I need to say that things in nv r better than fo3 like the dt, more making and modding, ads, the reputation system is a good idea instead of just karma. hardcoe mode. The writing is better detail and more dynamic, but I will never like not knowing what happened at the end. I hate not knowing things.
So alot of nv could have made fo3 better, but alot of fo3 could have made nv better. I can not live with not knowing what happened at the end. They should have had a canon ending, and your player dies at the end of all the others. Multiple endings must be thought out more as well. To many bases were left uncovered.
I d rather not have them, because it is too hard for a game program to satisfy human brains in thesd situations. If they must be put in your player should die at the end of all but the canon ending IMO
This way we will know what happened, and we can rp in different directions at the same time. In real life you lose most of the time anyway.
I'm sure they would have to get an ok from Bethesda before choosing which ending is canon. Besides, Bethesda usually confirms whats canon in later games, not during them. Unless its going to be Daggerfall all over again and all endings happened as canon.
On topic:
It just barely met my expectations. Like others have said, I'd like there be more to do in the strip.
As for exploration, I liked what there was, though some places (i.e.caves) needed to be bigger. Of course this may just be only because of time constraints leaving things left undone and cutting content like Ulysses' involvement in the main story. I just hope the next opportunity Bethesda lets them make another game, they give them more time.
I would have liked a more unforgiving SPECIAL implementation and hardcoe mode. Also return of multiple damage types with their respective DT/DR resistances on armor.