
The worst thing about it is the bugs and freezing!!! the games been out for 6 months now and still my game is as bad as ever which is not good enough.
I probably expected too much from this game, sadly i was filled with disappointment. I'll definitely wait before buying FO4 to get some feedback
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Felix Walde
 
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Post » Sat Jun 26, 2010 6:24 am

No, it did not.
My mind decided to blow it out of proportions of good it was gonna be.

A couple of things:

Too little Legion content.
Too little Khans involvement.

Too little stuff to do in Freeside and especially on The Strip and in the casino's.
And I honestly thought the gameworld was gonna be different, more dynamic, more alive, instead it was static as hell with nothing happening in it.
I also thought disguises were gonna be more of a use when it's barely only useful for NCR if you're vilified with them.

So no, it did not live up to my expectations.
It's still a great game, it's my own fault for hyping it up too much.



These two are dead on. For a group trying to take over the Mojave, you only really see them in the Eastern part of the map. The Khans for a group raked over the coals (and to be remined of it constantly throughout the game) by the NCR, you don't really meeet them till later in the game and the intereaction is done in a couple missions. Also I have no idea how my rep with them got so bad. I must have shot some of them early on? I finally got to Merciful Thug and was able to do Melissa's mission.


So did it meet my expectations. Yes, minus the glitches. I was kinda disappointed when I first saw the map. In comparison to F3 I thought it was smaller but the map may have been smaller, but the locations weren't as spread out like F3. Outside DC's cluster of locations the rest was pretty wide open.

I don't get people saying the exloration was lacking. Take a break from the main mission and go walk around, there's lots of cool stuff to be found just by walking. One thing that did kinda bother me is when I fond out if you killed Benny you couldn't get into Vault (24?). He would have had his keycard for the elevator on him, why wouldn't you just grab it!? Oh well.
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aisha jamil
 
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Post » Fri Jun 25, 2010 6:01 pm

I've played the game for about 300+ hours (according to steam) now trying out different aspects of my character traits and strategy. At first, I was a little disappointed with it, but as I played more, its got me hooked. Once you grasp all the different aspects interweaving with each other around the main story line, its a truly phenomenal game with much replay ability. The only let down I can see is the aging engine, its good and works well but should take advantage of modern Direct X technologies like DX10 or even 11 at least, especially being released in late 2010. Sure, its not perfect from a technical point of view but its attraction is in the sheer immersion of this world. I believe this can only be truly experienced with a high end rig and the 5.1 surround sound.
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Poetic Vice
 
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Post » Sat Jun 26, 2010 4:46 am

(Spoilers)
Do you mean the securitron vault? He does have the chip with him - if you kill him at the Tops, just take it straight to House (if you are working for him) and it'll upgrade the securitrons. He'll then give you the quest to go to the Legion camp and access the securitron vault there to add more securitrons to his army.
If you don't kill Benny and he runs off to Caesar's camp, you get the chip off Caesar instead (one way or another).

The other vaults have nothing to do with Benny and can be accessed at any time during the game.

Re: Khans - There's a fair amount of content if you look for it, and they can be met pretty early unless you spend a lot of time exploring and doing sidequests before hitting Boulder City. It's not hard to get a good standing with them - just negotiate with them to free the captives and then talk the NCR officer out of following his orders.
You can get a lot of good karma with them for doing Aba Daba Honeymoon (you must complete this before doing Colonel Hsu's quest to find the Ranger in Vault 3) and from helping Melissa. Also, if you are doing Climb Every Mountain for Captain Gilles at Bitter Springs, do NOT take Boone into the cave with you (it's fine if he's your companion - just make him wait outside). I got to Idolised just by doing the above.

Re: Legion - lots of quests for them too. They don't have as many missions as NCR but this isn't their home turf and they're (understandably) not as widely established. However, you can easily take the Legion's side in many quest by sabotaging the NCR, such as at Helios One.
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Sara Johanna Scenariste
 
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Post » Sat Jun 26, 2010 12:39 am

there should be an equal number of quests for each main faction. 20 NCR - 20 House - 20 Yesman - 20 Legion for example. The majority of quests are for the NCR, therefore the game is biased towards them, and therefore isn't freeform.

What they should have done is put the dam in the middle of the map, then had a large NCR area to the west, and a large Legion area to the east. With seperate/overlapping quests in each area - whichever faction you are "playing" would be the area you spent the most time in.
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Jennifer Munroe
 
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Post » Sat Jun 26, 2010 1:58 am

Fallout 3 new vegas I will never again be purchasing a Bethesda game.

It's Fallout: New Vegas, not Fallout 3: New Vegas.
And it wasn't a Bethesda game, it was an Obsidian game.

I understand about the bugs and glitches because it happens to me to but obsidia made the game not bethesda :facepalm:

Bethesda handled QA and set the release date.
They chose to push it out the door too soon even though their QA team had not polished the game enough.

Re: Khans - There's a fair amount of content if you look for it, and they can be met pretty early unless you spend a lot of time exploring and doing sidequests before hitting Boulder City. It's not hard to get a good standing with them - just negotiate with them to free the captives and then talk the NCR officer out of following his orders.
You can get a lot of good karma with them for doing Aba Daba Honeymoon (you must complete this before doing Colonel Hsu's quest to find the Ranger in Vault 3) and from helping Melissa. Also, if you are doing Climb Every Mountain for Captain Gilles at Bitter Springs, do NOT take Boone into the cave with you (it's fine if he's your companion - just make him wait outside). I got to Idolised just by doing the above.

Re: Legion - lots of quests for them too. They don't have as many missions as NCR but this isn't their home turf and they're (understandably) not as widely established. However, you can easily take the Legion's side in many quest by sabotaging the NCR, such as at Helios One.


Khans.
Yes, there are quests but I expected more input from the group.
At the moment they're closed off in their canyon with only a sniper and the All Roads gang at Boulder City.
There is content, there's just not enough content. /imo

Legion.
Again, there is content there's just not enough content.
We can do other quests and mess up things for the NCR in order to "help the Legion".
But this doesn't mean it's a Legion quest.
Far too few characters.
Far too little dialogue.
Far too few locations.
Far too little lore presented.
Far too few quests.
And IIRC they stated prior to the release that they were gonna be a major faction like the NCR, yet NCR shadows the Legion content by a large margin.
They also stated that Vulpes was gonna be handing out quests similar to the Dark Brotherhood from Oblivion, yet we get like what? Two?
One where we go to one NPC and tell him what happened to Nipton and another which can be ended through two dialogues.
So no, when looking at the amount of quests that the super nation NCR has and then comparing it to the amount that the super nation Legion has it's pathetic how little content there is.
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Petr Jordy Zugar
 
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