this is just a short reply and i did read all the things you wrote but what i most like is how you said you were a games journalist in the 90s so could you tell me plz how has fallout series changed over the years if it has even changed at all { meaning story ,the way its being ,made are the producers of the game putting as much effort in now and that sort of stuff thank you}
Blimey, well that's a subject for an essay. Essentially, FNV has a lot of the spirit of the original games in so far as you can explore, do sidequests or concentrate on the main quest if you wish. However, a lot has changed in terms of technology, the way games are made and the state of the games industry in general. The industry as a whole has grown more corporate. The very first company I went to visit was Bullfrog, in order to do a preview of Syndicate. That game was pretty much designed on the back of a napkin in McDonalds (and it was an awesome game). Today, for a project the size of FNV, you're looking at a 1000 page design document. Games are hugely complex these days and most are no longer made by one company alone; (game engines, physics engines, facial animation software, mocap software, radiosity lighting tech...etc etc...are licensed from third parties and plugged into the game). Artwork, Q&A and Localisation are often outsourced. Voice acting is now the norm these days and actors have to be hired, recorded and directed. Producing a game now, as opposed to producing a game in 1997 (when Fallout came out) is somewhat akin to juggling flaming chainsaws whilst wearing rollerskates. Bear in mind, also, that most big projects will have a Senior or Exec Producer, some Associate or Assistant Producers, maybe a Project Manager and (in most cases) an External Producer who works for the publisher (Bethesda in this case). It's a whole other ballgame.
As for how it's changed...well if you go back to Fallout, the graphics are very basic and very brown, and combat is turn-based and a lot more strategic (although VATS is there - the difference being that you could shoot people in the eyes. Nice). Companions in the first game didn't talk and had no real personality. You couldn't even trade items with them - if you gave them something to hold, the only way to get it back off them was to buy it back. That was obviously annoying and was changed in Fallout 2 where the characters also developed a little more personality (although not much by today's standards). But, as I said, a lot of the spirit of the original games is still there, albeit in an evolved form.